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Books in Computer science

The Computing collection presents a range of foundational and applied content across computer and data science, including fields such as Artificial Intelligence; Computational Modelling; Computer Networks, Computer Organization & Architecture, Computer Vision & Pattern Recognition, Data Management; Embedded Systems & Computer Engineering; HCI/User Interface Design; Information Security; Machine Learning; Network Security; Software Engineering.

  • Distributed and Cloud Computing

    From Parallel Processing to the Internet of Things
    • 1st Edition
    • Kai Hwang + 2 more
    • English
    Distributed and Cloud Computing: From Parallel Processing to the Internet of Things offers complete coverage of modern distributed computing technology including clusters, the grid, service-oriented architecture, massively parallel processors, peer-to-peer networking, and cloud computing. It is the first modern, up-to-date distributed systems textbook; it explains how to create high-performance, scalable, reliable systems, exposing the design principles, architecture, and innovative applications of parallel, distributed, and cloud computing systems. Topics covered by this book include: facilitating management, debugging, migration, and disaster recovery through virtualization; clustered systems for research or ecommerce applications; designing systems as web services; and social networking systems using peer-to-peer computing. The principles of cloud computing are discussed using examples from open-source and commercial applications, along with case studies from the leading distributed computing vendors such as Amazon, Microsoft, and Google. Each chapter includes exercises and further reading, with lecture slides and more available online. This book will be ideal for students taking a distributed systems or distributed computing class, as well as for professional system designers and engineers looking for a reference to the latest distributed technologies including cloud, P2P and grid computing.
  • Private Cloud Computing

    Consolidation, Virtualization, and Service-Oriented Infrastructure
    • 1st Edition
    • Stephen R Smoot + 1 more
    • English
    Private cloud computing enables you to consolidate diverse enterprise systems into one that is cloud-based and can be accessed by end-users seamlessly, regardless of their location or changes in overall demand. Expert authors Steve Smoot and Nam K. Tan distill their years of networking experience to describe how to build enterprise networks to create a private cloud. With their techniques you'll create cost-saving designs and increase the flexibility of your enterprise, while maintaining the security and control of an internal network. Private Cloud Computing offers a complete cloud architecture for enterprise networking by synthesizing WAN optimization, next-generation data centers, and virtualization in a network-friendly way, tying them together into a complete solution that can be progressively migrated to as time and resources permit.
  • Dynamic Programming

    Sequential Scientific Management
    • 1st Edition
    • Volume 37
    • A. Kaufmann + 1 more
    • English
    This work discusses the value of dynamic programming as a method of optimization for the sequential phenomena encountered in economic studies or in advanced technological programs such as those associated with space flights. The dynamic programs which are considered are defined for a deterministic universe, or one with probabilities; both categories are of equal importance in the practice of operations research or of scientific management.
  • Problems in the Philosophy of Mathematics

    • 1st Edition
    • Volume 47
    • Brouwer
    • English
  • Computer Organization and Design

    The Hardware/Software Interface
    • 4th Edition
    • David A. Patterson + 1 more
    • English
    Computer Organization and Design, Fourth Edition, has been updated with new exercises and improvements throughout suggested by instructors teaching from the book. It covers the revolutionary change from sequential to parallel computing, with a chapter on parallelism and sections in every chapter highlighting parallel hardware and software topics. It includes an appendix by the Chief Scientist and the Director of Architecture of NVIDIA covering the emergence and importance of the modern GPU, describing in detail for the first time the highly parallel, highly multithreaded multiprocessor optimized for visual computing. A companion CD provides a toolkit of simulators and compilers along with tutorials for using them, as well as advanced content for further study and a search utility for finding content on the CD and in the printed text. For the convenience of readers who have purchased an ebook edition or who may have misplaced the CD-ROM, all CD content is available as a download at bit.ly/nFXcLq. This book is recommended for professional digital system designers, programmers, application developers, and system software developers; and undergraduate students in Computer Science, Computer Engineering and Electrical Engineering courses in Computer Organization, Computer Design, ranging from Sophomore required courses to Senior Electives.
  • CUDA Application Design and Development

