Skip to main content

Morgan Kaufmann

  • Constraint Processing

    • 1st Edition
    • Rina Dechter
    • English
    Constraint satisfaction is a simple but powerful tool. Constraints identify the impossible and reduce the realm of possibilities to effectively focus on the possible, allowing for a natural declarative formulation of what must be satisfied, without expressing how. The field of constraint reasoning has matured over the last three decades with contributions from a diverse community of researchers in artificial intelligence, databases and programming languages, operations research, management science, and applied mathematics. Today, constraint problems are used to model cognitive tasks in vision, language comprehension, default reasoning, diagnosis, scheduling, temporal and spatial reasoning. In Constraint Processing, Rina Dechter, synthesizes these contributions, along with her own significant work, to provide the first comprehensive examination of the theory that underlies constraint processing algorithms. Throughout, she focuses on fundamental tools and principles, emphasizing the representation and analysis of algorithms.
  • Java Web Services Architecture

    • 1st Edition
    • James McGovern + 3 more
    • English
    Written by industry thought leaders, Java Web Services Architecture is a no-nonsense guide to web services technologies including SOAP, WSDL, UDDI and the JAX APIs. This book is useful for systems architects and provides many of the practical considerations for implementing web services including authorization, encryption, transactions and the future of Web Services.
  • SQL Clearly Explained

    • 2nd Edition
    • Jan L. Harrington
    • English
    This is the second edition of the popular practitioner's guide to SQL, the industry-standard database query language. Like most computer languages, SQL can be overwhelming when you first see it, but for years readers have relied on this book to clear the confusion and explain how SQL works and how to use it effectively. Packed with tips, tricks, and good information, SQL Clearly Explained, Second Edition teaches database users and programmers everything they need to know to get their job done including · formulating SQL queries, · understanding how queries are processed by the DBMS,· maximizing performance,· using SQL to enter, modify, or delete data,· creating and maintaining database structural elements, and· embedding SQL in applications.Feature... and expanded to include changes in the SQL standard (SQL:1999) as well as recently implemented aspects of SQL-92.· Includes CD with examples from the book as well as MySQL, a popular open-source DBMS, on which the examples are based.· Web enhanced with extra features available online at www.mkp.com.
  • The Craft of Information Visualization

    Readings and Reflections
    • 1st Edition
    • Benjamin B. Bederson + 1 more
    • English
    Since the beginning of the computer age, researchers from many disciplines have sought to facilitate people's use of computers and to provide ways for scientists to make sense of the immense quantities of data coming out of them. One gainful result of these efforts has been the field of information visualization, whose technology is increasingly applied in scientific research, digital libraries, data mining, financial data analysis, market studies, manufacturing production control, and data discovery.This book collects 38 of the key papers on information visualization from a leading and prominent research lab, the University of Maryland’s Human-Computer Interaction Lab (HCIL). Celebrating HCIL’s 20th anniversary, this book presents a coherent body of work from a respected community that has had many success stories with its research and commercial spin-offs. Each chapter contains an introduction specifically written for this volume by two leading HCI researchers, to describe the connections among those papers and reveal HCIL’s individual approach to developing innovations.
  • Observing the User Experience

    A Practitioner's Guide to User Research
    • 1st Edition
    • Mike Kuniavsky
    • English
    The gap between who designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. Observing the User Experience will help you bridge that gap to understand what your users want and need from your product, and whether they'll be able to use what you've created. Filled with real-world experience and a wealth of practical information, this book presents a complete toolbox of techniques to help designers and developers see through the eyes of their users. It provides in-depth coverage of 13 user experience research techniques that will provide a basis for developing better products, whether they're Web, software or mobile based. In addition, it's written with an understanding of how software is developed in the real world, taking tight budgets, short schedules, and existing processes into account.
  • Modeling Business Objects with XML Schema

    • 1st Edition
    • Berthold Daum + 1 more
    • English
    XML Schema is the new language standard from the W3C and the new foundation for defining data in Web-based systems. There is a wealth of information available about Schemas but very little understanding of how to use this highly formal specification for creating documents. Grasping the power of Schemas means going back to the basics of documents themselves, and the semantic rules, or grammars, that define them. Written for schema designers, system architects, programmers, and document authors, Modeling Business Objects with XML Schema guides you through understanding Schemas from the basic concepts, type systems, type derivation, inheritance, namespace handling, through advanced concepts in schema design.
  • Paper Prototyping

    The Fast and Easy Way to Design and Refine User Interfaces
    • 1st Edition
    • Carolyn Snyder
    • English
    Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one
  • Web Services, Service-Oriented Architectures, and Cloud Computing

    • 1st Edition
    • Douglas K. Barry
    • English
    Web services are leading to the use of more packaged software either as an internal service or an external service available over the Internet. These services, which will be connected together to create the information technology systems of the future, will require less custom software in our organizations and more creativity in the connections between the services. This book begins with a high-level example of how an average person in an organization might interact with a service-oriented architecture. As the book progresses, more technical detail is added in a "peeling of the onion" approach. The leadership opportunities within these developing service-oriented architectures are also explained. At the end of the book there is a compendium or "pocket library" for software technology related to service-oriented architectures.
  • Engineering Global E-Commerce Sites

    A Guide to Data Capture, Content, and Transactions
    • 1st Edition
    • James Bean
    • English
    "This book is a boon to technology professionals who are responsible for global integration projects. Faced with the mind-boggling complexities of standardizing global data, global processes and global e-commerce, even the most experienced professionals are often at a loss. James Bean has created an extraordinary compilation of standards information, and provided his insight on how to resolve complex integration problems. This book will benefit IT community at large, and I would encourage both specialists and novices alike to bring this book into their personal libraries." -- Arka Mukherjee, Ph.D., CEO, Global IDs Inc.A practitioner's guide to developing global e-commerce sites, focusing on the design and engineering of Web forms for global data collection and alignment with widely recognized international standards, XML structures, and XML vocabularies. The author describes the globalization problem, identifies common design errors, provides a representative scenario, and introduces effective solutions and techniques.Structure... around a practical, "real-world" theme, this book is written for the hands-on practicioner in any mid- to large-sized company engaging in international ecommerce (B2C, B2B, etc.)
  • MEL Scripting for Maya Animators

    • 1st Edition
    • Mark R. Wilkins + 1 more
    • English
    Learning how to unlock Maya's powerful programming capabilities can be a daunting task if you're not a programmer. Although the package's programming language, MEL (Maya Embedded Language), is easy to learn, virtually all available instruction assumes that the reader has some programming background-that is, until now. You hold in your hands the first MEL tutorial written especially for non-programmers. MEL Scripting for MAYA Animators will quickly show any user how to go beyond Maya's built-in tools to create customized solutions, previously accessible only to programmers. With this book, animators, artists, game developers, visual effects developers, and technical directors will master Maya's fundamentals from "under the hood;" then learn how to automate tasks, personalize user interfaces, build custom tools, and solve problems, by becoming an expert in the MEL scripting language-all with no programming experience required!