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Books in Psychology

Elsevier's Psychology collection is vital for students and psychologists, providing a thorough understanding of the mind and behavior. Covering human thought, development, personality, emotion, and motivation, it offers insights into both theoretical and practical aspects. Through topics like cognitive, developmental, and clinical psychology, it equips researchers and students to address real-world challenges and advance their understanding of the field.

    • Emotions, Technology, and Behaviors

      • 1st Edition
      • October 26, 2015
      • Sharon Y. Tettegah + 1 more
      • English
      • Paperback
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      • eBook
        9 7 8 0 0 8 1 0 0 7 0 2 0
      Exploring the connections between technology, emotions, and behaviors is increasingly important as we spend more and more time online and in digital environments. Technology, Emotions, and Behavior explains the role of technology in the evolution of both emotions and behaviors, and their interaction with each other. It discusses emotion modeling, distraction, and contagion as related to digital narrative and virtual spaces. It examines issues of trust and technology, behaviors used by individuals who are cut off from technology, and how individuals use technology to cope after disasters such as Hurricane Sandy. Technology, Emotions and Behaviors ends by exploring the construct of empathy and perspective-taking through online videos and socially shared activities. Practitioners and researchers will find this text useful in their work.
    • Neuroeconomics of Prosocial Behavior

      • 1st Edition
      • August 21, 2015
      • Carolyn Declerck + 1 more
      • English
      • Paperback
        9 7 8 0 1 2 8 0 1 3 0 3 8
      • eBook
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      This summary of recent research in neuroeconomics aims to explain how and why a person can sometimes be generous, helpful, and cooperative, yet other times behave in a self-interested and/or exploitative manner. The book explains a dual process of analysis measuring immediate needs of the individual, relative to long term gains possible through prosocial behavior (e.g. synergy, accumulating profits, (in)direct reciprocity) with the output further mitigated by the motivation of the individual at that moment and any special circumstances of the environment. Ultimately it can be shown that prosocial behavior can be economically rational. Yet even when individuals are intrinsically motivated to act prosocially, they are also able to reverse this behavior when they sense it is no longer adaptive. The book will further explore individual differences in prosocial behavior, the development of prosocial behavior, and how a personal neural signature forms that facilitates or hampers cooperation. The book includes game theory research, neuroimaging studies, and research in traditional cognitive psychology to better understand human decision-making re prosocial behavior. This will be of interest to cognitive, developmental, and social psychologists, as well as neuroscientists, and behavioral economists.
    • China's Spatial (Dis)integration

      • 1st Edition
      • July 13, 2015
      • Rongxing Guo
      • English
      • Hardback
        9 7 8 0 0 8 1 0 0 3 8 7 9
      • eBook
        9 7 8 0 0 8 1 0 0 4 0 3 6
      This book is intended to provide the narratives and analytics of China’s spatial (dis)integration. Indeed, the Chinese nation is far too large and spatially complicated and diversified to be misinterpreted. The only feasible approach to analyzing it is, therefore, to divide it into smaller geographical elements through which one can have a better insight into the spatial mechanisms and regional characteristics.
    • Emotions, Technology, and Design

      • 1st Edition
      • December 28, 2015
      • Sharon Tettegah + 1 more
      • English
      • Paperback
        9 7 8 0 1 2 8 0 1 8 7 2 9
      • eBook
        9 7 8 0 0 8 1 0 0 7 0 1 3
      Emotional design explicitly addresses the emotional relationship between the objects and the subjects of design—in this book, the objects are technologies, and the subjects are technology users. The first section delves into the philosophy and theory of emotional design to provide a foundation for the rest of the book, which goes on to discuss emotional design principles, the design and use of emoticons, and then intelligent agents in a variety of settings. A conclusion chapter covers future research and directions. Emotions, Technology, and Design provides a thorough look at how technology design affects emotions and how to use that understanding to in practical applications.
    • Psychology and Geriatrics

