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Books in Computer science

The Computing collection presents a range of foundational and applied content across computer and data science, including fields such as Artificial Intelligence; Computational Modelling; Computer Networks, Computer Organization & Architecture, Computer Vision & Pattern Recognition, Data Management; Embedded Systems & Computer Engineering; HCI/User Interface Design; Information Security; Machine Learning; Network Security; Software Engineering.

  • Jim Blinn's Corner: Dixty Pixels

    • 1st Edition
    • May 1, 1998
    • Jim Blinn
    • English
    "All problems in computer graphics can be solved with a matrix inversion."—Jim BlinnJim Blinn is Back!Dirty Pixels is Jim's second compendium of articles selected from his award-winning column, "Jim Blinn's Corner," in IEEE Computer Graphics and Applications. Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.Writ... in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. Dirty Pixels is an invaluable resource for anyone in the computer graphics field.Teapots and MoreJim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling.
  • Wide Area Network Design

    Concepts and Tools for Optimization
    • 1st Edition
    • May 1, 1998
    • Robert Cahn
    • English
    As the cost of building and upgrading complex, large-scale networks skyrockets, carefully crafted network designs become critical- a savings of as little as 5% in your network can amount to tens of thousands of dollars per month. Wide Area Network Design: Concepts and Tools for Optimization provides the information you need to tackle the challenges of designing a network that meets your performance goals within the cost constraints of your organization. If you are considering public service alternatives such as frame relay, designing your own network with the tools provided in this book will empower you to estimate cost savings and evaluate bids from competing carriers. Intended for network designers, planners, and architects, this book enables you to estimate traffic flows and requirements in your network and explains how to use various algorithms to design a network which must meets these requirements.
  • Spoken Dialogue With Computers

    • 1st Edition
    • April 6, 1998
    • Renato De Mori
    • English
    A comprehensive reference on the exciting growth area of spoken dialogs with computers, this text describes the components of a computer-based spoken dialog system, and will prove invaluable to researchers in industry and academia working on speech communication systems and for applications developers. This state-of-the-art book reviews the complete chain from microphone to speech synthesis. It provides methods, models, and algorithms for building a working system. Renato De Mori is coauthor of each chapter ensuring coherence and homogeneity throughout the text.Spoken Dialogs with Computers covers in detail: transducers and microphone arrays, speech analysis and transformation, acoustic modeling and model training, language modeling, and knowledge integration for automatic speech recognition (ASR). The book also presents generation of word hypotheses, speaker adaptation, robustness and telephone application, use of syntactic and semantic knowledge, speech interpretation and dialog strategies, speech generation, and software system architectures for practical implementation.
  • Foundations of Genetic Algorithms 1997 (FOGA 4)

    • 1st Edition
    • April 2, 1998
    • Richard Belew + 1 more
    • English
  • Artificial Intelligence

    A New Synthesis
    • 1st Edition
    • April 1, 1998
    • Nils J. Nilsson
    • English
    Intelligent agents are employed as the central characters in this new introductory text. Beginning with elementary reactive agents, Nilsson gradually increases their cognitive horsepower to illustrate the most important and lasting ideas in AI. Neural networks, genetic programming, computer vision, heuristic search, knowledge representation and reasoning, Bayes networks, planning, and language understanding are each revealed through the growing capabilities of these agents. The book provides a refreshing and motivating new synthesis of the field by one of AI's master expositors and leading researchers. Artificial Intelligence: A New Synthesis takes the reader on a complete tour of this intriguing new world of AI.
  • Readings in Intelligent User Interfaces

    • 1st Edition
    • April 1, 1998
    • Mark Maybury + 1 more
    • English
    This book represents a collection of the classic and contemporary readings in the field of Intelligent User Interfaces. An invaluable resource for students, professors, research scientists and engineers, it includes both fundamental research and applied innovations in the key areas of IUI including input analysis, output generation, user and discourse adapted interaction, agent-based interaction, model-based interface design, and evaluation. Editors Maybury and Wahlster, two prominent researchers in the field of Intelligent User Interfaces, offer an introduction to the field along with commentary on each topic. In order to provide a uniquely synergistic view they chose a five person interdisciplinary review board to act as a sounding board for the organization of the book that included paper selection and reviewing commentary for the editors. Each paper concludes with a reflection by the original author on what worked, what did not, and where opportunities remain, as well as commentary on subsequent research and advances since the publication of their work, including important developments and key follow-up publications by the author and others.Editorial Review Board:Dr. Oliviero Stock, Instituto per la Ricerca Scientifica e Tecnologica (IRST), Trento, ItalyDr. Eduard Hovy, Information Science Institute (ISI), University of Southern CaliforniaDr. Johanna D. Moore, University of PittsburghDr. Steven F. Roth, Robotics Institute, Carnegie Mellon UniversityDr. Sharon Oviatt, Oregon Graduate Institute of Science and Technology
  • Alpha Architecture Reference Manual

