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Books in Hardware and architecture

41-50 of 120 results in All results

Embedded Systems Architecture

  • 2nd Edition
  • December 14, 2012
  • Tammy Noergaard
  • English
  • Hardback
    9 7 8 - 0 - 1 2 - 3 8 2 1 9 6 - 6
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 2 1 9 7 - 3
Embedded Systems Architecture is a practical and technical guide to understanding the components that make up an embedded system’s architecture. This book is perfect for those starting out as technical professionals such as engineers, programmers and designers of embedded systems; and also for students of computer science, computer engineering and electrical engineering. It gives a much-needed ‘big picture’ for recently graduated engineers grappling with understanding the design of real-world systems for the first time, and provides professionals with a systems-level picture of the key elements that can go into an embedded design, providing a firm foundation on which to build their skills. Real-world approach to the fundamentals, as well as the design and architecture process, makes this book a popular reference for the daunted or the inexperienced: if in doubt, the answer is in here! Fully updated with new coverage of FPGAs, testing, middleware and the latest programming techniques in C, plus complete source code and sample code, reference designs and tools online make this the complete package Visit the companion web site at http://booksite.elsevier.com/9780123821966/ for source code, design examples, data sheets and more

Heterogeneous Computing with OpenCL

  • 2nd Edition
  • November 13, 2012
  • Benedict Gaster + 4 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 0 5 8 9 4 - 1
  • eBook
    9 7 8 - 0 - 1 2 - 4 0 5 5 2 0 - 9
Heterogeneous Computing with OpenCL, Second Edition teaches OpenCL and parallel programming for complex systems that may include a variety of device architectures: multi-core CPUs, GPUs, and fully-integrated Accelerated Processing Units (APUs) such as AMD Fusion technology. It is the first textbook that presents OpenCL programming appropriate for the classroom and is intended to support a parallel programming course. Students will come away from this text with hands-on experience and significant knowledge of the syntax and use of OpenCL to address a range of fundamental parallel algorithms. Designed to work on multiple platforms and with wide industry support, OpenCL will help you more effectively program for a heterogeneous future. Written by leaders in the parallel computing and OpenCL communities, Heterogeneous Computing with OpenCL explores memory spaces, optimization techniques, graphics interoperability, extensions, and debugging and profiling. It includes detailed examples throughout, plus additional online exercises and other supporting materials that can be downloaded at http://www.heterogeneouscompute.org/?page_id=7 This book will appeal to software engineers, programmers, hardware engineers, and students/advanced students.

Digital Design and Computer Architecture

  • 2nd Edition
  • July 24, 2012
  • David Harris + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 9 4 4 2 4 - 5
  • eBook
    9 7 8 - 0 - 1 2 - 3 9 7 8 1 6 - 5
Digital Design and Computer Architecture, Second Edition, takes a unique and modern approach to digital design, introducing the reader to the fundamentals of digital logic and then showing step by step how to build a MIPS microprocessor in both Verilog and VHDL. This new edition combines an engaging and humorous writing style with an updated and hands-on approach to digital design. It presents new content on I/O systems in the context of general purpose processors found in a PC as well as microcontrollers found almost everywhere. Beginning with digital logic gates and progressing to the design of combinational and sequential circuits, the book uses these fundamental building blocks as the basis for the design of an actual MIPS processor. It provides practical examples of how to interface with peripherals using RS232, SPI, motor control, interrupts, wireless, and analog-to-digital conversion. SystemVerilog and VHDL are integrated throughout the text in examples illustrating the methods and techniques for CAD-based circuit design. There are also additional exercises and new examples of parallel and advanced architectures, practical I/O applications, embedded systems, and heterogeneous computing, plus a new appendix on C programming to strengthen the connection between programming and processor architecture. This new edition will appeal to professional computer engineers and to students taking a course that combines digital logic and computer architecture.

