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Books in Computer human interaction

51-60 of 135 results in All results

Writing for Interaction

  • 1st Edition
  • February 26, 2013
  • Linda Newman Lior
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 9 4 8 1 3 - 7
  • eBook
    9 7 8 - 0 - 1 2 - 3 9 4 8 4 4 - 1
Writing for Interaction focuses on the art of creating the information experience as it appears within software and web applications, specifically in the form of user interface text. It also provides strategies for ensuring a consistent, positive information experience across a variety of delivery mechanisms, such as online help and social media. Throughout this book, you'll learn simple techniques for writing consistent text with the right tone, how to select content delivery mechanisms, and how straightforward, clear layouts help your customer interact with your application. Divided into five sections, the book completely covers the information experience design process from beginning to end. You'll cover everything from understanding your users and their needs, to creating personas, designing the IX strategy, creating your information, and evaluating the resulting information experience. This is your one-stop reference for information experience!

Analyzing the Social Web

  • 1st Edition
  • February 17, 2013
  • Jennifer Golbeck
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 0 5 5 3 1 - 5
  • eBook
    9 7 8 - 0 - 1 2 - 4 0 5 8 5 6 - 9
Analyzing the Social Web provides a framework for the analysis of public data currently available and being generated by social networks and social media, like Facebook, Twitter, and Foursquare. Access and analysis of this public data about people and their connections to one another allows for new applications of traditional social network analysis techniques that let us identify things like who are the most important or influential people in a network, how things will spread through the network, and the nature of peoples' relationships. Analyzing the Social Web introduces you to these techniques, shows you their application to many different types of social media, and discusses how social media can be used as a tool for interacting with the online public.

Brainstorming and Beyond

  • 1st Edition
  • January 22, 2013
  • Chauncey Wilson
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 0 7 1 5 7 - 5
  • eBook
    9 7 8 - 0 - 1 2 - 4 0 7 1 6 6 - 7
Brainstorming and Beyond describes the techniques for generating ideas verbally, in writing, or through sketches. The first chapter focuses on brainstorming, the foundation method for ideation, which is a complex social process building off of social psychology principles, motivational constructs, and corporate culture. Brainstorming is commonly portrayed as an easy way to generate ideas, but in reality, it is a complex social process that is often flawed in ways that are not self-evident. Chapter 2 discusses Brainwriting, which is a variation on brainstorming in which each person writes ideas down on paper and then passes the paper to a new person who reads the first set of ideas and adds new ones. Since there is no group shouting out of ideas, strong facilitation skills are not required, and more often than not, Brainwriting results greatly exceed those of group brainstorming in a shorter time because ideas are generated in a parallel, rather than serial, fashion. Brainwriting is useful when time is limited, groups are hostile, or you are dealing with a culture where shouting out wild or divergent ideas might be difficult. Finally, in Chapter 3, readers learn about Braindrawing, a method of visual brainstorming that helps practitioners generate ideas for icons, other graphics, user interface layouts, or Web page designs. Each of these methods provides readers with ways to generate, present, and evaluate ideas so they can begin building a strong foundation for product success.

Human-Computer Interaction

  • 1st Edition
  • December 31, 2012
  • I. Scott MacKenzie
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 0 5 8 6 5 - 1
  • eBook
    9 7 8 - 0 - 1 2 - 4 0 7 1 6 5 - 0
Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interaction, focusing on descriptive models and predictive models. Writing and publishing a research paper is explored with helpful tips for success. Throughout the book, you'll find hands-on exercises, checklists, and real-world examples. This is your must-have, comprehensive guide to empirical and experimental research in HCI—an essential addition to your HCI library.