    • 3rd Edition
    • April 1, 1998
    • Alpha Architecture Committee
    • English
    Alpha Architecture Reference Manual, Third Edition is the authoritative reference on the definition of Alpha architecture. Revised by the Alpha Architecture Committee, this book contains a complete description of the common architecture required of all implementations and describes the interfaces to support the Windows NT, Digital UNIX, and OpenVMS operating systems.The third edition reflects the latest implementations of the architecture, including the 21164A, 21164PC, and 21264. Some of the extensions to the architecture and the enhancement to the technical content include: new byte and word load, store and sign-extend operations; new multimedia instructions; new population enumeration and floating-point square root instructions; new instructions to improve data cache efficiency and updated Windows NT section.The Alpha chip is the fastest chip on the marketplace today. It runs Windows NT, UNIX and OpenVMS operating systems. New base-level server configurations provide four times the memory of current systems.
  • Fundamentals of the Theory of Computation: Principles and Practice

    Principles and Practice
    • 1st Edition
    • April 1, 1998
    • Raymond Greenlaw + 1 more
    • English
    This innovative textbook presents the key foundational concepts for a one-semester undergraduate course in the theory of computation. It offers the most accessible and motivational course material available for undergraduate computer theory classes. Directed at undergraduates who may have difficulty understanding the relevance of the course to their future careers, the text helps make them more comfortable with the techniques required for the deeper study of computer science. The text motivates students by clarifying complex theory with many examples, exercises and detailed proofs.
  • Designus Maximus Unleashed!

    • 1st Edition
    • March 26, 1998
    • Clive Maxfield
    • English
    Designus Maximus Unleashed! is more than a collection of article reprints; in this book, the original (unedited) text is revisited, along with new insights and previously unpublished material, all presented in the author's distinctive personal style. The accompanying CD-ROM includes a fully-functioning virtual computer, as well as BOOL Logic Synthesis, MMLogic Multimedia Logic Design System, and Analog Magic.Clive Maxfield, a popular columnist, has collected his articles in a new order, grouped by topic, and expanded from the limits of magazine space. These articles have been published in magazines such as EDN, Electronic Design, and Electronic Design & Technology. In addition, he includes new material such as the history of computing, logic design tools, and the virtual computer. Two chapters of personal perspective begin and end the text.Clive 'Max' Maxfield received his B.SC. in Control Engineering from Sheffield Polytechnic (now Sheffield Hallam University), England, and began his career as a mainframe CPU designer. He is currently a Member of the Technical Staff at Intergraph Computer Systems, Huntsville AL. In his spare time, Max is a contributing editor to EDN magazine and a member of the advisory board to the Computer History Association of California. In addition to numerous technical articles and papers, Max is also the author of Bebop to the Boolean Boogie and the co-author of Bebop BYTES Back (An Unconventional Guide to Computers).
  • Developing User Interfaces

    • 1st Edition
    • February 24, 1998
    • Dan R. Olsen
    • English
    In the early days of computing, technicians in white coats controlled refrigerator-sized computers housed in sealed rooms, far from ordinary users. Today, computers are inexpensive commodities, like television sets,and ordinary people control and interact with them. This new paradigm has led to a burgeoning demand for graphics-intensive and highly interactive interfaces. Developing User Interfaces is targeted at the programmer who will actually implement, rather than design, the user interface. Most user interface books focus on psychology and usability, not programming techniques. This book recognizes the need for programmers to collaborate with usability experts and psychologists, so topics such as the principles of visualization, human perception, and usability evaluation are touched upon. Yet the primary focus remains on those tools and techniques required for programming the complex user interface. * Focuses on advanced programming topics* event handling* interaction with geometric objects* widget tool kits* input syntax* Useful to programmers using any language—no particular windowing system or tool kit is presumed, examples are drawn from a variety of commercial systems, and code examples are presented in pseudo code* The basic concepts of traditional computer graphics such as drawing and three-dimensional modeling are covered for readers without a computer graphics background.