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Books in Computer science

The Computing collection presents a range of foundational and applied content across computer and data science, including fields such as Artificial Intelligence; Computational Modelling; Computer Networks, Computer Organization & Architecture, Computer Vision & Pattern Recognition, Data Management; Embedded Systems & Computer Engineering; HCI/User Interface Design; Information Security; Machine Learning; Network Security; Software Engineering.

  • Windows 98 Clear & Simple

    • 1st Edition
    • September 3, 1998
    • P K MCBRIDE
    • English
    Using a tutorial approach with easy-to-do tasks, Windows 98 Clear & Simple gets you started on Windows 98. As reviewers have found, this book has a concise and well laid out format that is clear, jargon free, and well-targeted. Ideal for a first-time user, this book contains concise material with excellent illustrations that make it simple to perform a task. Whether you're a manager or office employee who needs to get the job done quickly and efficiently, or someone working from scratch who needs a self-teaching approach that gives results fast, Windows 98 Clear & Simple will allow you to quickly master the essentials.Using a tutorial approach with easy-to-do tasks, Windows 98 Clear & Simple gets you started on Windows 98. As reviewers have found, this book has a concise and well laid out format that is clear, jargon free, and well-targeted. Ideal for a first-time user, this book contains concise material with excellent illustrations that make it simple to perform a task. Whether you're a manager or office employee who needs to get the job done quickly and efficiently, or someone working from scratch who needs a self-teaching approach that gives results fast, Windows 98 Clear & Simple will allow you to quickly master the essentials.For people learning to use Windows, this user-friendly guide will get you up and running quickly, and provide a good foundation to build on as you gain new skills. The author assumes that you're NOT a dummy, and gives you the information you need to get fast results from your Windows 98 operating system.
  • The Grid

    Blueprint for a New Computing Infrastructure
    • 1st Edition
    • August 27, 1998
    • Ian Foster + 1 more
    • English
    The grid promises to fundamentally change the way we think about and use computing. This infrastructure will connect multiple regional and national computational grids, creating a universal source of pervasive and dependable computing power that supports dramatically new classes of applications. The Grid provides a clear vision of what computational grids are, why we need them, who will use them, and how they will be programmed.
  • The OpenVMS User's Guide

    • 2nd Edition
    • August 20, 1998
    • Patrick Holmay
    • English
    Completely updated and revised, The OpenVMS User's Guide continues to be the prime resource for new and non-technical users on how to use OpenVMS and customize it to their working environment. For more proficient users, the book serves as a quick look-up reference. The book begins with an introduction to the OpenVMS operating system and its built-in functions, and then provides a thorough explanation of OpenVMS files and directories, use of DCL, and how to edit files using EVE and EDT. It also discusses how to create command procedures and the Mail and Phone utilities. New to this edition are additional insights into application development and sending e-mail to remote notes via the Internet, remote logins and file transfers. Each chapter is liberally sprinkled with learning aids including summaries and tables of commands, exercises, and review quizzes.
  • Texturing and Modeling

    A Procedural Approach
    • 2nd Edition
    • August 19, 1998
    • David S. Ebert
    • English
    Procedural rendering, modeling, shading and texturing are of growing importance in computer graphics and animation, and, to date, there is no other comprehensive book covering these topics. This book contains a toolbox of procedures upon which programmers can build a library of procedural textures and objects. It also includes extensive explanations of how these functions work, and how to design new functions. The revision includes updates to the core original text and an additional six chapters. These new chapters introduce and present to the graphics community the state of the art concerning the procedural approach. New chapters include: Cellular Texture Generation, volumetric Cloud Modeling with Implicit Functions, Interacting with Virtual Actors Rendering with Adaptive Level of Detail.
  • DCOM Explained

