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Morgan Kaufmann

  • The Expected-Outcome Model of Two-Player Games

    • 1st Edition
    • Bruce Abramson
    • English
    The Expected-Outcome Model of Two-Player Games deals with the expected-outcome model of two-player games, in which the relative merit of game-tree nodes, rather than board positions, is considered. The ambiguity of static evaluation and the problems it generates in the search system are examined and the development of a domain-independent static evaluator is described. Comprised of eight chapters, this book begins with an overview of the rationale for the mathematical study of games, followed by a discussion on some previous artificial intelligence (AI) research efforts on game-trees. The next section opens with the definition of a node's expected-outcome value as the expected value of the leaves beneath it. The expected-outcome model is outlined, paying particular attention to the expected-outcome value of a game-tree node. This model was implemented on some small versions of tic-tac-toe and Othello. The book also presents results that offer strong support for both the validity of the expected-outcome model and the rationality of its underlying assumptions. This monograph is intended for specialists in AI and computer science.
  • TREAT

    A New and Efficient Match Algorithm for AI Production System
    • 1st Edition
    • Daniel P. Miranker
    • English
    TREAT: A New and Efficient Match Algorithm for AI Production Systems describes the architecture and software systems embodying the DADO machine, a parallel tree-structured computer designed to provide significant performance improvements over serial computers of comparable hardware complexity in the execution of large expert systems implemented in production system form. This book focuses on TREAT as a match algorithm for executing production systems that is presented and comparatively analyzed with the RETE match algorithm. TREAT, originally designed specifically for the DADO machine architecture, handles efficiently both temporally redundant and non-temporally redundant production system programs. This publication is suitable for developers and specialists interested in match algorithms for AI production systems.
  • Computer Organization and Design, Enhanced

    The Hardware/Software Interface
    • 5th Edition
    • David A. Patterson + 1 more
    • English
    Computer Organization and Design, Fifth Edition, moves into the post-PC era with new examples and material highlighting the emergence of mobile computing and the cloud. The book explores this generational change with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. This new edition provides in-depth coverage of parallelism with examples and content highlighting parallel hardware and software topics. It features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples throughout the book. It also adds a new concrete example, Going Faster, to demonstrate how understanding hardware can inspire software optimizations that improve performance by 200 times. Other topics covered include: the Eight Great Ideas of computer architecture; performance via parallelism; performance via pipelining; performance via prediction; design for Moore's Law; hierarchy of memories; abstraction to simplify design; and dependability via redundancy. The book includes a full set of updated and improved exercises as well as pop-up definitions for technical terms and concepts. Furthermore, it features interactive learning assessments that provide instant feedback in the form of true/false, multiple choice, and short essay questions. This book will appeal to professionals in computer organization and design as well as students with interest or are taking courses in this subject.
  • Machine Learning

    An Artificial Intelligence Approach, Volume III
    • 1st Edition
    • Yves Kodratoff + 1 more
    • English
    Machine Learning: An Artificial Intelligence Approach, Volume III presents a sample of machine learning research representative of the period between 1986 and 1989. The book is organized into six parts. Part One introduces some general issues in the field of machine learning. Part Two presents some new developments in the area of empirical learning methods, such as flexible learning concepts, the Protos learning apprentice system, and the WITT system, which implements a form of conceptual clustering. Part Three gives an account of various analytical learning methods and how analytic learning can be applied to various specific problems. Part Four describes efforts to integrate different learning strategies. These include the UNIMEM system, which empirically discovers similarities among examples; and the DISCIPLE multistrategy system, which is capable of learning with imperfect background knowledge. Part Five provides an overview of research in the area of subsymbolic learning methods. Part Six presents two types of formal approaches to machine learning. The first is an improvement over Mitchell's version space method; the second technique deals with the learning problem faced by a robot in an unfamiliar, deterministic, finite-state environment.
  • Artificial Intelligence Planning Systems

    Proceedings of the First Conference (AIPS 92)
    • 1st Edition
    • James Hendler
    • English
    Artificial Intelligence Planning Systems documents the proceedings of the First International Conference on AI Planning Systems held in College Park, Maryland on June 15-17, 1992. This book discusses the abstract probabilistic modeling of action; building symbolic primitives with continuous control routines; and systematic adaptation for case-based planning. The analysis of ABSTRIPS; conditional nonlinear planning; and building plans to monitor and exploit open-loop and closed-loop dynamics are also elaborated. This text likewise covers the modular utility representation for decision-theoretic planning; reaction and reflection in tetris; and planning in intelligent sensor fusion. Other topics include the resource-bounded adaptive agent, critical look at Knoblock's hierarchy mechanism, and traffic laws for mobile robots. This publication is beneficial to students and researchers conducting work on AI planning systems.
  • Introduction to Machine Learning

