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Books in Computer science

The Computing collection presents a range of foundational and applied content across computer and data science, including fields such as Artificial Intelligence; Computational Modelling; Computer Networks, Computer Organization & Architecture, Computer Vision & Pattern Recognition, Data Management; Embedded Systems & Computer Engineering; HCI/User Interface Design; Information Security; Machine Learning; Network Security; Software Engineering.

  • Semantic Web for the Working Ontologist

    Effective Modeling in RDFS and OWL
    • 2nd Edition
    • Dean Allemang + 1 more
    • English
    Semantic Web for the Working Ontologist: Effective Modeling in RDFS and OWL, Second Edition, discusses the capabilities of Semantic Web modeling languages, such as RDFS (Resource Description Framework Schema) and OWL (Web Ontology Language). Organized into 16 chapters, the book provides examples to illustrate the use of Semantic Web technologies in solving common modeling problems. It uses the life and works of William Shakespeare to demonstrate some of the most basic capabilities of the Semantic Web. The book first provides an overview of the Semantic Web and aspects of the Web. It then discusses semantic modeling and how it can support the development from chaotic information gathering to one characterized by information sharing, cooperation, and collaboration. It also explains the use of RDF to implement the Semantic Web by allowing information to be distributed over the Web, along with the use of SPARQL to access RDF data. Moreover, the reader is introduced to components that make up a Semantic Web deployment and how they fit together, the concept of inferencing in the Semantic Web, and how RDFS differs from other schema languages. Finally, the book considers the use of SKOS (Simple Knowledge Organization System) to manage vocabularies by taking advantage of the inferencing structure of RDFS-Plus. This book is intended for the working ontologist who is trying to create a domain model on the Semantic Web.
  • Do You Web 2.0?

    Public Libraries and Social Networking
    • 1st Edition
    • Linda Berube
    • English
    Web 2.0 technology is a hot topic at the moment, and public librarians in particular are beginning to feel the pressure to apply these tools. Indeed, Web 2.0 has the potential to transform library services, but only if the policy and strategy for those services are ready to be transformed. The author not only reviews these tools and provides practical advice and case studies on how they can be applied in the public library setting, but also recommends the policies and business cases that begin to create a new strategy for public libraries.
  • User Experience Management

    Essential Skills for Leading Effective UX Teams
    • 1st Edition
    • Arnie Lund
    • English
    User Experience Management: Essential Skills for Leading Effective UX Teams deals with specific issues associated with managing diverse user experience (UX) skills, often in corporations with a largely engineering culture. Part memoir and part handbook, it explains what it means to lead a UX team and examines the management issues of hiring, inheriting, terminating, layoffs, interviewing and candidacy, and downsizing. The book offers guidance on building and creating a UX team, as well as equipping and focusing the team. It also considers ways of nurturing the team, from coaching and performance reviews to conflict management and creating work-life balance. Furthermore, it discusses the essential skills needed in leading an effective team and developing a communication plan. This book will be valuable to new managers and leaders, more experienced managers, and anyone who is leading or managing UX groups or who is interested in assuming a leadership role in the future.
  • Digital Evidence and Computer Crime

    Forensic Science, Computers, and the Internet
    • 3rd Edition
    • Eoghan Casey
    • English
    Digital Evidence and Computer Crime, Third Edition, provides the knowledge necessary to uncover and use digital evidence effectively in any kind of investigation. It offers a thorough explanation of how computer networks function, how they can be involved in crimes, and how they can be used as a source of evidence. In particular, it addresses the abuse of computer networks as well as privacy and security issues on computer networks. This updated edition is organized into five parts. Part 1 is about digital forensics and covers topics ranging from the use of digital evidence in the courtroom to cybercrime law. Part 2 explores topics such as how digital investigations are conducted, handling a digital crime scene, and investigative reconstruction with digital evidence. Part 3 deals with apprehending offenders, whereas Part 4 focuses on the use of computers in digital investigation. The book concludes with Part 5, which includes the application of forensic science to networks. New to this edition are updated information on dedicated to networked Windows, Unix, and Macintosh computers, as well as Personal Digital Assistants; coverage of developments in related technology and tools; updated language for search warrant and coverage of legal developments in the US impacting computer forensics; and discussion of legislation from other countries to provide international scope. There are detailed case examples that demonstrate key concepts and give students a practical/applied understanding of the topics, along with ancillary materials that include an Instructor's Manual and PowerPoint slides. This book will prove valuable to computer forensic students and professionals, lawyers, law enforcement, and government agencies (IRS, FBI, CIA, CCIPS, etc.).
  • Brave NUI World

    Designing Natural User Interfaces for Touch and Gesture
    • 1st Edition
    • Daniel Wigdor + 1 more
    • English
    Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture.
  • Advances in Computers

