Journals in Computer graphics
Journals in Computer graphics
- ISSN: 0925-7721
Computational Geometry
Theory and ApplicationsComputat... Geometry is a forum for research in theoretical and applied aspects of computational geometry. The journal publishes fundamental research in all areas of the subject, as well as disseminating information on the applications, techniques, and use of computational geometry. Computational Geometry publishes articles on the design and analysis of geometric algorithms. All aspects of computational geometry are covered, including the numerical, graph theoretical, combinatorial and computational topology aspects. Also welcomed are computational geometry solutions to fundamental problems arising in computer graphics, pattern recognition, robotics, image processing, CAD-CAM, VLSI design and geographical information systems.Computationa... Geometry features a special section containing open problems and concise reports on implementations of computational geometry tools.Benefits to authors We also provide many author benefits, such as free PDFs, a liberal copyright policy, special discounts on Elsevier publications and much more. Please click here for more information on our author services.Please see our Guide for Authors for information on article submission. If you require any further information or help, please visit our Support Center- ISSN: 0010-4485
Computer-Aided Design
Computer-Aided Design is a leading international journal that provides academia and industry with key papers on research and developments in computational foundations and methods of design. The term "design" is to be understood broadly to encompass conceptualization, synthesis, realization, and evolution of artifacts, processes, and systems (both natural and artificial).Computer... Design invites papers reporting new research, as well as novel or particularly significant applications, within a wide range of topics, spanning all stages of design from concept creation to manufacture and beyond. Contributions are welcome from all disciplines and application areas, provided that they have a significant geometric, topological, spatial, or configuration design content, and present developments likely to be of interest to a broad spectrum of researchers, educators, and practitioners of computer-aided design. In this context, examples of relevant topics include but are not limited to:Foundational theories, frameworks, methodologies, and standardsMathematica... models, representations, and algorithms for shapes, solids, structures, and assembliesMaterial, behavior, and physical modelingConceptual design and inventionUncertainty and imprecision in computer-aided designMulti-scale modeling and design of shape and material structuresSystem level design and model-based systems engineeringProgramma... subtractive, additive, and hybrid manufacturingGenerat... design, shape, topology, and material optimizationComputat... planning, fabrication, and inspectionDiscretiza... and meshing algorithmsData acquisition, model recognition and reconstructionRepres... conversions and interoperabilityAppl... of AI in design, including neural networks and machine learningDesign ontologies, grammars, languages, and semanticsData driven modeling and synthesisAdvanced support of manufacturing and downstream activitiesTechnologi... in support of digital factory and digital twin conceptsUser interfaces, system interfaces, and human-computer interactionDesign databases, knowledge repositories, object libraries and retrievalSpecific applications and significant benchmarks of computer-aided designTypes of Papers:Research papers: report significant research and development results, describe the relevant theoretical foundations and methodology, and present workable algorithms and give examples taken from real world applications, stressing the significance of the approach being presented.Applicatio... papers: describe complex and pioneering applications of CAD concepts, methods and tools in practice, present significant results that extend the disciplinary knowledge and/or analyze the application in a way that is likely to stimulate and influence further research.Survey papers: critically analyze the current state of knowledge in a given field of CAD, summarize and organize recent research results in a novel way, derive new insights and deepen understanding of those working in the field, and propose possible topics, orientations and approaches for future research and development.Technica... notes: respond to material published in the journal or closely related topics, repair a flaw in the definition and approach or stimulate further thinking, or provide additional technical details on a CAD theory, technology, methodology, product or application.Dataset papers: discuss creation, documentation, and critical assessment of data sets, repositories, and their uses supporting research and practice in all areas of computer-aided design. An algorithmic contribution is not required for a dataset paper, but the dataset itself must be made freely usable and accessible for research purposes. Dataset papers will go through the same rigorous review process and will be evaluated based on their novelty, impact, and presentation. Accessibility, privacy, and ethics are also important issues that will be considered by the reviewers and editors.- ISSN: 0097-8493