    • 1st Edition
    • Yves Kodratoff
    • English
    A textbook suitable for undergraduate courses in machine learningand related topics, this book provides a broad survey of the field.Generous exercises and examples give students a firm grasp of theconcepts and techniques of this rapidly developing, challenging subject.Introduction to Machine Learning synthesizes and clarifiesthe work of leading researchers, much of which is otherwise availableonly in undigested technical reports, journals, and conference proceedings.Beginnin... with an overview suitable for undergraduate readers, Kodratoffestablishes a theoretical basis for machine learning and describesits technical concepts and major application areas. Relevant logicprogramming examples are given in Prolog.Introduction to Machine Learning is an accessible and originalintroduction to a significant research area.
  • Readings in Human-Computer Interaction

    Toward the Year 2000
    • 1st Edition
    • Ronald M. Baecker
    • English
    The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design.
  • Machine Learning Proceedings 1991

    Proceedings of the Eighth International Workshop (ML91)
    • 1st Edition
    • Lawrence A. Birnbaum + 1 more
    • English
    Machine Learning: Proceedings of the Eighth International Workshop (ML91) covers the papers presented at ML91, the Eighth International Workshop on Machine Learning, held at Northwestern University, Evanston, Illinois, USA, in June 1991. The book focuses on constructive induction, learning from theory and data, automated knowledge acquisition, learning in intelligent information retrieval, machine learning in engineering automation, computational models of human learning, and learning reaction strategies. The selection first offers information on design rationale capture as knowledge acquisition, a domain-independent framework for effective experimentation in planning, and knowledge refinement using a high-level, non-technical vocabulary. The text then elaborates on improving the performance of inconsistent knowledge bases via combined optimization method, flexibility of speculative refinement, and a prototype based symbolic concept learning system. Topics include using task descriptions to generate error candidates, functional descriptions of knowledge-based systems, combined optimization method, and inconsistency and related work. The book ponders on learning words from context, modeling the acquisition and improvement of motor skills, a computational model of acquisition for children's addition strategies, and computer modeling of acquisition orders in child language. The manuscript also takes a look at knowledge acquisition combining analytical and empirical techniques; designing integrated learning systems for engineering design; and machine learning for nondestructive evaluation. The selection is highly recommended for researchers interested in machine learning.
  • Introduction to Knowledge Systems

    • 1st Edition
    • Mark Stefik
    • English
    Focusing on fundamental scientific and engineering issues, this book communicates the principles of building and using knowledge systems from the conceptual standpoint as well as the practical. Previous treatments of knowledge systems have focused on applications within a particular field, or on symbol-level representations, such as the use of frame and rule representations. Introduction to Knowledge Systems presents fundamentals of symbol-level representations including representations for time, space, uncertainty, and vagueness. It also compares the knowledge-level organizations for three common knowledge-intensive tasks: classification, configuration, and diagnosis. The art of building knowledge systems incorporates computer science theory, programming practice, and psychology. The scope of this book is appropriately broad, ranging from the design of hierarchical search algorithms to techniques for acquiring the task-specific knowledge needed for successful applications. Each chapter proceeds from concepts to applications, and closes with a brief tour of current research topics and open issues. Readers will come away with a solid foundation that will enable them to create real-world knowledge systems using whatever tools and programming languages are most current and appropriate.
  • Case-Based Reasoning

    • 1st Edition
    • Janet Kolodner
    • English
    Case-based reasoning is one of the fastest growing areas in the field of knowledge-based systems and this book, authored by a leader in the field, is the first comprehensive text on the subject. Case-based reasoning systems are systems that store information about situations in their memory. As new problems arise, similar situations are searched out to help solve these problems. Problems are understood and inferences are made by finding the closest cases in memory, comparing and contrasting the problem with those cases, making inferences based on those comparisons, and asking questions when inferences can't be made.This book presents the state of the art in case-based reasoning. The author synthesizes and analyzes a broad range of approaches, with special emphasis on applying case-based reasoning to complex real-world problem-solving tasks such as medical diagnosis, design, conflict resolution, and planning. The author's approach combines cognitive science and engineering, and is based on analysis of both expert and common-sense tasks. Guidelines for building case-based expert systems are provided, such as how to represent knowledge in cases, how to index cases for accessibility, how to implement retrieval processes for efficiency, and how to adapt old solutions to fit new situations. This book is an excellent text for courses and tutorials on case-based reasoning. It is also a useful resource for computer professionals and cognitive scientists interested in learning more about this fast-growing field.