PowerPC Microprocessor Common Hardware Reference Platform

  • 1st Edition
  • June 25, 2012
  • Apple Computer, Inc. + 2 more
  • English
  • eBook
    9 7 8 - 0 - 1 2 - 8 0 1 5 5 5 - 1
This book defines the architecture requirements and minimum system requirementsfor a computer system that is designed to become an open industry standard.These requirements provide a description of the devices, interfaces, and dataformats required to design and build a PowerPC-based computer. This standard isdesigned to provide software compatibility for several operating environments.Systems built to these requirements can use industry-standard componentscurrently found in IBM-compatible and Apple® Macintosh® personal computers. Thesesystems are expected to run various future versions of operating systemsincluding Apple Mac OS™, IBM AIX™ and PowerPC™ Editions of IBM OS/2 Warp Connect™,Microsoft Windows NT™ Workstation, Novell Netware™, and SunSoft Solaris™. This book is the primary source of information for anyone developing a hardwareplatform, an operating system, or hardware component to be part of thesestandard systems. It describes the hardware-to-operating-system interface thatis essential to anyone building hardware platforms and provides the minimumsystem configurations that platform designers must meet when building a standardplatform. Component manufacturers require this information to producecompatible chips and adapters to use on these platforms, and software developersrequire the information on mandatory functions and documented interfaces.The architecture is intended to support a range of PowerPC microprocessor-based system implementations including portable, desktop, and server classsystems, and allows multiple operating-system implementations across a widerange of environments and functions. This enables new hardware and softwareenhancements that are necessary for the development of improved userinterfaces, higher performance, and broader operating environments.

Modern Embedded Computing

  • 1st Edition
  • January 25, 2012
  • Peter Barry + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 9 1 4 9 0 - 3
  • eBook
    9 7 8 - 0 - 1 2 - 3 9 4 4 0 7 - 8
Modern Embedded Computing: Designing Connected, Pervasive, Media-Rich Systems provides a thorough understanding of the platform architecture of modern embedded computing systems that drive mobile devices. The book offers a comprehensive view of developing a framework for embedded systems-on-chips. Examples feature the Intel Atom processor, which is used in high-end mobile devices such as e-readers, Internet-enabled TVs, tablets, and net books. This is a unique book in terms of its approach – moving towards consumer. It teaches readers how to design embedded processors for systems that support gaming, in-vehicle infotainment, medical records retrieval, point-of-sale purchasing, networking, digital storage, and many more retail, consumer and industrial applications. Beginning with a discussion of embedded platform architecture and Intel Atom-specific architecture, modular chapters cover system boot-up, operating systems, power optimization, graphics and multi-media, connectivity, and platform tuning. Companion lab materials complement the chapters, offering hands-on embedded design experience. This text will appeal not only to professional embedded system designers but also to students in computer architecture, electrical engineering, and embedded system design.

CUDA Application Design and Development

  • 1st Edition
  • October 8, 2011
  • Rob Farber
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 8 8 4 2 6 - 8
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 8 4 3 2 - 9
As the computer industry retools to leverage massively parallel graphics processing units (GPUs), this book is designed to meet the needs of working software developers who need to understand GPU programming with CUDA and increase efficiency in their projects. CUDA Application Design and Development starts with an introduction to parallel computing concepts for readers with no previous parallel experience, and focuses on issues of immediate importance to working software developers: achieving high performance, maintaining competitiveness, analyzing CUDA benefits versus costs, and determining application lifespan. The book then details the thought behind CUDA and teaches how to create, analyze, and debug CUDA applications. Throughout, the focus is on software engineering issues: how to use CUDA in the context of existing application code, with existing compilers, languages, software tools, and industry-standard API libraries. Using an approach refined in a series of well-received articles at Dr Dobb's Journal, author Rob Farber takes the reader step-by-step from fundamentals to implementation, moving from language theory to practical coding.

Computer Architecture

  • 5th Edition
  • October 7, 2011
  • John L. Hennessy + 1 more
  • English
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 3 8 7 3 - 5
Computer Architecture: A Quantitative Approach, Fifth Edition, explores the ways that software and technology in the cloud are accessed by digital media, such as cell phones, computers, tablets, and other mobile devices. The book, which became a part of Intel's 2012 recommended reading list for developers, covers the revolution of mobile computing. It also highlights the two most important factors in architecture today: parallelism and memory hierarchy. This fully updated edition is comprised of six chapters that follow a consistent framework: explanation of the ideas in each chapter; a crosscutting issues section, which presents how the concepts covered in one chapter connect with those given in other chapters; a putting it all together section that links these concepts by discussing how they are applied in real machine; and detailed examples of misunderstandings and architectural traps commonly encountered by developers and architects. Formulas for energy, static and dynamic power, integrated circuit costs, reliability, and availability are included. The book also covers virtual machines, SRAM and DRAM technologies, and new material on Flash memory. Other topics include the exploitation of instruction-level parallelism in high-performance processors, superscalar execution, dynamic scheduling and multithreading, vector architectures, multicore processors, and warehouse-scale computers (WSCs). There are updated case studies and completely new exercises. Additional reference appendices are available online. This book will be a valuable reference for computer architects, programmers, application developers, compiler and system software developers, computer system designers and application developers.