Computers & Graphics
An International Journal of Systems & Applications in Computer GraphicsComputers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.Computers & Graphics provides a medium to communicate information concerning interactive CG and CG applications. The journal focuses on interactive computer graphics, visualization and novel input modalities including virtual environments, and, within this scope, on graphical models, data structures, languages, picture manipulation algorithms and related software.Replicabili... Badge and Software Publication Computers and Graphics is collaborating with the GRSI (Graphics Replicability Stamp Initiative), an independent group of volunteers who help the community by enabling sharing of code and data as a community resource for non-commercial use. The volunteers review the submitted code (and data) and certify its replicability. Note that an accepted paper will be published independently of the GRSI application outcome. However, if the paper receives the Replicability Stamp, it will be given additional exposure by having an attached Replicability Badge, and by being listed on the Replicability Stamp website. See http://www.replicabi... for further information.We invite you to convert your open source software with GRSI Badge into an additional journal publication in Software Impacts, a multi-disciplinary open access journal. Software Impacts provides a scholarly reference to software that has been used to address a research challenge. The journal disseminates impactful and re-usable scientific software through Original Software Publications which describe the application of the software to research and the published outputs.For more information contact us at: software.impacts@els... to authors We also provide many author benefits, such as free PDFs, a liberal copyright policy, special discounts on Elsevier publications and much more. Please click here for more information on our author services.Please see our Guide for Authors for information on article submission. If you require any further information or help, please visit our Support Center.- ISSN: 1875-9521
Entertainment Computing
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.Specific areas of interest include: Computer, video, console and internet gamesCultural computing and cultural issues in entertainmentDigital new media for entertainmentEnterta... robots and robot like applicationsEntertai... technology, applications, application program interfaces, and entertainment system architecturesHuman factors of entertainment technologyImpact of entertainment technology on users and societyIntegration of interaction and multimedia capabilities in entertainment systemsInteractive television and broadcastingInteract... art and entertainmentMethodo... paradigms, tools, and software/hardware architectures for supporting entertainment applicationsMixed, augmented and virtual reality systems for entertainmentNew genres of entertainment technologySerious Games used in education, training, and researchSimulation/g... methodologies used in education, training, and researchSocial media for entertainmentIn the area of empirical and experimental studies we are looking for contributions which are very well documented, innovative, and tested or evaluated in a particular entertainment domain.Software publication We invite you to convert your open source software into an additional journal publication in Software Impacts, a multi-disciplinary open access journal. Software Impacts provides a scholarly reference to software that has been used to address a research challenge. The journal disseminates impactful and re-usable scientific software through Original Software Publications which describe the application of the software to research and the published outputs.For more information contact us at: software.impacts@els...- ISSN: 1524-0703
Graphical Models
Graphical Models (GMOD) is internationally recognized as a highly rated, top-tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical and geometric models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics.We invite papers in five categories: 1) research (contributions of novel theoretical or practical approaches or solutions), 2) survey (opinionated views of the state-of-the-art and challenges in a specific topic), 3) system (the architecture and implementation details of innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization), 4) application (description of a novel application of know techniques and evaluation of its impact), or 5) lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way).GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content), and broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.Because the timely publication of research