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Books in Graphics cad hci

Exploring computer graphics, computer-aided design, and human-computer interaction, this portfolio supports creative design, visualization, and user experience research. Featuring cutting-edge techniques, tools, and case studies, these titles assist researchers and practitioners in developing intuitive interfaces and realistic visualizations. Addressing augmented reality, virtual environments, and user-centered design, the collection fuels innovation across entertainment, engineering, and education.

  • High Performance Deformable Image Registration Algorithms for Manycore Processors

    • 1st Edition
    • James Shackleford + 2 more
    • English
    High Performance Deformable Image Registration Algorithms for Manycore Processors develops highly data-parallel image registration algorithms suitable for use on modern multi-core architectures, including graphics processing units (GPUs). Focusing on deformable registration, we show how to develop data-parallel versions of the registration algorithm suitable for execution on the GPU. Image registration is the process of aligning two or more images into a common coordinate frame and is a fundamental step to be able to compare or fuse data obtained from different sensor measurements. Extracting useful information from 2D/3D data is essential to realizing key technologies underlying our daily lives. Examples include autonomous vehicles and humanoid robots that can recognize and manipulate objects in cluttered environments using stereo vision and laser sensing and medical imaging to localize and diagnose tumors in internal organs using data captured by CT/MRI scans.
  • Human Motion Simulation

    Predictive Dynamics
    • 1st Edition
    • Karim Abdel-Malek + 1 more
    • English
    Simulate realistic human motion in a virtual world with an optimization-based approach to motion prediction. With this approach, motion is governed by human performance measures, such as speed and energy, which act as objective functions to be optimized. Constraints on joint torques and angles are imposed quite easily. Predicting motion in this way allows one to use avatars to study how and why humans move the way they do, given specific scenarios. It also enables avatars to react to infinitely many scenarios with substantial autonomy. With this approach it is possible to predict dynamic motion without having to integrate equations of motion -- rather than solving equations of motion, this approach solves for a continuous time-dependent curve characterizing joint variables (also called joint profiles) for every degree of freedom.
  • Measuring the User Experience

    Collecting, Analyzing, and Presenting Usability Metrics
    • 2nd Edition
    • Bill Albert + 1 more
    • English
    Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broader range of data about the user experience. As more UX and web professionals need to justify their design decisions with solid, reliable data, Measuring the User Experience provides the quantitative analysis training that these professionals need. The second edition presents new metrics such as emotional engagement, personas, keystroke analysis, and net promoter score. It also examines how new technologies coming from neuro-marketing and online market research can refine user experience measurement, helping usability and user experience practitioners make business cases to stakeholders. The book also contains new research and updated examples, including tips on writing online survey questions, six new case studies, and examples using the most recent version of Excel.
  • Brainstorming and Beyond

    A User-Centered Design Method
    • 1st Edition
    • Chauncey Wilson
    • English
    Brainstorming and Beyond describes the techniques for generating ideas verbally, in writing, or through sketches. The first chapter focuses on brainstorming, the foundation method for ideation, which is a complex social process building off of social psychology principles, motivational constructs, and corporate culture. Brainstorming is commonly portrayed as an easy way to generate ideas, but in reality, it is a complex social process that is often flawed in ways that are not self-evident. Chapter 2 discusses Brainwriting, which is a variation on brainstorming in which each person writes ideas down on paper and then passes the paper to a new person who reads the first set of ideas and adds new ones. Since there is no group shouting out of ideas, strong facilitation skills are not required, and more often than not, Brainwriting results greatly exceed those of group brainstorming in a shorter time because ideas are generated in a parallel, rather than serial, fashion. Brainwriting is useful when time is limited, groups are hostile, or you are dealing with a culture where shouting out wild or divergent ideas might be difficult. Finally, in Chapter 3, readers learn about Braindrawing, a method of visual brainstorming that helps practitioners generate ideas for icons, other graphics, user interface layouts, or Web page designs. Each of these methods provides readers with ways to generate, present, and evaluate ideas so they can begin building a strong foundation for product success.
  • Human-Computer Interaction

    An Empirical Research Perspective
    • 1st Edition
    • I. Scott MacKenzie
    • English
    Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interaction, focusing on descriptive models and predictive models. Writing and publishing a research paper is explored with helpful tips for success. Throughout the book, you'll find hands-on exercises, checklists, and real-world examples. This is your must-have, comprehensive guide to empirical and experimental research in HCI—an essential addition to your HCI library.
  • Mining Modelling

    • 1st Edition
    • V. Ehrenberger + 1 more
    • English
    The main aim of this book is to offer an exposition of the principles and applications of an original method which was introduced by the authors, developed gradually in the course of time, and applied extensively in the most diverse fields of management in the mining industry and power engineering. It is a relatively universal method of mathematical model construction and application intended to aid managerial personnel at various management levels in decision-making situations, which are frequently characterized by complicated relations of a quantitative as well as logical character.The method, called by the authors simply the ``method of mathematical-logical modelling'' (MLM for short), is based upon an interesting and effective combination of tools from mathematical logic, Boolean algebra and computer programming. From the mathematical point of view it is based primarily on the construction and solution of systems of pseudo-Boolean equations and inequalities with a generalized logical structure. The principal features of the method are its universality, iterativity, interactivity, and advanced and broadly applicable software, coded in FORTRAN 77. Due in particular to these properties, MLM is a powerful tool for modelling real-life situations in the mining industry (and, naturally, in other fields of human activity as well).The exposition is illustrated by a considerable number of examples. Some of these are rather simple and aimed at helping the reader verify his correct understanding of the text. Other examples, especially in the second part of the book (Chapters 6, 7 and 8), are more complicated and extensive. In some instances they have the character of case studies and demonstrate typical approaches applied when modelling mining situations.The book will be of interest to a broad range of specialists working in the mining industry - research workers, designers, computer personnel, system analysts, management personnel at all managerial levels, and also undergraduate as well as graduate students.
  • Graphics Gems III (IBM Version)

    Ibm Version
    • 1st Edition
    • David Kirk
    • English
    This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor.
  • Augmented Reality

    An Emerging Technologies Guide to AR
    • 1st Edition
    • Joseph Rampolla + 1 more
    • English
    With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-publish... information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of what augmented reality is, what it can do, what is in store for the future and most importantly: how to benefit from using AR in our lives and careers.
  • Agile User Experience Design

    A Practitioner’s Guide to Making It Work
    • 1st Edition
    • Diana Brown
    • English
    Being able to fit design into the Agile software development processes is an important skill in today’s market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You’ll learn about what contributes to your team’s success, and which factors to consider when determining the best path for getting there. After reading this book, you’ll have the knowledge to improve your software and product development with Agile processes quickly and easily.
  • Design for Emotion

    • 1st Edition
    • Trevor van Gorp + 1 more
    • English
    Design for Emotion introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and loyalty by incorporating emotion and personality into your design process. The conscious and unconscious origins of emotions are explained, while real-world examples show how the design you create affects the emotions of your users.This isn’t just another design theory book – it’s imminently practical. Design for Emotion introduces the A.C.T. Model (Attract/Converse/Tr... a tool for helping designers create designs that intentionally trigger emotional responses. This book offers a way to harness emotions for improving the design of products, interfaces and applications while also enhancing learning and information processing. Design for Emotion will help your designs grab attention and communicate your message more powerfully, to more people.