Digital Outcasts
Moving Technology Forward without Leaving People Behind
- 1st Edition - April 15, 2013
- Author: Kel Smith
- Language: English
The blind person who tries to make an online purchase. The young girl who cannot speak due to a cognitive disability. The man confined to his home due to permanent injury. The… Read more
- Gain a better understanding of how people with disabilities use technology
- Discover pitfalls and approaches to help you stay current in your UX practices
- Anticipate a future in which ambient benefit can be achieved for people of all abilities and backgrounds
- Dedication
- In praise of Digital Outcasts: Moving Technology Forward without Leaving People Behind
- Acknowledgments
- Foreward
- Preface
- What this Book is About
- Who Should Read this Book?
- How to Read this Book
- Chapter 1. Who are Digital Outcasts?
- Introduction
- What is the Question?
- A Growing Demographic
- Our Attitude Toward Disability
- Digital Natives, Digital Immigrants, and Digital Outcasts
- Walking on the Moon: A Lesson in Self-Preservation
- Chapter 2. Interpreting Ability
- The Continuum of Human Competence
- Understanding the Social Impact of Disability
- How People with Disabilities Use Technology
- Of Bees and Chess: Adapting and Evolving
- Case Study: Lost Voice Guy
- Chapter 3. Why Accessibility Alone Isn’t Enough
- Understanding Design
- Accessibility vs Usability
- Values-Based Design
- Beyond Accessibility to Inclusion
- Chapter 4. Accessibility and the Real World
- Building a Business Rationale
- Why Lawsuits Don’t Always Work
- Disability and Employment Rights
- Building Innovative Accessibility Teams
- Chapter 5. Defining Inclusive Innovation
- “What If?” vs “So What?”
- Defining Innovation
- The “Post-PC” Era of Assistive Devices
- Innovation and the Digital Outcast
- Case Study: A Better Way to Buy Groceries
- Chapter 6. Playing for Health
- A “High-Tech, Low-Touch” Society
- The Importance of Reinforcement
- Video Game Accessibility
- The Space between: Patient Rehabilitation and Accessible Gaming
- Computers in Your Clothes
- Motion Sensitive: Using the Kinect to Connect
- Case Study: This is the Cabinet that Turns You into Paul McCartney
- Chapter 7. Virtual Reality, Universal Life
- Exploring a Parallel World
- Where Mind and Body Meet
- Cybertherapy and the Rubber Hand Illusion
- Virtual Communities of Practice
- Case Study: Snowmen and Spiders
- Chapter 8. Inclusive Design is the New Green
- The New Green
- Everybody Wants to Rule the World
- Product Design as Social Responsibility
- The Things We do for Love
- Case Study: It Takes a Village
- Chapter 9. Designing for Tomorrow’s Digital Outcasts
- Embodied Interaction Through the Senses
- Touching and Not Touching
- Cognitive Computing
- The Ethics of Cyberhumanity
- Chapter 10. The Future Is Already Here
- Killing the Digital Outcast Stereotype
- The Future of Web Accessibility
- We are all Digital Outcasts
- Walking on the Moon: Aftermath
- References
- Index
- Edition: 1
- Published: April 15, 2013
- Language: English
KS
Kel Smith
Kel Smith is a speaker, author, instructor, and practitioner with nearly thirty years of experience working in the design and technology sectors. Mr. Smith has spearheaded accessibility efforts in such areas as medical devices, healthcare informatics, enterprise software, and workplace culture. Mr. Smith launched Aisle Won, a nutrition support app that connects low-income populations with sources of accessible and affordable locally grown food.
Mr. Smith has delivered over 100 presentations in six countries on the topic of digital accessibility and social innovation. His credits include talks for the Centre for Health Literacy, the Royal National Institute of the Blind, the Art Institute of Chicago, Universitat Autònoma de Barcelona, and Stanford University, among many others. Mr. Smith’s work has been featured on CBC Radio’s “The Current,” National Public Radio, and the BBC.
For nine years, Mr. Smith served on the board of directors for Inglis Foundation, the Philadelphia region’s largest provider of accessible and affordable health services. He also served two terms as Vice Chair of the Philadelphia chapter of ACM/SIG-CHI for computer-human interaction. Mr. Smith is an adjunct lecturer at Rutgers University, teaching courses on digital design and the social impact of inclusive innovation.