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Morgan Kaufmann

  • Information Appliances and Beyond

    Interaction Design for Consumer Products
    • 1st Edition
    • Eric Bergman
    • English
    Information appliances and other interactive products "beyond the desktop" present user interface design challenges that are only beginning to be understood. In this one-of-a-kind book, interaction designers examine the issues they confronted in their projects: Microsoft Windows CE, a vehicle navigation system, interactive children's toys, and more. You'll enjoy reading their engaging and sometimes surprising stories, but more importantly you'll gain insights that will benefit your own design and development work.
  • GUI Bloopers

    Don'ts and Do's for Software Developers and Web Designers
    • 1st Edition
    • Jeff Johnson
    • English
    GUI Bloopers looks at user interface design bloopers from commercial software, Web sites, and information appliances, explaining how intelligent, well-intentioned professionals made these dreadful mistakes--and how you can avoid them. While equipping you with all the theory needed to learn from these examples, GUI expert Jeff Johnson also presents the reality of interface design in an entertaining, anecdotal, and instructive way.This is an excellent, well-illustrated resource for anyone whose work touches on usability issues, including software engineers, Web site designers, managers of development processes, QA professionals, and usability professionals.Hear Jeff Johnson's interview podcast on software and website usability at the University of Canterbury (25 min.)
  • Information Visualization

    Perception for Design
    • 1st Edition
    • Colin Ware
    • English
    This is the first book to combine a strictly scientific approach tohuman perception with a practical concern for the rules governing theeffective visual presentation of information. Surveying the researchof leading psychologists and neurophysiologists, the author isolateskey principles at work in vision and perception, and from them, derivesspecific, effective visualization techniques, suitable for a wide rangeof scenarios. You can apply these principles in ways to optimize howothers perceive visual information-resultin... in improved clarity,utility, and persuasiveness. Likewise, you can apply them to yourown exploratory data analyses to develop display strategies thatmake data patterns and their significance easier to discern.Information Visualization transcends the often-divergent approaches tovisualization taken by individual disciplines. It will prove afascinating, practical resource for anyone who uses graphicalpresentatio... as a key to successful analysis and communication:graphi... artists, user interface/interactio... designers, financialanalysts, data miners, and managers faced with information-intensiv...
  • The Object Data Standard

    ODMG 3.0
    • 1st Edition
    • R. G. Cattell + 8 more
    • English
    This isn't a book about the Object Data Standard; it's the complete,fully authoritative version of the standard itself, presented by theresearchers who developed it. This book provides all the detailscomprising ODMG 3.0, making the latest version of the specificationthe most mature and most flexible yet.When it comes to storing objects in databases, ODMG 3.0 is astandard with which you need to be familiar-whether you design,develop, or implement object database products, object-to-relational... mapping products, or applications based on these products.
  • Advanced RenderMan

    Creating CGI for Motion Pictures
    • 1st Edition
    • Anthony A. Apodaca + 1 more
    • English
    Advanced RenderMan: Creating CGI for Motion Pictures is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original RenderMan Companion to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.
  • Advances in Persistent Object Systems

    Proceedings of the Int'l Workshop on Persistent Object Systems (POS) and the Int'l Workshop on Persistence & Java (PJAVA)
    • 1st Edition
    • Ron Morrison + 2 more
    • English
    Proceedings of the biennial International Workshops on Persistent Object Systems.
  • Computer Networks

    A Systems Approach
    • 1st Edition
    • Larry L. Peterson + 1 more
    • English
    NEW EDITION NOW AVAILABLE! ISBN 1-55860-832-XNetwork... technologies and practices are constantly evolving. Equip your students with an understanding that helps them keep pace with Internet time.In this carefully focused revision of the best-selling first edition, authors Peterson and Davie reiterate their commitment to a systems-oriented approach to networking instruction. Focusing on the why of network design—not just the specifications comprising today's systems but how key technologies and protocols actually work in the real world to solve specific problems—they promote an enduring, practical understanding of networks and their building blocks.The second edition incorporates coverage of Quality of Service issues, mobile and wireless networks, VPNs, and much more. Over 100 new exercises help users consolidate and expand their knowledge.
  • Industrial Strength Parallel Computing

    • 1st Edition
    • Alice E. Koniges
    • English
    Today, parallel computing experts can solve problems previously deemed impossible and make the "merely difficult" problems economically feasible to solve. This book presents and synthesizes the recent experiences of reknown expert developers who design robust and complex parallel computing applications. They demonstrate how to adapt and implement today's most advanced, most effective parallel computing techniques. The book begins with a highly focused introductory course designed to provide a working knowledge of all the relevant architectures, programming models, and performance issues, as well as the basic approaches to assessment, optimization, scheduling, and debugging.Next comes a series of seventeen detailed case studies—all dealing with production-quality industrial and scientific applications, all presented firsthand by the actual code developers. Each chapter follows the same comparison-inviting format, presenting lessons learned and algorithms developed in the course of meeting real, non-academic challenges. A final section highlights the case studies' most important insights and turns an eye to the future of the discipline.
  • Understanding Motion Capture for Computer Animation and Video Games

    • 1st Edition
    • Alberto Menache
    • English
    Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games, industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as Batman Forever and Batman and Robin. With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.
  • Curves and Surfaces in Geometric Modeling

    Theory & Algorithms
    • 1st Edition
    • Jean Gallier
    • English
    Curves and Surfaces for Geometric Design offers both a theoretically unifying understanding of polynomial curves and surfaces and an effective approach to implementation that you can bring to bear on your own work—whether you're a graduate student, scientist, or practitioner.Inside, the focus is on "blossoming"—the process of converting a polynomial to its polar form—as a natural, purely geometric explanation of the behavior of curves and surfaces. This insight is important for far more than its theoretical elegance, for the author proceeds to demonstrate the value of blossoming as a practical algorithmic tool for generating and manipulating curves and surfaces that meet many different criteria. You'll learn to use this and related techniques drawn from affine geometry for computing and adjusting control points, deriving the continuity conditions for splines, creating subdivision surfaces, and more.The product of groundbreaking research by a noteworthy computer scientist and mathematician, this book is destined to emerge as a classic work on this complex subject. It will be an essential acquisition for readers in many different areas, including computer graphics and animation, robotics, virtual reality, geometric modeling and design, medical imaging, computer vision, and motion planning.