The UX Book: Agile Design for a Quality User Experience, Third Edition, takes a practical, applied, hands-on approach to UX design based on the application of established and emerging best practices, principles, and proven methods to ensure a quality user experience. The approach is about practice, drawing on the creative concepts of design exploration and visioning to make designs that appeal to the emotions of users, while moving toward processes that are lightweight, rapid, and agile—to make things as good as resources permit and to value time and other resources in the process.Designed as a textbook for aspiring students and a how-to handbook and field guide for UX professionals, the book is accompanied by in-class exercises and team projects.The approach is practical rather than formal or theoretical. The primary goal is to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters.
Exploring the Metaverse: Challenges and Applications explores the various applications and challenges facing the metaverse, from privacy and security concerns to questions about the economy and ethical considerations. Drawing on insights from experts in technology, ethics, and economics, the book's authors provide a comprehensive overview of the metaverse and its potential implications. Through a series of engaging essays and thought-provoking case studies, they examine the complex issues facing the metaverse, such as the role of virtual identity, the impact on social interactions, and the potential for addiction. Finally, they explore potential solutions to these challenges, from technological innovations to policy interventions.
Human-centered Metaverse: Concepts, Methods, and Applications is a valuable resource in the understanding of the metaverse and the factors that influence human-AI interaction. It provides an up-to-date repository of theory, fundamentals, techniques, and diverse applications, and comprehensively addresses recent and rapid changes in the field of human-centered metaverse. Interest in the human-centered metaverse has grown enormously, including from researchers and practitioners in the areas of extended reality (e.g., VR, AR, MR, etc.), learning technologies, human-computer interaction, education, psychology and sociology, and philosophy.
Gesture Recognition: Theory and Applications covers this important topic in computer science and language technology that has a goal of interpreting human gestures via mathematical algorithms. The book begins by examining the computer vision-based gesture recognition method, focusing on the theory and related research results of various recent gesture recognition technologies. The book takes the evolutions of gesture recognition technology as a clue, systematically introducing gesture recognition methods based on handcrafted features, convolutional neural networks, recurrent neural networks, multimodal data fusion, and visual attention mechanisms.Three gesture recognition-based HCI (Human Computer Interaction) practical cases are introduced. Finally, the book looks at emerging research trends and application.
Putting AI in the Critical Loop: Assured Trust and Autonomy in Human-Machine Teams takes on the primary challenges of bidirectional trust and performance of autonomous systems, providing readers with a review of the latest literature, the science of autonomy, and a clear path towards the autonomy of human-machine teams and systems. Throughout this book, the intersecting themes of collective intelligence, bidirectional trust, and continual assurance form the challenging and extraordinarily interesting themes which will help lay the groundwork for the audience to not only bridge knowledge gaps, but also to advance this science to develop better solutions. The distinctively different characteristics and features of humans and machines are likely why they have the potential to work well together, overcoming each other's weaknesses through cooperation, synergy, and interdependence which forms a “collective intelligence.” Trust is bidirectional and two-sided; humans need to trust AI technology, but future AI technology may also need to trust humans.
Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics, including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, the book progresses to the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interaction, focusing on descriptive models and predictive models. Writing and publishing a research paper is explored with helpful tips for success.Throughout the book, readers will find hands-on exercises, checklists, and real-world examples. This is a must-have, comprehensive guide to empirical and experimental research in HCI – an essential addition to your HCI library.
Is Justice Real When “Reality” is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at researchers working in, or with an interest in virtual reality, as well as those interested in the fields of artificial intelligence and justice, this book covers research regarding impacts on human psychological states existing within alternative ethical frameworks. With chapters dedicated to behavioral impacts of virtual events, robotics and "unconscious", and human psychological states of role playing and existing, readers will be well-equipped to navigate the virtual worlds in which millions of people currently spend time.
*Textbook and Academic Authors Association (TAA) Textbook Excellence Award Winner, 2024*Measuring the User Experience: Collecting, Analyzing, and Presenting UX Metrics, Third Edition provides the quantitative analysis training that students and professionals need. This book presents an update on the first resource that focused on how to quantify user experience. Now in its third edition, the authors have expanded on the area of behavioral and physiological metrics, splitting that chapter into sections that cover eye-tracking and measuring emotion. The book also contains new research and updated examples, several new case studies, and new examples using the most recent version of Excel.
Visual Thinking for Information Design, Second Edition brings the science of perception to the art of design. The book takes what we now know about perception, cognition and attention and transforms it into concrete advice that students and designers can directly apply. It demonstrates how designs can be considered as tools for cognition and extensions of the viewer’s brain in much the same way that a hammer is an extension of the user’s hand. The book includes hundreds of examples, many in the form of integrated text and full-color diagrams. Renamed from the first edition, Visual Thinking for Design, to more accurately reflect its focus on infographics, this timely revision has been updated throughout and includes more content on pattern perception, the addition of new material illustrating color assimilation, and a new chapter devoted to communicating ideas through images.
User interface (UI) design rules and guidelines, developed by early HCI gurus and recognized throughout the field, were based on cognitive psychology (study of mental processes such as problem solving, memory, and language), and early practitioners were well informed of its tenets. But today practitioners with backgrounds in cognitive psychology are a minority, as user interface designers and developers enter the field from a wide array of disciplines. HCI practitioners today have enough experience in UI design that they have been exposed to UI design rules, but it is essential that they understand the psychological basis behind the rules in order to effectively apply them. In Designing with the Mind in Mind, best-selling author Jeff Johnson provides designers with just enough background in perceptual and cognitive psychology that UI design guidelines make intuitive sense rather than being just a list of rules to follow.