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Books in Computer science

The Computing collection presents a range of foundational and applied content across computer and data science, including fields such as Artificial Intelligence; Computational Modelling; Computer Networks, Computer Organization & Architecture, Computer Vision & Pattern Recognition, Data Management; Embedded Systems & Computer Engineering; HCI/User Interface Design; Information Security; Machine Learning; Network Security; Software Engineering.

  • Radiosity and Global Illumination

    • 1st Edition
    • August 16, 1994
    • François Sillion + 1 more
    • English
    The radiosity method, originally a computation tool for thermal engineers, has evolved in recent years into a powerful and flexible simulation technique for radiant energy transfer. The ability to compute quantitatively accurate simulations of light transfers has opened a vast domain of applications for computer graphics. Thermal radiation studies, lighting design and remote sensing are a few of the fields affected by this exciting technique for producing synthetic images.Here, the authors reformulate some of the most recent and innovative research results into a consistent framework, allowing readers to quickly acquire a comprehensive view of the technique and its derivatives. In addition to reviewing practical issues and offering recommendations, the authors also provide a complete theoretical presentation of the various radiosity algorithms.Special highlights include 93 illustrations and 45 color plates and a practical guide which provides detailed information on various design issues for the development of global illumination software.
  • Comprehension of Graphics

    • 1st Edition
    • Volume 108
    • August 1, 1994
    • W. Schnotz + 1 more
    • English
    Graphic displays such as charts, graphs, diagrams, and maps play in important role today in the design and presentation of instructional materials education. There is also a strong need in scientific, technical and administrative fields to visually present facts, laws, principles etc. The increasing use of computer-based learning environments has also become an important field where the visual presentation of information plays a central role. Despite the importance of graphical displays as a means of communication and the fact that research about learning and cognition has advanced rapidly in the past two decades, the comprehension of graphics is still a rather unexplored area.The comprehension of graphics is not only a stimulating topic in the fields of science and instructional psychology, but also in related disciplines such as semiotics, and artificial intelligence. Research on the comprehension of graphics complements the scientific investigation of cognitive processes in text comprehension, which has contributed much to our understanding of human cognition and learning. Ultimately, a better understanding of the cognitive processes involved in the comprehension of graphics will have an impact not only on cognitive theory, but also on educational practice.
  • EDN Designers Companion

    • 1st Edition
    • July 18, 1994
    • Bill Travis
    • Ian Hickman
    • English
    'You will most certainly find answers to some of your toughest design problems between the covers of this volume' Steven H Leibson, Editor in Chief, EDN Magazine. Since its first appearance in 1956, EDN has established itself as the clear leader in the provision of electronics information, with a combined circulation in the USA, Europe and Asia of over 150,000 copies every fortnight. This is an annotated, indexed and cross referenced collection of work from the magazine for electronic designers.A collected volume of the best articles from the extensive files of Ian Hickman was published in 1991. The articles provide a wealth of information on components, equipment, circuits, systems and standards that prove to be extremely popular and useful for practising electronics engineers. This second volume of collected articles includes subjects not covered in the first, and more recent items, to provide a completely up-to-date compilation, covering subjects including analog and digital circuits, test and measurement, software and algorithms. The articles are cross-referenced and indexed for ease of use. Many of the circuits are from the popular 'design ideas' section where readers submit their own designs. Longer review articles written by the magazine staff are also included.
  • DARPA Proceedings

    Rome Laboratory Planning Initiative
    • 1st Edition
    • July 1, 1994
    • DARPA
    • English
  • Graphics Gems IV (IBM Version)

    • 1st Edition
    • June 17, 1994
    • Paul Heckbert
    • English
    Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving toolsfor many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher
  • Cost-Justifying Usability

