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Books in Computer graphics

    • Computer Animation

      • 4th Edition
      • January 9, 2026
      • Andrew Hogue + 1 more
      • English
      • Paperback
        9 7 8 0 4 4 3 1 3 5 1 2 5
      • eBook
        9 7 8 0 4 4 3 1 3 5 1 3 2
      Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous editions, the book addresses practical issues, provides accessible techniques, and offers straightforward implementations.
    • e-Design

      • 1st Edition
      • February 23, 2016
      • Kuang-Hua Chang
      • English
      • eBook
        9 7 8 0 1 2 8 0 9 7 3 6 6
      e-Design: Computer-Aided Engineering Design, Revised First Edition is the first book to integrate a discussion of computer design tools throughout the design process. Through the use of this book, the reader will understand basic design principles and all-digital design paradigms, the CAD/CAE/CAM tools available for various design related tasks, how to put an integrated system together to conduct All-Digital Design (ADD), industrial practices in employing ADD, and tools for product development.
    • Bio-Inspired Computation and Applications in Image Processing

      • 1st Edition
      • August 5, 2016
      • Xin-She Yang + 1 more
      • English
      • Hardback
        9 7 8 0 1 2 8 0 4 5 3 6 7
      • eBook
        9 7 8 0 1 2 8 0 4 5 3 7 4
      Bio-Inspired Computation and Applications in Image Processing summarizes the latest developments in bio-inspired computation in image processing, focusing on nature-inspired algorithms that are linked with deep learning, such as ant colony optimization, particle swarm optimization, and bat and firefly algorithms that have recently emerged in the field. In addition to documenting state-of-the-art developments, this book also discusses future research trends in bio-inspired computation, helping researchers establish new research avenues to pursue.
    • Physically Based Rendering

      • 3rd Edition
      • September 30, 2016
      • Matt Pharr + 2 more
      • English
      • Hardback
        9 7 8 0 1 2 8 0 0 6 4 5 0
      • eBook
        9 7 8 0 1 2 8 0 0 7 0 9 9
      Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.
    • Learning Processing

      • 2nd Edition
      • August 6, 2015
      • Daniel Shiffman
      • English
      • Paperback
        9 7 8 0 1 2 3 9 4 4 4 3 6
      • eBook
        9 7 8 0 1 2 3 9 4 7 9 2 5
      Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.
    • Digital Picture Processing

      • 2nd Edition
      • Volume 1
      • January 9, 2014
      • Azriel Rosenfeld + 1 more
      • English
      • Paperback
        9 7 8 0 1 2 4 1 2 1 5 5 3
      • eBook
        9 7 8 0 3 2 3 1 3 9 9 1 5
      The rapid rate at which the field of digital picture processing has grown in the past five years had necessitated extensive revisions and the introduction of topics not found in the original edition.
    • Computer Graphics

      • 1st Edition
      • May 19, 2014
      • English
      • Paperback
        9 7 8 0 1 2 2 2 7 7 4 1 2
      • eBook
        9 7 8 1 4 8 3 2 9 7 4 5 3
      The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems.In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors.Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area.
    • View-based 3-D Object Retrieval

      • 1st Edition
      • December 4, 2014
      • Yue Gao + 1 more
      • English
      • Paperback
        9 7 8 0 1 2 8 0 2 4 1 9 5
      • eBook
        9 7 8 0 1 2 8 0 2 6 2 3 6
      Content-based 3-D object retrieval has attracted extensive attention recently and has applications in a variety of fields, such as, computer-aided design, tele-medicine,mobile multimedia, virtual reality, and entertainment. The development of efficient and effective content-based 3-D object retrieval techniques has enabled the use of fast 3-D reconstruction and model design. Recent technical progress, such as the development of camera technologies, has made it possible to capture the views of 3-D objects. As a result, view-based 3-D object retrieval has become an essential but challenging research topic. View-based 3-D Object Retrieval introduces and discusses the fundamental challenges in view-based 3-D object retrieval, proposes a collection of selected state-of-the-art methods for accomplishing this task developed by the authors, and summarizes recent achievements in view-based 3-D object retrieval. Part I presents an Introduction to View-based 3-D Object Retrieval, Part II discusses View Extraction, Selection, and Representation, Part III provides a deep dive into View-Based 3-D Object Comparison, and Part IV looks at future research and developments including Big Data application and geographical location-based applications.
    • Graphics Gems V (Macintosh Version)

      • 1st Edition
      • May 19, 2014
      • Alan W. Paeth
      • English
      • Paperback
        9 7 8 1 4 9 3 3 0 5 8 1 0
      • eBook
        9 7 8 1 4 8 3 2 9 6 6 9 2
      Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.
    • Virtual Reality Systems

      • 1st Edition
      • June 28, 2014
      • R. A. Earnshaw
      • English
      • Paperback
        9 7 8 1 4 9 3 3 0 5 9 2 6
      • eBook
        9 7 8 1 4 8 3 2 9 6 5 7 9
      This volume brings together a number of the leading practitioners and exponents in the field of virtual reality (VR), and explores some of the main issues in the area and its associated hardware and software technology. The main components of the current generation of virtual reality systems are outlined, and major developments of VR systems are discussed.