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Books in Computer science

The Computing collection presents a range of foundational and applied content across computer and data science, including fields such as Artificial Intelligence; Computational Modelling; Computer Networks, Computer Organization & Architecture, Computer Vision & Pattern Recognition, Data Management; Embedded Systems & Computer Engineering; HCI/User Interface Design; Information Security; Machine Learning; Network Security; Software Engineering.

  • Oracle9iR2 Data Warehousing

    • 1st Edition
    • Lilian Hobbs + 2 more
    • English
    Oracle9iR2 Data Warehousing is a guide to using the Data Warehouse features in the latest versions of Oracle -- Oracle 9i Release 1 and Release 2. Written by people on the Oracle development team that designed and implemented the code, this updated and expanded edition provides an insider's view of how theOracle 9i Release 2 software is best used for your application. It provides a detailed look at a wide range of topics including:· New techniques to facilitate the ETL process to transform data and load the warehouse· How to use the Oracle OLAP and Data Mining options · An entire chapter devoted to using materialized views to radically improve warehouse performance. This book will show you how to use the Oracle database with tools such as Oracle Discoverer to query the warehouse, generate reports that can be deployed over the web, and gain better insight into your business. This how-to guide provides step-by-step instructions including screen captures to make it easier to design, build, and optimize performance of the data warehouse or data mart. It is a 'must have' reference for database developers, administrators, and IT professionals who want to get to work now with all of the newest features in Oracle 9i Release 2.
  • The Global Forest Products Model

    Structure, Estimation, and Applications
    • 1st Edition
    • Joseph Buongiorno + 4 more
    • English
    The Global Forest Products Model (GFPM) book provides a complete introduction to this widely applied computer model. The GFPM is a dynamic economic equilibrium model that is used to predict production, consumption, trade, and prices of 14 major forest products in 180 interacting countries. The book thoroughly documents the methods, data, and computer software of the model, and demonstrates the model's usefulness in addressing international economic and environmental issues. The Global Forest Products Model is written by an international multi-disciplinary team and is ideal for graduate students and professionals in forestry, natural resource economics, and related fields. It explains trends in world forest industries in the simplest terms by explaining the economic theory underlying the model. It describes six applications of the GFPM, three of which were commissioned by the Food Agriculture of the United Nations, the USDA Forest Service, and New Zealand Research. The authors show how to apply the model to real issues such as the effects of the Asian economic crisis on the forest sector, the effects of eliminating tariffs on international trade and production, and the international effects of national environmental policies. They provide complete explanations on how to use the GFPM software, prepare the data, make the forecasts, and summarize the results with tables and graphs.
  • Art and Complexity

    • 1st Edition
    • J. Casti + 1 more
    • English
    This title is the result of a one-week workshop sponsored by the Swedish research agency, FRN, on the interface between complexity and art. Among others, it includes discussions on whether "good" art is "complex" art, how artists see the term "complex", and what poets try to convey in word about complex behavior in nature.
  • MCSE Designing a Windows Server 2003 Active Directory and Network Infrastructure(Exam 70-297)

    Study Guide & DVD Training System
    • 1st Edition
    • Syngress
    • English
    MCSE Designing a Microsoft Windows Server 2003 Active Directory and Network Infrastructure (Exam 70-297) Study Guide and DVD Training System is a one-of-a-kind integration of text, DVD-quality instructor led training, and Web-based exam simulation and remediation. This system gives readers 100% coverage of the official Microsoft exam objectives plus test preparation software for the edge needed to pass the exam on your first try.
  • Understanding WMI Scripting

    Exploiting Microsoft's Windows Management Instrumentation in Mission-Critical Computing Infrastructures
    • 1st Edition
    • Alain Lissoir
    • English
    Understanding WMI Scripting explains to Windows and Exchange Administrators how they can use the Windows Management Instrumentation (WMI) scriptable technology available in these products to ease their day-to-day management tasks. Under Windows.NET and Exchange 2000 (SP2), Microsoft is making solid enhancements in WMI. This will dramatically extend the scripting and manageability capabilities of Windows and Exchange. Illustrated with more than three hundred samples, the book links practical problems encountered by administrators to applicable scriptable solutions. Lissoir focuses not on MI programming aspects for developers but on how administrators can use what is available in Windows and Exchange for their admin work. WMI is a very important topic under Windows.NET and Exchange 2000 (SP2), so this book provides real added value to Windows/Exchange administrators. Although Exchange relies on Windows, no other book combines coverage of Windows and Exchange.
  • Microsoft .NET

    Jumpstart for Systems Administrators and Developers
    • 1st Edition
    • Nigel Stanley
    • English
    Microsoft .NET is born out of a personal search for the Holy Grail of .NET for IT professionals. Unlike competing texts, it focuses on actual implementation and management issues critical to the success of an enterprise. Through Nigel Stanley's active consulting practice, he has gathered essential information for integrating the far-ranging components which .NET touches without hype or superfluous programming details.Microsoft .NET revolutionizes the development, deployment and support of business applications. It introduces new technologies and concepts which have to be understood by today's IT professionals if they are to continue to be successful.
  • Lego Software Power Tools With LDraw MLCad and LPub

    • 1st Edition
    • Syngress
    • English
    Create Virtual 3D LEGO Models Using LEGO Software Power ToolsLEGO Master Builders have created a powerful set of tools that are distributed as freeware to the LEGO community to assist LEGO fans in their building adventures. Until now, these tools have been difficult to find, and even more difficult to configure to work with one another. Here, in one book, readers will find steps for installing and using all of the most popular LEGO freeware applications. Also, all of the applications are consolidated into one simple-to-install program that allows readers to be up and running in minutes
  • Programming Cameras and Pan-Tilts

    with DirectX and Java
    • 1st Edition
    • Larry Wolff + 3 more
    • English
    The rapid rise of PC-based cameras has lead to the enormous growth of software applications that use real-time video programming. These applications include video conferencing, computer games, scientific research, automated security and surveillance, industrial inspection, and Web cameras. Previously, developers had to search through manufacturer manuals or research papers in computer vision or image processing to learn how to program devices for these applications.Program... Cameras and Pan-Tilts with DirectX and Java is the first book to offer practical tools and techniques for those struggling to gain an in-depth understanding of programming computer vision applications with live camera streams and pan-tilt devices. It shows how to build DirectShow filters from scratch and introduces computer vision concepts as needed to understand the code. Special emphasis is devoted to DirectShow programming and popular computer vision applications such as segmentation and tracking.
  • Real-Time Shader Programming

    • 1st Edition
    • Ron Fosner
    • English
    Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
  • Design Methods for Reactive Systems

    Yourdon, Statemate, and the UML
    • 1st Edition
    • R. J. Wieringa + 1 more
    • English
    Design Methods for Reactive Systems describes methods and techniques for the design of software systems—particularly reactive software systems that engage in stimulus-response behavior. Such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alone—such as complex information processing, non-trivial behavior, and communication between different components—aspects traditionally treated separately by classic software design methodologies. But, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development.Design Methods for Reactive Systems helps the software designer meet today's increasingly complex challenges by bringing together specification techniques and guidelines proven useful in the design of a wide range of software systems, allowing the designer to evaluate and adapt different techniques for different projects. Written in an exceptionally clear and insightful style, Design Methods for Reactive Systems is a book that students, engineers, teachers, and researchers will undoubtedly find of great value.