    • 1st Edition
    • August 17, 1998
    • ROSEMARY ROCK-EVANS
    • English
    DCOM Explained describes what services DCOM provides, both development and runtime. Thus the aim of the book is not to teach how to program using DCOM, but to explain what DCOM does so readers will become better able to use it more effectively, understand the options available when using DCOM, and understand the types of applications that can be built by using DCOM. This book describes: what each of the services mean, including load balancing, security, guaranteed delivery, deferred delivery, broadcasting and multi-casting, and session handling what the service aims to do, such as saving time and effort or providing a secure, resilient, reliable, high performance network how the service could be provided, and what other solutions exist for achieving the same end how Microsoft has tackled the problem
  • Relational Database Design Clearly Explained

    • 1st Edition
    • August 13, 1998
    • Jan L. Harrington
    • English
    The majority of database systems being installed today are based on the relational database model. Unfortunately, relational database design is one of the most misunderstood aspects of computing. Part of the problem comes from popular literature that describes a relational database as anything that has "relationships between files." And those who do understand that a relational database is really nothing more than a collection of two-dimensional tables are caught between good design and the performance of the database. They are often unaware of the side-effects of many of their poor design decisions.
  • BeOS

    Porting UNIX Applications
    • 1st Edition
    • August 10, 1998
    • Martin C. Brown
    • English
    The BeOS is the exciting new operating system designed natively for the Internet and digital media. Programmers are drawn to the BeOS by its many state-of-the-art features, including pervasive multithreading, a symmetric multiprocessing architecture, and an integrated multithreaded graphics system. The Be engineering team also built in many UNIX-like capabilities as part of a POSIX toolkit. Best of all, the BeOS runs on a variety of Intel architectures and PowerPC platforms and uses off-the-shelf hardware.This book explores the BeOS from a POSIX programmer's point of view, providing a comprehensive and practical guide to porting UNIX and other POSIX-based software to the BeOS. BeOS: Porting UNIX Applications will help you move your favorite UNIX software to an environment designed from the ground up for high-performance applications.
  • Chaos and Fractals

    A Computer Graphical Journey
    • 1st Edition
    • August 3, 1998
    • C.A. Pickover
    • English
    These days computer-generated fractal patterns are everywhere, from squiggly designs on computer art posters to illustrations in the most serious of physics journals. Interest continues to grow among scientists and, rather surprisingly, artists and designers. This book provides visual demonstrations of complicated and beautiful structures that can arise in systems, based on simple rules. It also presents papers on seemingly paradoxical combinations of randomness and structure in systems of mathematical, physical, biological, electrical, chemical, and artistic interest. Topics include: iteration, cellular automata, bifurcation maps, fractals, dynamical systems, patterns of nature created through simple rules, and aesthetic graphics drawn from the universe of mathematics and art.Chaos and Fractals is divided into six parts: Geometry and Nature; Attractors; Cellular Automata, Gaskets, and Koch Curves; Mandelbrot, Julia and Other Complex Maps; Iterated Function Systems; and Computer Art.Additionally, information on the latest practical applications of fractals and on the use of fractals in commercial products such as the antennas and reaction vessels is presented. In short, fractals are increasingly finding application in practical products where computer graphics and simulations are integral to the design process. Each of the six sections has an introduction by the editor including the latest research, references, and updates in the field. This book is enhanced with numerous color illustrations, a comprehensive index, and the many computer program examples encourage reader involvement.
  • Parallel Computer Architecture

    A Hardware/Software Approach
    • 1st Edition
    • August 1, 1998
    • David Culler + 2 more
    • English
    The most exciting development in parallel computer architecture is the convergence of traditionally disparate approaches on a common machine structure. This book explains the forces behind this convergence of shared-memory, message-passing, data parallel, and data-driven computing architectures. It then examines the design issues that are critical to all parallel architecture across the full range of modern design, covering data access, communication performance, coordination of cooperative work, and correct implementation of useful semantics. It not only describes the hardware and software techniques for addressing each of these issues but also explores how these techniques interact in the same system. Examining architecture from an application-driven perspective, it provides comprehensive discussions of parallel programming for high performance and of workload-driven evaluation, based on understanding hardware-software interactions.
  • RADIUS

    Image Understanding for Imagery Intelligence
    • 1st Edition
    • July 29, 1998
    • Oscar Firschein + 1 more
    • English
    Technical reports prepared for the DARPA Image Understanding Program