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Books in Computer science

The Computing collection presents a range of foundational and applied content across computer and data science, including fields such as Artificial Intelligence; Computational Modelling; Computer Networks, Computer Organization & Architecture, Computer Vision & Pattern Recognition, Data Management; Embedded Systems & Computer Engineering; HCI/User Interface Design; Information Security; Machine Learning; Network Security; Software Engineering.

  • Art and Complexity

    • 1st Edition
    • J. Casti + 1 more
    • English
    This title is the result of a one-week workshop sponsored by the Swedish research agency, FRN, on the interface between complexity and art. Among others, it includes discussions on whether "good" art is "complex" art, how artists see the term "complex", and what poets try to convey in word about complex behavior in nature.
  • Understanding WMI Scripting

    Exploiting Microsoft's Windows Management Instrumentation in Mission-Critical Computing Infrastructures
    • 1st Edition
    • Alain Lissoir
    • English
    Understanding WMI Scripting explains to Windows and Exchange Administrators how they can use the Windows Management Instrumentation (WMI) scriptable technology available in these products to ease their day-to-day management tasks. Under Windows.NET and Exchange 2000 (SP2), Microsoft is making solid enhancements in WMI. This will dramatically extend the scripting and manageability capabilities of Windows and Exchange. Illustrated with more than three hundred samples, the book links practical problems encountered by administrators to applicable scriptable solutions. Lissoir focuses not on MI programming aspects for developers but on how administrators can use what is available in Windows and Exchange for their admin work. WMI is a very important topic under Windows.NET and Exchange 2000 (SP2), so this book provides real added value to Windows/Exchange administrators. Although Exchange relies on Windows, no other book combines coverage of Windows and Exchange.
  • Microsoft .NET

    Jumpstart for Systems Administrators and Developers
    • 1st Edition
    • Nigel Stanley
    • English
    Microsoft .NET is born out of a personal search for the Holy Grail of .NET for IT professionals. Unlike competing texts, it focuses on actual implementation and management issues critical to the success of an enterprise. Through Nigel Stanley's active consulting practice, he has gathered essential information for integrating the far-ranging components which .NET touches without hype or superfluous programming details.Microsoft .NET revolutionizes the development, deployment and support of business applications. It introduces new technologies and concepts which have to be understood by today's IT professionals if they are to continue to be successful.
  • Lego Software Power Tools With LDraw MLCad and LPub

    • 1st Edition
    • Syngress
    • English
    Create Virtual 3D LEGO Models Using LEGO Software Power ToolsLEGO Master Builders have created a powerful set of tools that are distributed as freeware to the LEGO community to assist LEGO fans in their building adventures. Until now, these tools have been difficult to find, and even more difficult to configure to work with one another. Here, in one book, readers will find steps for installing and using all of the most popular LEGO freeware applications. Also, all of the applications are consolidated into one simple-to-install program that allows readers to be up and running in minutes
  • Real-Time Shader Programming

    • 1st Edition
    • Ron Fosner
    • English
    Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
  • Design Methods for Reactive Systems

    Yourdon, Statemate, and the UML
    • 1st Edition
    • R. J. Wieringa + 1 more
    • English
    Design Methods for Reactive Systems describes methods and techniques for the design of software systems—particularly reactive software systems that engage in stimulus-response behavior. Such systems, which include information systems, workflow management systems, systems for e-commerce, production control systems, and embedded software, increasingly embody design aspects previously considered alone—such as complex information processing, non-trivial behavior, and communication between different components—aspects traditionally treated separately by classic software design methodologies. But, as this book illustrates, the software designer is better served by the ability to intelligently pick and choose from among a variety of techniques according to the particular demands and properties of the system under development.Design Methods for Reactive Systems helps the software designer meet today's increasingly complex challenges by bringing together specification techniques and guidelines proven useful in the design of a wide range of software systems, allowing the designer to evaluate and adapt different techniques for different projects. Written in an exceptionally clear and insightful style, Design Methods for Reactive Systems is a book that students, engineers, teachers, and researchers will undoubtedly find of great value.
  • Data Quality

    The Accuracy Dimension
    • 1st Edition
    • Jack E. Olson
    • English
    Data Quality: The Accuracy Dimension is about assessing the quality of corporate data and improving its accuracy using the data profiling method. Corporate data is increasingly important as companies continue to find new ways to use it. Likewise, improving the accuracy of data in information systems is fast becoming a major goal as companies realize how much it affects their bottom line. Data profiling is a new technology that supports and enhances the accuracy of databases throughout major IT shops. Jack Olson explains data profiling and shows how it fits into the larger picture of data quality.
  • Java

    Practical Guide for Programmers
    • 1st Edition
    • Michael Sikora
    • English
    If you're an experienced programmer, you already have a rock-solid foundation for learning Java. All you need is a resource that takes your experience into account and explains Java's key principles and techniques in an intelligent, efficient way. Java: Practical Guide for Programmers is precisely that resource. Here, you won't have to wade through hundreds of pages of overly simplistic material to learn the basics of Java programming. Instead, you get highly focused instruction in the core elements of Java 1.4, accompanied by carefully chosen examples and line-by-line analyses that are right to the point. You'll be astonished at how soon you can begin productive coding in Java, and how quickly your skills will progress.
  • Applying Knowledge Management

    Techniques for Building Corporate Memories
    • 1st Edition
    • Ian Watson
    • English
    The wholesale capture and distribution of knowledge over the last thirty years has created an unprecedented need for organizations to manage their knowledge assets. Knowledge Management (KM) addresses this need by helping an organization to leverage its information resources and knowledge assets by "remembering" and applying its experience. KM involves the acquisition, storage, retrieval, application, generation, and review of the knowledge assets of an organization in a controlled way. Today, organizations are applying KM throughout their systems, from information management to marketing to human resources. Applying Knowledge Management: Techniques for Building Corporate Memories examines why case-based reasoning (CBR) is so well suited for KM. CBR can be used to adapt solutions originally designed to solve problems in the past, to address new problems faced by the organization. This book clearly demonstrates how CBR can be successfully applied to KM problems by presenting several in-depth case-studies. Ian Watson, a well-known researcher in case-based reasoning and author of the introductory book, Applying CBR: Techniques for Enterprise Systems has written this book specifically for IT managers and knowledge management system developers.
  • Complete Maya Programming

    An Extensive Guide to MEL and C++ API
    • 1st Edition
    • David Gould
    • English
    Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition to its built-in tools. Finally, here is a practical, step-by-step guide that shows how to use Maya to its fullest potential, beginning with the basics. Readers of Complete Maya Programming will first gain a thorough understanding of Maya's inner workings, and then learn how to customize and extend Maya with scripts and plugins that take control and productivity to new levels.Users new to programming can apply Maya's easy scripting language MEL (Maya Embedded Language), while more advanced users can work with the C++ API (Application Progamming Interface). Both a fundamental tutorial for Maya beginners and a solid reference for experienced developers, Complete Maya Programming is every user's guide to Maya mastery.