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Books in Computer science

The Computing collection presents a range of foundational and applied content across computer and data science, including fields such as Artificial Intelligence; Computational Modelling; Computer Networks, Computer Organization & Architecture, Computer Vision & Pattern Recognition, Data Management; Embedded Systems & Computer Engineering; HCI/User Interface Design; Information Security; Machine Learning; Network Security; Software Engineering.

  • Multimedia and Virtual Reality Engineering

    • 1st Edition
    • September 23, 1997
    • Richard Brice
    • English
    This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment.Produc... and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds.
  • Readings in Information Retrieval

    • 1st Edition
    • September 17, 1997
    • Karen Sparck Jones + 1 more
    • English
    Information retrieval systems provide end-user access to the huge range of textual information resources that are now available. The techniques used are now being applied to multimedia retrieval, and to related information-seeking tasks such as information extraction and summarization. This collection contains papers covering both general theory and specific method, to offer a comprehensive view of the entire field. Each section consists of a carefully selected group of papers, together with a critical introduction to that topic and an extensive list of additional references.
  • Practical Digital Libraries

    Books, Bytes, and Bucks
    • 1st Edition
    • September 17, 1997
    • Michael Lesk
    • English
    A digital library is not merely a collection of electronic information. It is an organized and digitized system of data that can serve as a rich resource for its user community. This authoritative and accessible guide for librarians and computer scientists explores the technologies behind digital libraries, the choices to be made in building them, and the economic and policy structures that affect them.The most comprehensive book on the subject, Practical Digital Libraries* offers the most wide-ranging overview of digital libraries currently available* analyzes economic and intellectual issues in the emerging digital environment* shows how text, images, audio, and video can be represented, distributed, used, and collected as forms of knowledge
  • PCB Design Using AutoCAD

    • 1st Edition
    • September 15, 1997
    • Chris Schroeder
    • English
    Designing PCBs is made easier with the help of today's sophisticated CAD tools, but many companies' requirements do not justify the acquisition cost and learning curve associated with specialized PCB design software. Printed Circuit Board Design Using AutoCAD helps design engineers and students get the most out of their AutoCAD workstation, showing tips and techniques to improve your design process. The book is organized as a series of exercises that show the reader how to draft electronic schematics and to design single-sided, double-sided, and surface-mount PCBs.Coverage includes drafting schematics, designing PCB artwork, and preparation of detailed fabrication and assembly drawings for PCBs designed on other EDA systems. Appendices on the Gerber and Excellon formats are vital information for anyone involved in professional PCB design. An introductory chapter gives an overview of PCB manufacturing technology and design techniquesIn addition to the tips and techniques, the author has provided a copy of AutoPADS, a proprietary toolkit for PCB designers using AutoCAD. The disk includes the AutoPADS conversion utilities, sample files for the book exercises, and AutoCAD libraries for schematic drafting and PCB design. The AutoPADS utilities allow bidirectional transfer of Gerber format photophlotter data and Excellon format numerical control (NC) drill data from AutoCAD. The AutoPADS utilities also allow input of Hewlett-Packard Graphics Language (HPGL) data from other computer-aided design systems into AutoCAD. ABOUT THE AUTHORChris Schroeder is the Chief Engineer, Electronics, for Crane Technologies Group, Inc., Daytona Beach, Florida, a leading automotive aftermarket and original equipment supplier. He has 19 years of engineering, marketing, and management experience in the electronics industry and has a broad, yet in-depth technical knowledge of both design and manufacturing. His specialized areas of design expertise include: embedded controls using RISC microcontroller technology, assembly language programming, magnetic design for switching power supplies and ignition coils, and printed circuit board design, including the use of surface mount technology.
  • Introduction to Implicit Surfaces