Designing the Search Experience

  • 1st Edition
  • December 8, 2012
  • Tony Russell-Rose + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 9 6 9 8 1 - 1
  • eBook
    9 7 8 - 0 - 1 2 - 3 9 7 2 8 8 - 0
Search is not just a box and ten blue links. Search is a journey: an exploration where what we encounter along the way changes what we seek. But in order to guide people along this journey, designers must understand both the art and science of search.In Designing the Search Experience, authors Tony Russell-Rose and Tyler Tate weave together the theories of information seeking with the practice of user interface design.

Data Insights

  • 1st Edition
  • November 13, 2012
  • Hunter Whitney
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 8 7 7 9 3 - 2
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 7 7 9 4 - 9
Data Insights: New Ways to Visualize and Make Sense of Data offers thought-provoking insights into how visualization can foster a clearer and more comprehensive understanding of data. The book offers perspectives from people with different backgrounds, including data scientists, statisticians, painters, and writers. It argues that all data is useless, or misleading, if we do not know what it means.Organized into seven chapters, the book explores some of the ways that data visualization and other emerging approaches can make data meaningful and therefore useful. It also discusses some fundamental ideas and basic questions in the data lifecycle; the process of interactions between people, data, and displays that lead to better questions and more useful answers; and the fundamentals, origins, and purposes of the basic building blocks that are used in data visualization. The reader is introduced to tried and true approaches to understanding users in the context of user interface design, how communications can get distorted, and how data visualization is related to thinking machines. Finally, the book looks at the future of data visualization by assessing its strengths and weaknesses. Case studies from business analytics, healthcare, network monitoring, security, and games, among others, as well as illustrations, thought-provoking quotes, and real-world examples are included.This book will prove useful to computer professionals, technical marketing professionals, content strategists, Web and product designers, and researchers.

Agile User Experience Design

  • 1st Edition
  • October 10, 2012
  • Diana Brown
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 1 5 9 5 3 - 2
  • eBook
    9 7 8 - 0 - 1 2 - 3 9 1 4 0 9 - 5
Being able to fit design into the Agile software development processes is an important skill in today’s market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You’ll learn about what contributes to your team’s success, and which factors to consider when determining the best path for getting there. After reading this book, you’ll have the knowledge to improve your software and product development with Agile processes quickly and easily.

Observing the User Experience

  • 2nd Edition
  • September 1, 2012
  • Elizabeth Goodman + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 8 4 8 6 9 - 7
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 4 8 7 0 - 3
Observing the User Experience: A Practitioner’s Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience. Individuals engaged in digital product and service development often fail to conduct user research. The book presents concepts and techniques to provide an understanding of how people experience products and services. The techniques are drawn from the worlds of human-computer interaction, marketing, and social sciences. The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people’s needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable. This book is meant for people involved with their products’ user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors.

Letting Go of the Words

  • 2nd Edition
  • August 14, 2012
  • Janice (Ginny) Redish
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 8 5 9 3 0 - 3
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 5 9 3 1 - 0
Web site design and development continues to become more sophisticated. An important part of this maturity originates with well-laid-out and well-written content. Ginny Redish is a world-renowned expert on information design and how to produce clear writing in plain language for the web. All of the invaluable information that she shared in the first edition is included with numerous new examples. New information on content strategy for web sites, search engine optimization (SEO), and social media make this once again the only book you need to own to optimize your writing for the web.

Design for Emotion

  • 1st Edition
  • June 15, 2012
  • Trevor van Gorp + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 8 6 5 3 1 - 1
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 6 5 3 2 - 8
Design for Emotion introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and loyalty by incorporating emotion and personality into your design process. The conscious and unconscious origins of emotions are explained, while real-world examples show how the design you create affects the emotions of your users.This isn’t just another design theory book – it’s imminently practical. Design for Emotion introduces the A.C.T. Model (Attract/Converse/Transact) a tool for helping designers create designs that intentionally trigger emotional responses. This book offers a way to harness emotions for improving the design of products, interfaces and applications while also enhancing learning and information processing. Design for Emotion will help your designs grab attention and communicate your message more powerfully, to more people.