results is important for the careers of our authors and for the vitality of the field, GMOD is putting in place its R3 (Rapid Response Review) system, which strives to provide authors with a preliminary decision within an average of one month after submission.The following are examples of topics typically covered in GMOD:Shape processing: Shape analysis and understanding. Bounding volumes and geometric proxies. Correspondence, registration, matching, and retrieval. Detection of ridges, features, patterns, and symmetries. Measures of volume, compactness, or convexity. Morphological operations (offsetting, rounding, tightening). Segmentation. Similarity measures, comparison, variability statistics.Machine Learning: Deep neural models. Learning, Genetic and Evolutionary Algorithms. Optimization. Deep Generative Models. Reinforcement Learning. Deep Shape Analysis, Processing, and Generation.Point clouds: Analysis. Segmentation, Reconstruction, Interpolation. Multi-resolution. Rendering. Segmentation. Separation.Curves: Parametric. Implicit. Fitting. Smoothing, Subdivision. Constant length. Extraction. Segmentation. Matching. Comparison. Averaging. Curves on surfaces. Rounding, Offsetting, Regularity.Model abstractions: Skeletons. Animation and Skinning. Medial axis or Curve skeleton. Model representations. Perceptual models.Meshes: Compact data structures. Feature extraction and replication. Feature exaggeration. Levels of Detail. Simplification. Shape measures. Parameterization. Re-sampling. Smoothing. Subdivision. Volume/area preservation. Feature sharpening.Surfaces: Implicit. Parametric. Curvature. Hole filling. Geodesics. Intersection. Interpolating. Reconstruction. Sampling.Solids: Boolean operations. Boundary representations. CSG. BSP. Non-manifold models. Inhomogeneous models. Non-manifold models and complexes. Offsets. Repair. Rounding and smoothing. Sweeps.Volumes: Matching. Isosurface extraction. Rendering. (Images/Video techniques only in support of 3D modeling)Reconstruct... From Drawings, Images, Videos, Point Clouds, and Skeletons.Procedural models: User driven. Patterns. Textures. Control.Design: Constraint-based. Feature-based. Variational. Direct manipulation. Haptics. Multimodal interfaces. Multiuser interfaces. Pen-based.Motion: Rigid, affine, steady. Analysis. Capture. Pattern extraction. Synthesis. Constrained. Blending.Deformation... Capture/acquisition. Direct manipulation. Free-form. Image/volume warping. Interpolating meshes. Preservation of local details.Animation: Design. Evaluation. Behavioral. Retargeting. Data-driven. Humans. Animals. Face. Hand. Gate. Swimming. Constrained. Optimization. Reinforcement learning.Simulation: Collision and friction. Articulated and flexible shapes. Physically based behavior. Cloth. Crowds and flocks. Deposition, erosion, and biological growth. Fluid. Hair. Viscoelastic deformations. Sound.Hardware Acceleration: Collision and visibility queries. Frame buffer algorithms. GPUs and parallelization. Model Acquisition and Scanning.Model Dissemination: Shared models. Collaborative access. Geometry compression. Progressive/selectiv... refinements. Streaming scenes and animations. Watermarking. Data bases.Application: Manufacturing. Robotics. Architecture and urban simulation. Medicine. Biology. Natural phenomena. Cinema. Videogames. Education. Cultural Heritage. Typography. Scientific Computing.- ISSN: 0736-5853
Telematics and Informatics
An Interdisciplinary Journal on the Social Impacts of New TechnologiesTelemati... and Informatics is an interdisciplinary journal publishing innovative theoretical and methodological research on the social, economic, geographic, political, and cultural impacts of digital technologies. Application areas include smart cities, sensors and information fusion, the digital society and digital platforms, internet of things (IoT), cyber-physical technologies, privacy, knowledge management, distributed work, emergency response and hazards, mobile and wireless communications, health informatics, psychosocial effects of social media, ICT for sustainable development, blockchain, e-commerce, and e-government.The Journal favors research papers (8,000 words) but will consider contributions offering systematic review and meta-analysis (10,000 words), as well as research notes (4,000 words) that seek to advance new ideas, theoretical perspectives or methodological approaches.Telematic... and Informatics serves as an international outlet for information scientists, data scientists, computer scientists, social informaticists, geographic information scientists, urban and regional planners, policy analysts, regional scientists, disaster scientists, and network scientists.Benefits to authors We also provide many author benefits, such as free PDFs, a liberal copyright policy, special discounts on Elsevier publications and much more. Please click here for more information on our author services.Please see our Guide for Authors for information on article submission. If you require any further information or help, please visit our Support Center