    • 1st Edition
    • September 9, 1997
    • Jules Bloomenthal
    • English
    Implicit surfaces offer special effects animators, graphic designers, CAD engineers, graphics students, and hobbyists a new range of capabilities for the modeling of complex geometric objects. In contrast to traditional parametric surfaces, implicit surfaces can easily describe smooth, intricate, and articulatable shapes. These powerful yet easily understood surfaces are finding use in a growing number of graphics applications.This comprehensive introduction develops the fundamental concepts and techniques of implicit surface modeling, rendering, and animating in terms accessible to anyone with a basic background in computer graphics.+ provides a thorough overview of implicit surfaces with a focus on their applications in graphics+ explains the best methods for designing, representing, and visualizing implicit surfaces+ surveys the latest researchWith contributions from seven graphics authorities, this innovative guide establishes implicit surfaces as a powerful and practical tool for animation and rendering.
  • Contextual Design

    Defining Customer-Centered Systems
    • 1st Edition
    • September 1, 1997
    • Karen Holtzblatt + 1 more
    • English
    This book introduces a customer-centered approach to business by showing how data gathered from people while they work can drive the definition of a product or process while supporting the needs of teams and their organizations. This is a practical, hands-on guide for anyone trying to design systems that reflect the way customers want to do their work. The authors developed Contextual Design, the method discussed here, through their work with teams struggling to design products and internal systems. In this book, you'll find the underlying principles of the method and how to apply them to different problems, constraints, and organizational situations.Contextua... Design enables you to+ gather detailed data about how people work and use systems + develop a coherent picture of a whole customer population + generate systems designs from a knowledge of customer work+ diagram a set of existing systems, showing their relationships, inconsistencies, redundancies, and omissions
  • IJCAI Proceedings 1997

    • 1st Edition
    • August 22, 1997
    • IJCAI
    • English
  • SDL '97: Time for Testing

    SDL, MSC and Trends
    • 1st Edition
    • August 18, 1997
    • Ana Cavalli + 1 more
    • English
    As Cavalli and Sarma astutely remarked in the introduction to this volume, it is quite remarkable that SDL '97 may have the first participant younger than SDL itself. SDL '97 provides the opportunity to reflect the course SDL has taken and why it has been successful over two decades where other languages addressing the same market have failed.SDL now also has a permanent companion in MSC (Message Sequence Charts). MSC today is a language in its own right and has its areas of application both in conjunction with SDL and independently or in combination with other techniques. MSC has strong structuring concepts to specify message sequences for large systems and can be used to develop scenarios, which is extremely useful for test and design environments. The SDL Forum today really is the SDL and MSC Forum.
  • Handbook of Human-Computer Interaction

    • 2nd Edition
    • August 18, 1997
    • M.G. Helander + 2 more
    • English
    This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in 1988. The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes. It is intended to summarize the research and provide recommendations for how the information can be used by designers of computer systems. The volume may also be used as a reference for teaching and research. Professionals who are involved in design of HCI will find this volume indispensable, including: computer scientists, cognitive scientists, experimental psychologists, human factors professionals, interface designers, systems engineers, managers and executives working with systems development. Much of the information in the handbook may also be generalized to apply to areas outside the traditional field of HCI.
  • The SQL Server 6.5 Performance Optimization and Tuning Handbook

    • 1st Edition
    • August 18, 1997
    • Ken England
    • English
    The SQL Server 6.5 Performance Optimization and Tuning Handbook takes a detailed look at the factors that influence database performance, beginning with good physical design. The internal storage structures are covered next, because an understanding of these is essential to performance tuning. The critical subject of indexes is then discussed, followed by the query optimizer, which is perhaps the most crucial SQL Server performance topic. Making mistakes in these areas can mean the difference between a query taking seconds or literally hours. SQL Server is highly integrated with Windows NT and so it is crucial that it and Windows NT are both optimized to work together. The book covers the extent of this integration, how to detect CPU, memory and disk bottlenecks and how to overcome them. In a multi-user system, the biggest performance headache is probably locking and this subject is discussed in detail with many example scenarios. Once an efficient physical design has been obtained it is necessary to monitor performance, and a chapter is devoted to the performance monitoring tools available with SQL Server. Finally, a performance, tuning and optimization checklist is provided as an aid for the database administrator.