      • 1st Edition
      • April 14, 2015
      • Benjamin A. Bensadon
      • English
      • Hardback
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      • eBook
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      Psychology and Geriatrics demonstrates the value of integrating psychological knowledge and insight with medical training and geriatric care. Leading physician and geropsychologist contributors come together to share their collective wisdom about topics that are as emotionally uncomfortable as they are universally relevant. As the world struggles to respond to unprecedented gains in life expectancy and an explosion of new retirees living with chronic health conditions, this collaboration could not be more timely. This exceptional resource is, itself, evidence that physicians and psychologists can work together to optimize truly patient-centered geriatric care. Here at last is a scientifically rigorous, evidence-based response to the aging mind and body from those most expertly trained.
    • Modeling the Psychopathological Dimensions of Schizophrenia

      • 1st Edition
      • Volume 23
      • November 5, 2015
      • Mikhail Pletnikov + 1 more
      • English
      • Hardback
        9 7 8 0 1 2 8 0 0 9 8 1 9
      • eBook
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      Modeling the Psychopathological Dimensions of Schizophrenia: From Molecules to Behavior is the first book to offer a comprehensive review of the new theoretical, clinical, and basic research framework that considers psychotic illness as a group of dimensional representations of psychopathology rather than as traditional distinct categorical diagnoses. Psychotic illness, typified by schizophrenia, is a devastating condition increasingly recognized as a disorder of abnormal brain development and dysconnectivity. Its complex etiology involves both genetic and environmental factors, as well as the interplay among them. This book describes the current understanding of the clinical and pathological features of schizophrenia, with a particular focus on the evolving conceptualization of schizophrenia and related diagnostic categories of psychotic illness as combinations of dimensional abnormalities. It provides an overview of modern strategies for generating cellular and whole animal models of schizophrenia as well as detailed reviews of the specific experimental preparations and paradigms aimed at molecular, developmental, and brain-network mechanisms that are the underlying aspects of abnormal behavior and various aspects of schizophrenia. This groundbreaking book is an authoritative overview of the translational impact of emerging clinical insights on basic research approaches in schizophrenia that will advance the reader’s understanding of the five major dimensions of psychopathology in schizophrenia and related psychoses and resolve the genetic and neurobiological underpinnings of these dimensions.
    • Video Games and Creativity

      • 1st Edition
      • August 3, 2015
      • English
      • Hardback
        9 7 8 0 1 2 8 0 1 4 6 2 2
      • eBook
        9 7 8 0 1 2 8 0 1 7 0 5 0
      Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.
    • Animal Creativity and Innovation

      • 1st Edition
      • July 8, 2015
      • English
      • Hardback
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      • eBook
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      Animal Creativity and Innovation explores theories and research on animal innovation and creativity, comparing and contrasting it with theory and research on human creativity and innovation. In doing so, it encompasses findings from psychology, biology, neuroscience, engineering, business, ecology, and education. The book includes examples of animal innovation in parrots, dogs, marine mammals, insects, and primates, exploring parallels from creative play in children. The book defines creativity, differentiating it from play, and looks at evolutionary models and neurological constructs. The book further explores applied aspects of animal innovation and creativity including tool use and group dynamics, as well as barriers to creativity. The final chapters look into how creative behavior may be taught or trained. Each chapter is followed by a commentary for integration of thoughts and ideas between animal and human research, behavioral and cognitive research, and theory and observation in real life.
    • Emotions, Technology, and Digital Games

      • 1st Edition
      • September 24, 2015
      • English
      • Paperback
        9 7 8 0 1 2 8 0 1 7 3 8 8
      • eBook
        9 7 8 0 1 2 8 0 1 8 4 0 8
      Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences.
    • Artificial Intelligence in Behavioral and Mental Health Care

      • 1st Edition
      • September 10, 2015
      • David D. Luxton
      • English
      • Hardback
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      • eBook
        9 7 8 0 1 2 8 0 0 7 9 2 1
      Artificial Intelligence in Behavioral and Mental Health Care summarizes recent advances in artificial intelligence as it applies to mental health clinical practice. Each chapter provides a technical description of the advance, review of application in clinical practice, and empirical data on clinical efficacy. In addition, each chapter includes a discussion of practical issues in clinical settings, ethical considerations, and limitations of use. The book encompasses AI based advances in decision-making, in assessment and treatment, in providing education to clients, robot assisted task completion, and the use of AI for research and data gathering. This book will be of use to mental health practitioners interested in learning about, or incorporating AI advances into their practice and for researchers interested in a comprehensive review of these advances in one source.