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Morgan Kaufmann

    • Information Visualization

      Perception for Design
      • 4th Edition
      • Colin Ware
      • English
      Information Visualization: Perception for Design, Fourth Edition explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications--result... in visualization of improved clarity, utility and persuasiveness. This new edition has been revised and updated to include the latest relevant research findings. Content has been updated in areas such as the cognitive neuroscience of maps and navigation, the neuroscience of pattern perception, and the hierarchy of learned patterns. New changes to the book make it easier to apply perceptual lessons to design decisions. In addition, the book offers practical guidelines that can be applied by anyone, including interaction designers and graphic designers of all kinds.
    • Analyzing Social Media Networks with NodeXL

      Insights from a Connected World
      • 2nd Edition
      • Derek Hansen + 3 more
      • English
      Analyzing Social Media Networks with NodeXL: Insights from a Connected World, Second Edition, provides readers with a thorough, practical and updated guide to NodeXL, the open-source social network analysis (SNA) plug-in for use with Excel. The book analyzes social media, provides a NodeXL tutorial, and presents network analysis case studies, all of which are revised to reflect the latest developments. Sections cover history and concepts, mapping and modeling, the detailed operation of NodeXL, and case studies, including e-mail, Twitter, Facebook, Flickr and YouTube. In addition, there are descriptions of each system and types of analysis for identifying people, documents, groups and events. This book is perfect for use as a course text in social network analysis or as a guide for practicing NodeXL users.
    • Meta-Analytics

      Consensus Approaches and System Patterns for Data Analysis
      • 1st Edition
      • Steven Simske
      • English
      Meta-Analytics: Consensus Approaches and System Patterns for Data Analysis presents an exhaustive set of patterns for data science to use on any machine learning based data analysis task. The book virtually ensures that at least one pattern will lead to better overall system behavior than the use of traditional analytics approaches. The book is ‘meta’ to analytics, covering general analytics in sufficient detail for readers to engage with, and understand, hybrid or meta- approaches. The book has relevance to machine translation, robotics, biological and social sciences, medical and healthcare informatics, economics, business and finance. Inn addition, the analytics within can be applied to predictive algorithms for everyone from police departments to sports analysts.
    • Business Process Change

      A Business Process Management Guide for Managers and Process Professionals
      • 4th Edition
      • Paul Harmon
      • English
      Business Process Change: A Business Process Management Guide for Managers and Process Professionals, Fourth Edition, provides a balanced view of the field of business process change. Bestselling author and renowned expert in the field Paul Harmon offers concepts, methods, cases for all aspects, and phases of successful business process improvement. Students and professionals alike will benefit from the comprehensive coverage and customizable, integrated approach to broad business process management that focuses on improving efficiency and productivity. In this updated Edition, particular attention is paid to the impact of disruptive technology on business and the need for agile transformation.
    • Embedded System Interfacing

      Design for the Internet-of-Things (IoT) and Cyber-Physical Systems (CPS)
      • 1st Edition
      • Marilyn Wolf
      • English
      Embedded System Interfacing: Design for the Internet-of-Things (IoT) and Cyber-Physical Systems (CPS) takes a comprehensive approach to the interface between embedded systems and software. It provides the principles needed to understand how digital and analog interfaces work and how to design new interfaces for specific applications. The presentation is self-contained and practical, with discussions based on real-world components. Design examples are used throughout the book to illustrate important concepts. This book is a complement to the author's Computers as Components, now in its fourth edition, which concentrates on software running on the CPU, while Embedded System Interfacing explains the hardware surrounding the CPU.
    • Data Science

      Concepts and Practice
      • 2nd Edition
      • Vijay Kotu + 1 more
      • English
      Learn the basics of Data Science through an easy to understand conceptual framework and immediately practice using RapidMiner platform. Whether you are brand new to data science or working on your tenth project, this book will show you how to analyze data, uncover hidden patterns and relationships to aid important decisions and predictions. Data Science has become an essential tool to extract value from data for any organization that collects, stores and processes data as part of its operations. This book is ideal for business users, data analysts, business analysts, engineers, and analytics professionals and for anyone who works with data. You’ll be able to: Gain the necessary knowledge of different data science techniques to extract value from data. Master the concepts and inner workings of 30 commonly used powerful data science algorithms. Implement step-by-step data science process using using RapidMiner, an open source GUI based data science platform Data Science techniques covered: Exploratory data analysis, Visualization, Decision trees, Rule induction, k-nearest neighbors, Naïve Bayesian classifiers, Artificial neural networks, Deep learning, Support vector machines, Ensemble models, Random forests, Regression, Recommendation engines, Association analysis, K-Means and Density based clustering, Self organizing maps, Text mining, Time series forecasting, Anomaly detection, Feature selection and more...
    • Understanding Virtual Reality

      Interface, Application, and Design
      • 2nd Edition
      • William R. Sherman + 1 more
      • English
      Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.
    • The UX Book

      Agile UX Design for a Quality User Experience
      • 2nd Edition
      • Rex Hartson + 1 more
      • English
      The discipline of user experience (UX) design has matured into a confident practice and this edition reflects, and in some areas accelerates, that evolution. Technically this is the second edition of The UX Book, but so much of it is new, it is more like a sequel. One of the major positive trends in UX is the continued emphasis on design—a kind of design that highlights the designer’s creative skills and insights and embodies a synthesis of technology with usability, usefulness, aesthetics, and meaningfulness to the user. In this edition a new conceptual top-down design framework is introduced to help readers with this evolution. This entire edition is oriented toward an agile UX lifecycle process, explained in the funnel model of agile UX, as a better match to the now de facto standard agile approach to software engineering. To reflect these trends, even the subtitle of the book is changed to “Agile UX design for a quality user experience”. Designed as a how-to-do-it handbook and field guide for UX professionals and a textbook for aspiring students, the book is accompanied by in-class exercises and team projects. The approach is practical rather than formal or theoretical. The primary goal is still to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters.
    • Hardware Security

      A Hands-on Learning Approach
      • 1st Edition
      • Swarup Bhunia + 1 more
      • English
      Hardware Security: A Hands-On Learning Approach provides a broad, comprehensive and practical overview of hardware security that encompasses all levels of the electronic hardware infrastructure. It covers basic concepts like advanced attack techniques and countermeasures that are illustrated through theory, case studies and well-designed, hands-on laboratory exercises for each key concept. The book is ideal as a textbook for upper-level undergraduate students studying computer engineering, computer science, electrical engineering, and biomedical engineering, but is also a handy reference for graduate students, researchers and industry professionals. For academic courses, the book contains a robust suite of teaching ancillaries. Users will be able to access schematic, layout and design files for a printed circuit board for hardware hacking (i.e. the HaHa board) that can be used by instructors to fabricate boards, a suite of videos that demonstrate different hardware vulnerabilities, hardware attacks and countermeasures, and a detailed description and user manual for companion materials.
    • Environment Modeling-Based Requirements Engineering for Software Intensive Systems

      • 1st Edition
      • Zhi Jin
      • English
      Environment Modeling-Based Requirements Engineering for Software Intensive Systems provides a new and promising approach for engineering the requirements of software-intensive systems, presenting a systematic, promising approach to identifying, clarifying, modeling, deriving, and validating the requirements of software-intensive systems from well-modeled environment simulations. In addition, the book presents a new view of software capability, i.e. the effect-based software capability in terms of environment modeling.