    • 1st Edition
    • June 10, 1994
    • Randolph G. Bias + 1 more
    • English
    Today's increasingly competitive and fiscally constrained business environment is fostering the need to cut costs and justify expenditures. Usability engineering is not yet universally accepted, nor is it yet an integrated aspect of software engineering, and would-be usability champions need more help than ever to win the funding necessary to introduce and promote usability engineering techniques.Cost-Just... Usability is the first book to address pragmatically and in detail the question of how usability engineering professionals and their managers can cost-justify their proposals and efforts. The book offers specific techniques for quantifying costs and benefits, making a convincing and successful business case for investment in usability engineering.This book comprises a thorough and well-integrated collection of chapters written by experienced and prominent usability experts. Taken together, these chapters provide readers with:An overall framework for cost-justifying usability engineering programs that can be applied to any contextAn examination of the unique factors and issues in cost-justifying usability efforts for three very different types of organizations: vendor companies, international development organizations, and contractor companiesCase studies of successful cost-justification effortsA look at some special issues regarding cost-justification of usability, including"discount"u... engineering techniques, success factors for introducing usability engineering into development organizations, specialized tools for usability cost-justification, and a look to the future of usability engineeringPractical and effective insight for human factors professionals, interface designers, software development managers, and human factors educators
  • Advances in Electronics and Electron Physics

    • 1st Edition
    • Volume 88
    • May 18, 1994
    • English
  • Parallel Computing Works!

    • 1st Edition
    • May 1, 1994
    • Geoffrey C. Fox + 2 more
    • English
    A clear illustration of how parallel computers can be successfully appliedto large-scale scientific computations. This book demonstrates how avariety of applications in physics, biology, mathematics and other scienceswere implemented on real parallel computers to produce new scientificresults. It investigates issues of fine-grained parallelism relevant forfuture supercomputers with particular emphasis on hypercube architecture.The authors describe how they used an experimental approach to configuredifferent massively parallel machines, design and implement basic systemsoftware, and develop algorithms for frequently used mathematicalcomputat... They also devise performance models, measure the performancecharacter... of several computers, and create a high-performancecomp... facility based exclusively on parallel computers. By addressingall issues involved in scientific problem solving, Parallel ComputingWorks! provides valuable insight into computational science for large-scaleparallel architectures. For those in the sciences, the findings reveal theusefulness of an important experimental tool. Anyone in supercomputing andrelated computational fields will gain a new perspective on the potentialcontributio... of parallelism. Includes over 30 full-color illustrations.
  • Cognitive Aspects of Visual Languages and Visual Interfaces

    • 1st Edition
    • Volume 11
    • April 14, 1994
    • D.E. Mahling + 2 more
    • English
    This volume contains selected papers from the 10th Interdisciplinary Workshop in Informatics and Psychology which had as its theme Cognitive Aspects in Visual Languages and Interfaces. Visual languages in general, visual programming languages in particular, and graphical or visual user interfaces are increasingly regarded as important improvements for the interaction between people and artifacts. Visual and graphical user interfaces have already a history of a number of years in terms of research and development. The focus on visual languages and visual programming languages, however, is more recent. The development of graphical user interfaces was accompanied and reinforced by psychological research but visual languages are still mainly inventions of designers and not designed on the basis of principles derived also from knowledge of psychology or other behavioral sciences.The presentations and discussions at the workshop showed increasing interest in paradigms of visual languages and their psychological foundation. Visual languages and interfaces must be seen as means to support and enhance represention, application and processing knowledge visually. The study of the cognitive aspects in visual languages and interfaces is thus an important part of Human-Computer Interaction as a discipline concerned with the design, evaluation and implementation of interactive computer systems for human use and with the study of major phenomena surrounding them (definition of HCI in the ACM SIGCHI Curricula for Human-Computer Interaction). This book will stimulate future research in the area of Human-Computer Interaction and Visual Languages.
  • FORTRAN 90 for Scientists and Engineers

    • 1st Edition
    • April 7, 1994
    • Brian H. Hahn
    • English
    The introduction of the Fortran 90 standard is the first significant change in the Fortran language in over 20 years. this book is designed for anyone wanting to learn Fortran for the first time or or a programmer who needs to upgrade from Fortran 77 to Fortran 90.Employing a practical, problem-based approach this book provides a comprehensive introduction to the language. More experienced programmers will find it a useful update to the new standard and will benefit from the emphasis on science and engineering applications.