GPU Computing Gems Jade Edition

  • 1st Edition
  • September 28, 2011
  • Wen-mei W. Hwu
  • English
  • Hardback
    9 7 8 - 0 - 1 2 - 3 8 5 9 6 3 - 1
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 5 9 6 4 - 8
GPU Computing Gems, Jade Edition, offers hands-on, proven techniques for general purpose GPU programming based on the successful application experiences of leading researchers and developers. One of few resources available that distills the best practices of the community of CUDA programmers, this second edition contains 100% new material of interest across industry, including finance, medicine, imaging, engineering, gaming, environmental science, and green computing. It covers new tools and frameworks for productive GPU computing application development and provides immediate benefit to researchers developing improved programming environments for GPUs. Divided into five sections, this book explains how GPU execution is achieved with algorithm implementation techniques and approaches to data structure layout. More specifically, it considers three general requirements: high level of parallelism, coherent memory access by threads within warps, and coherent control flow within warps. Chapters explore topics such as accelerating database searches; how to leverage the Fermi GPU architecture to further accelerate prefix operations; and GPU implementation of hash tables. There are also discussions on the state of GPU computing in interactive physics and artificial intelligence; programming tools and techniques for GPU computing; and the edge and node parallelism approach for computing graph centrality metrics. In addition, the book proposes an alternative approach that balances computation regardless of node degree variance. Software engineers, programmers, hardware engineers, and advanced students will find this book extremely usefull. For useful source codes discussed throughout the book, the editors invite readers to the following website: <a href="http://gpugems.hwu-server2.crhc.illinois.edu</a>…"

GPU Computing Gems Emerald Edition

  • 1st Edition
  • January 13, 2011
  • Wen-mei W. Hwu
  • English
  • Hardback
    9 7 8 - 0 - 1 2 - 3 8 4 9 8 8 - 5
GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in computer vision, electronic design automation, and emerging data-intensive applications. It also covers life sciences, medical imaging, ray tracing and rendering, scientific simulation, signal and audio processing, statistical modeling, video and image processing. This book is intended to help those who are facing the challenge of programming systems to effectively use GPUs to achieve efficiency and performance goals. It offers developers a window into diverse application areas, and the opportunity to gain insights from others' algorithm work that they may apply to their own projects. Readers will learn from the leading researchers in parallel programming, who have gathered their solutions and experience in one volume under the guidance of expert area editors. Each chapter is written to be accessible to researchers from other domains, allowing knowledge to cross-pollinate across the GPU spectrum. Many examples leverage NVIDIA's CUDA parallel computing architecture, the most widely-adopted massively parallel programming solution. The insights and ideas as well as practical hands-on skills in the book can be immediately put to use. Computer programmers, software engineers, hardware engineers, and computer science students will find this volume a helpful resource. For useful source codes discussed throughout the book, the editors invite readers to the following website: <a href="http://gpugems.hwu-server2.crhc.illinois.edu</a>…"

Embedded Systems Design with Platform FPGAs

  • 1st Edition
  • July 28, 2010
  • Ronald Sass + 1 more
  • English
  • Hardback
    9 7 8 - 0 - 1 2 - 3 7 4 3 3 3 - 6
  • eBook
    9 7 8 - 0 - 0 8 - 0 9 2 1 7 8 - 5
Embedded Systems Design with Platform FPGAs introduces professional engineers and students alike to system development using Platform FPGAs. The focus is on embedded systems but it also serves as a general guide to building custom computing systems. The text describes the fundamental technology in terms of hardware, software, and a set of principles to guide the development of Platform FPGA systems. The goal is to show how to systematically and creatively apply these principles to the construction of application-specific embedded system architectures. There is a strong focus on using free and open source software to increase productivity. Each chapter is organized into two parts. The white pages describe concepts, principles, and general knowledge. The gray pages provide a technical rendition of the main issues of the chapter and show the concepts applied in practice. This includes step-by-step details for a specific development board and tool chain so that the reader can carry out the same steps on their own. Rather than try to demonstrate the concepts on a broad set of tools and boards, the text uses a single set of tools (Xilinx Platform Studio, Linux, and GNU) throughout and uses a single developer board (Xilinx ML-510) for the examples.