    • 1st Edition
    • Rob Farber
    • English
    As the computer industry retools to leverage massively parallel graphics processing units (GPUs), this book is designed to meet the needs of working software developers who need to understand GPU programming with CUDA and increase efficiency in their projects. CUDA Application Design and Development starts with an introduction to parallel computing concepts for readers with no previous parallel experience, and focuses on issues of immediate importance to working software developers: achieving high performance, maintaining competitiveness, analyzing CUDA benefits versus costs, and determining application lifespan. The book then details the thought behind CUDA and teaches how to create, analyze, and debug CUDA applications. Throughout, the focus is on software engineering issues: how to use CUDA in the context of existing application code, with existing compilers, languages, software tools, and industry-standard API libraries. Using an approach refined in a series of well-received articles at Dr Dobb's Journal, author Rob Farber takes the reader step-by-step from fundamentals to implementation, moving from language theory to practical coding.
  • Migrating to the Cloud

    Oracle Client/Server Modernization
    • 1st Edition
    • Tom Laszewski + 1 more
    • English
    Migrating to the Cloud: Oracle Client/Server Modernization is a reference guide for migrating client/server applications to the Oracle cloud. Organized into 14 chapters, the book offers tips on planning, determining effort and budget, designing the Oracle cloud infrastructure, implementing the migration, and moving the Oracle cloud environment into production. Aside from Oracle application and database cloud offerings, the book looks at various tools and technologies that can facilitate migration to the cloud. It includes useful code snippets and step-by-step instructions in database migration, along with four case studies that highlight service enablement of DOS-based applications, Sybase to Oracle, PowerBuilder to APEX, and Forms to Java EE. Finally, it considers current challenges and future trends in cloud computing and client/server migration. This book will be useful to IT professionals, such as developers, architects, database administrators, IT project managers, and executives, in developing migration strategies and best practices, as well as finding appropriate solutions.
  • GPU Computing Gems Jade Edition

    • 1st Edition
    • Wen-mei W. Hwu
    • English
    GPU Computing Gems, Jade Edition, offers hands-on, proven techniques for general purpose GPU programming based on the successful application experiences of leading researchers and developers. One of few resources available that distills the best practices of the community of CUDA programmers, this second edition contains 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, and green computing. It covers new tools and frameworks for productive GPU computing application development and provides immediate benefit to researchers developing improved programming environments for GPUs. Divided into five sections, this book explains how GPU execution is achieved with algorithm implementation techniques and approaches to data structure layout. More specifically, it considers three general requirements: high level of parallelism, coherent memory access by threads within warps, and coherent control flow within warps. Chapters explore topics such as accelerating database searches; how to leverage the Fermi GPU architecture to further accelerate prefix operations; and GPU implementation of hash tables. There are also discussions on the state of GPU computing in interactive physics and artificial intelligence; programming tools and techniques for GPU computing; and the edge and node parallelism approach for computing graph centrality metrics. In addition, the book proposes an alternative approach that balances computation regardless of node degree variance. Software engineers, programmers, hardware engineers, and advanced students will find this book extremely usefull. For useful source codes discussed throughout the book, the editors invite readers to the following website: <a href="http://gpugems...
  • Design Research Through Practice

    From the Lab, Field, and Showroom
    • 1st Edition
    • Ilpo Koskinen + 4 more
    • English
    Design Research Through Practice: From the Lab, Field, and Showroom focuses on one type of contemporary design research known as constructive design research. It looks at three approaches to constructive design research: Lab, Field, and Showroom. The book shows how theory, research practice, and the social environment create commonalities between these approaches. It illustrates how one can successfully integrate design and research based on work carried out in industrial design and interaction design. The book begins with an overview of the rise of constructive design research, as well as constructive research programs and methodologies. It then describes the logic of studying design in the laboratory, design ethnography and field work, and the origins of the Showroom and its foundation on art and design rather than on science or the social sciences. It also discusses the theoretical background of constructive design research, along with modeling and prototyping of design items. Finally, it considers recent work in Lab that focuses on action and the body instead of thinking and knowing. Many kinds of designers and people interested in design will find this book extremely helpful.