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Digital Outcasts
Moving Technology Forward without Leaving People Behind
1st Edition - March 18, 2013
Author: Kel Smith
Paperback ISBN:9780124047051
9 7 8 - 0 - 1 2 - 4 0 4 7 0 5 - 1
eBook ISBN:9780124047136
9 7 8 - 0 - 1 2 - 4 0 4 7 1 3 - 6
The blind person who tries to make an online purchase. The young girl who cannot speak due to a cognitive disability. The man confined to his home due to permanent injury. The… Read more
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The blind person who tries to make an online purchase. The young girl who cannot speak due to a cognitive disability. The man confined to his home due to permanent injury. The single mother with a long-term illness who struggles to feed her family.With one in seven people worldwide currently living with a disability, the term "outcast" covers numerous scenarios. Digital outcasts rely on technology for everyday services that many people take for granted. However, poorly designed products risk alienating this important (and growing) population.Through a "grass roots" approach to innovation, digital outcasts are gradually taking action to transform their lives and communities. This emerging trend provides exciting learning opportunities for all of us.Citing real-world case studies from healthcare to social science, this book examines the emerging legal and cultural impact of inclusive design.
Gain a better understanding of how people with disabilities use technology
Discover pitfalls and approaches to help you stay current in your UX practices
Anticipate a future in which ambient benefit can be achieved for people of all abilities and backgrounds
In praise of Digital Outcasts: Moving Technology Forward without Leaving People Behind
Acknowledgments
Foreward
Preface
What this Book is About
Who Should Read this Book?
How to Read this Book
Chapter 1. Who are Digital Outcasts?
Introduction
What is the Question?
A Growing Demographic
Our Attitude Toward Disability
Digital Natives, Digital Immigrants, and Digital Outcasts
Walking on the Moon: A Lesson in Self-Preservation
Chapter 2. Interpreting Ability
The Continuum of Human Competence
Understanding the Social Impact of Disability
How People with Disabilities Use Technology
Of Bees and Chess: Adapting and Evolving
Case Study: Lost Voice Guy
Chapter 3. Why Accessibility Alone Isn’t Enough
Understanding Design
Accessibility vs Usability
Values-Based Design
Beyond Accessibility to Inclusion
Chapter 4. Accessibility and the Real World
Building a Business Rationale
Why Lawsuits Don’t Always Work
Disability and Employment Rights
Building Innovative Accessibility Teams
Chapter 5. Defining Inclusive Innovation
“What If?” vs “So What?”
Defining Innovation
The “Post-PC” Era of Assistive Devices
Innovation and the Digital Outcast
Case Study: A Better Way to Buy Groceries
Chapter 6. Playing for Health
A “High-Tech, Low-Touch” Society
The Importance of Reinforcement
Video Game Accessibility
The Space between: Patient Rehabilitation and Accessible Gaming
Computers in Your Clothes
Motion Sensitive: Using the Kinect to Connect
Case Study: This is the Cabinet that Turns You into Paul McCartney
Chapter 7. Virtual Reality, Universal Life
Exploring a Parallel World
Where Mind and Body Meet
Cybertherapy and the Rubber Hand Illusion
Virtual Communities of Practice
Case Study: Snowmen and Spiders
Chapter 8. Inclusive Design is the New Green
The New Green
Everybody Wants to Rule the World
Product Design as Social Responsibility
The Things We do for Love
Case Study: It Takes a Village
Chapter 9. Designing for Tomorrow’s Digital Outcasts
Embodied Interaction Through the Senses
Touching and Not Touching
Cognitive Computing
The Ethics of Cyberhumanity
Chapter 10. The Future Is Already Here
Killing the Digital Outcast Stereotype
The Future of Web Accessibility
We are all Digital Outcasts
Walking on the Moon: Aftermath
References
Index
No. of pages: 288
Language: English
Published: March 18, 2013
Imprint: Morgan Kaufmann
Paperback ISBN: 9780124047051
eBook ISBN: 9780124047136
KS
Kel Smith
Kel Smith (Principal, Anikto LLC) is a longtime speaker, author and practitioner on digital accessibility. The Pentagon Library, Springer-Verlag, the American Law Institute, the American Bar Association, the International Journal of E-Politics, Kent State’s Knowledge Management Program, the Sandra Day O’Connor College of Law, the E-Access Bulletin and UX Magazine (UPA) have published his papers and articles. His presentations include three appearances at the CSUN Conference for Persons with Disabilities (San Diego), two stints at World Future Society (Boston and Vancouver), the Royal National Institute of the Blind (London), the Interaction Design Association (Savannah), the Unitech ICT Network (Oslo), the Society for Technical Communications (Sacramento) and the Universitat Autònoma (Barcelona). A current member of the Interaction Design Association (IxDA) and the Usability Professionals’ Association (UPA), Kel served two terms as Vice Chair of the Philadelphia chapter of ACM/SIG-CHI for computer-human interaction. He earned his BFA in photography from the Maryland Institute College of Art and studied cognitive science as part of the MS program at Philadelphia University.
Affiliations and expertise
(Principal, Anikto LLC) is a longtime speaker, author, and practitioner on digital accessibility.