    • 1st Edition
    • Volume 82
    • Marvin Zelkowitz
    • English
    This series, since its first volume in 1960 and now the oldest series still being published, covers new developments in computer technology. Each volume contains 5 to 7 chapters, and 3 volumes are produced annually. Most chapters present an overview of a current subfield within computer science, including many citations and often new developments in the field by the authors of the individual chapters. Topics include hardware, software, web technology, communications, theoretic underpinnings of computing and novel applications of computers. The book series is a valuable addition to university courses that emphasize the topics under discussion in that particular volume, as well as belonging on the bookshelf of industrial practitioners who need to implement many of the technologies that are described.
  • Data Architecture

    From Zen to Reality
    • 1st Edition
    • Charles Tupper
    • English
    Data Architecture: From Zen to Reality explains the principles underlying data architecture, how data evolves with organizations, and the challenges organizations face in structuring and managing their data. Using a holistic approach to the field of data architecture, the book describes proven methods and technologies to solve the complex issues dealing with data. It covers the various applied areas of data, including data modelling and data model management, data quality, data governance, enterprise information management, database design, data warehousing, and warehouse design. This text is a core resource for anyone customizing or aligning data management systems, taking the Zen-like idea of data architecture to an attainable reality. The book presents fundamental concepts of enterprise architecture with definitions and real-world applications and scenarios. It teaches data managers and planners about the challenges of building a data architecture roadmap, structuring the right team, and building a long term set of solutions. It includes the detail needed to illustrate how the fundamental principles are used in current business practice. The book is divided into five sections, one of which addresses the software-application development process, defining tools, techniques, and methods that ensure repeatable results. Data Architecture is intended for people in business management involved with corporate data issues and information technology decisions, ranging from data architects to IT consultants, IT auditors, and data administrators. It is also an ideal reference tool for those in a higher-level education process involved in data or information technology management.
  • Pervasive Information Architecture

    Designing Cross-Channel User Experiences
    • 1st Edition
    • Andrea Resmini + 1 more
    • English
    Pervasive Information Architecture explains the ‘why’ and ‘how’ of pervasive information architecture (IA) through detailed examples and real-world stories. It offers insights about trade-offs that can be made and techniques for even the most unique design challenges. The book will help readers master agile information structures while meeting their unique needs on such devices as smart phones, GPS systems, and tablets. The book provides examples showing how to: model and shape information to adapt itself to users’ needs, goals, and seeking strategies; reduce disorientation and increase legibility and way-finding in digital and physical spaces; and alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods. It also describes relevant connections between pieces of information, services and goods to help users achieve their goals. This book will be of value to practitioners, researchers, academics, andstudents in user experience design, usability, information architecture, interaction design, HCI, web interaction/interfac... designer, mobile application design/development, and information design. Architects and industrial designers moving into the digital realm will also find this book helpful.
  • The Internet and Mobile Technology

    • 1st Edition
    • Volume 81
    • Marvin Zelkowitz
    • English
    This series, since its first volume in 1960 and now the oldest series still being published, covers new developments in computer technology. Each volume contains from 5 to 7 chapters and 3 volumes are produced annually. Most chapters present an overview of a current subfield within computer science, include many citations, and often new developments in the field by the authors of the individual chapters. Topics include hardware, software, web technology, communications, theoretical underpinnings of computing, and novel applications of computers. The book series is a valuable addition to university courses that emphasize the topics under discussion in that particular volume as well as belonging on the bookshelf of industrial practitioners who need to implement many of the technologies that are described.
  • Network Simulation Experiments Manual

    • 3rd Edition
    • Emad Aboelela
    • English
    Network Simulation Experiments Manual, Third Edition, is a practical tool containing detailed, simulation-based experiments to help students and professionals learn about key concepts in computer networking. It allows the networking professional to visualize how computer networks work with the aid of a software tool called OPNET to simulate network function. OPNET provides a virtual environment for modeling, analyzing, and predicting the performance of IT infrastructures, including applications, servers, and networking technologies. It can be downloaded free of charge and is easy to install.The book’s simulation approach provides a virtual environment for a wide range of desirable features, such as modeling a network based on specified criteria and analyzing its performance under different scenarios. The experiments include the basics of using OPNET IT Guru Academic Edition; operation of the Ethernet network; partitioning of a physical network into separate logical networks using virtual local area networks (VLANs); and the basics of network design. Also covered are congestion control algorithms implemented by the Transmission Control Protocol (TCP); the effects of various queuing disciplines on packet delivery and delay for different services; and the role of firewalls and virtual private networks (VPNs) in providing security to shared public networks. Each experiment in this updated edition is accompanied by review questions, a lab report, and exercises.Networking designers and professionals as well as graduate students will find this manual extremely helpful.