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Books in Graphics cad hci

41-50 of 127 results in All results

Brainstorming and Beyond

  • 1st Edition
  • January 22, 2013
  • Chauncey Wilson
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 0 7 1 5 7 - 5
  • eBook
    9 7 8 - 0 - 1 2 - 4 0 7 1 6 6 - 7
Brainstorming and Beyond describes the techniques for generating ideas verbally, in writing, or through sketches. The first chapter focuses on brainstorming, the foundation method for ideation, which is a complex social process building off of social psychology principles, motivational constructs, and corporate culture. Brainstorming is commonly portrayed as an easy way to generate ideas, but in reality, it is a complex social process that is often flawed in ways that are not self-evident. Chapter 2 discusses Brainwriting, which is a variation on brainstorming in which each person writes ideas down on paper and then passes the paper to a new person who reads the first set of ideas and adds new ones. Since there is no group shouting out of ideas, strong facilitation skills are not required, and more often than not, Brainwriting results greatly exceed those of group brainstorming in a shorter time because ideas are generated in a parallel, rather than serial, fashion. Brainwriting is useful when time is limited, groups are hostile, or you are dealing with a culture where shouting out wild or divergent ideas might be difficult. Finally, in Chapter 3, readers learn about Braindrawing, a method of visual brainstorming that helps practitioners generate ideas for icons, other graphics, user interface layouts, or Web page designs. Each of these methods provides readers with ways to generate, present, and evaluate ideas so they can begin building a strong foundation for product success.

Human-Computer Interaction

  • 1st Edition
  • December 31, 2012
  • I. Scott MacKenzie
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 0 5 8 6 5 - 1
  • eBook
    9 7 8 - 0 - 1 2 - 4 0 7 1 6 5 - 0
Human-Computer Interaction: An Empirical Research Perspective is the definitive guide to empirical research in HCI. The book begins with foundational topics including historical context, the human factor, interaction elements, and the fundamentals of science and research. From there, you'll progress to learning about the methods for conducting an experiment to evaluate a new computer interface or interaction technique. There are detailed discussions and how-to analyses on models of interaction, focusing on descriptive models and predictive models. Writing and publishing a research paper is explored with helpful tips for success. Throughout the book, you'll find hands-on exercises, checklists, and real-world examples. This is your must-have, comprehensive guide to empirical and experimental research in HCI—an essential addition to your HCI library.

Augmented Reality

  • 1st Edition
  • November 19, 2012
  • Joseph Rampolla + 1 more
  • English
  • Paperback
    9 7 8 - 1 - 5 9 7 4 9 - 7 3 3 - 6
  • eBook
    9 7 8 - 1 - 5 9 7 4 9 - 7 3 4 - 3
With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of what augmented reality is, what it can do, what is in store for the future and most importantly: how to benefit from using AR in our lives and careers.

Mining Modelling

  • 1st Edition
  • November 13, 2012
  • V. Ehrenberger + 1 more
  • English
  • eBook
    9 7 8 - 0 - 4 4 4 - 5 9 7 4 4 - 1
The main aim of this book is to offer an exposition of the principles and applications of an original method which was introduced by the authors, developed gradually in the course of time, and applied extensively in the most diverse fields of management in the mining industry and power engineering. It is a relatively universal method of mathematical model construction and application intended to aid managerial personnel at various management levels in decision-making situations, which are frequently characterized by complicated relations of a quantitative as well as logical character.The method, called by the authors simply the ``method of mathematical-logical modelling'' (MLM for short), is based upon an interesting and effective combination of tools from mathematical logic, Boolean algebra and computer programming. From the mathematical point of view it is based primarily on the construction and solution of systems of pseudo-Boolean equations and inequalities with a generalized logical structure. The principal features of the method are its universality, iterativity, interactivity, and advanced and broadly applicable software, coded in FORTRAN 77. Due in particular to these properties, MLM is a powerful tool for modelling real-life situations in the mining industry (and, naturally, in other fields of human activity as well).The exposition is illustrated by a considerable number of examples. Some of these are rather simple and aimed at helping the reader verify his correct understanding of the text. Other examples, especially in the second part of the book (Chapters 6, 7 and 8), are more complicated and extensive. In some instances they have the character of case studies and demonstrate typical approaches applied when modelling mining situations.The book will be of interest to a broad range of specialists working in the mining industry - research workers, designers, computer personnel, system analysts, management personnel at all managerial levels, and also undergraduate as well as graduate students.

Pattern Cutting for Clothing Using CAD

  • 1st Edition
  • October 30, 2012
  • M Stott
  • English
  • Paperback
    9 7 8 - 0 - 8 5 7 0 9 - 2 3 1 - 1
  • eBook
    9 7 8 - 0 - 8 5 7 0 9 - 7 0 9 - 5
The invention of computer aided design (CAD) has revolutionised pattern cutting for clothing. Lectra’s Modaris pattern cutting software is a key tool in pattern production. Using a practical approach and clear examples throughout, Pattern cutting for clothing using CAD is an essential guide for all users of Lectra Modaris.Beginning with an overview of the role of patterns in clothing manufacture, the key documents and tools of the trade are discussed before the keyboard, mouse and screen layout in Lectra Modaris are introduced. Title blocks and all aspects of digitising a clothing pattern are examined in clear, concise steps, followed by a thorough guide to the Lectra Modaris toolbox and the upper and lower toolbar menus. Creating size ranges and the importance of measurements and size charts are discussed, before the book concludes with an indispensable ‘How do I?’ guide to the Lectra Modaris functions and menus, indexed by required action.Drawing on a wealth of practical experience, Pattern cutting for clothing using CAD is an indispensable, practical and user-friendly guide to making the most of Lectra’s Modaris software for both students and professionals in textiles and fashion.

Agile User Experience Design

  • 1st Edition
  • October 10, 2012
  • Diana Brown
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 1 5 9 5 3 - 2
  • eBook
    9 7 8 - 0 - 1 2 - 3 9 1 4 0 9 - 5
Being able to fit design into the Agile software development processes is an important skill in today’s market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You’ll learn about what contributes to your team’s success, and which factors to consider when determining the best path for getting there. After reading this book, you’ll have the knowledge to improve your software and product development with Agile processes quickly and easily.

Up and Running with AutoCAD 2013

  • 3rd Edition
  • July 26, 2012
  • Elliot J. Gindis
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 9 8 4 1 6 - 6
  • eBook
    9 7 8 - 0 - 1 2 - 3 9 7 8 6 6 - 0
Up and Running with AutoCAD 2013 by Elliot Gindis is an easy-to-learn introduction to AutoCAD featuring step-by-step instructions that explain both the why and the how for using this industry standard software package. The book strips away complexities, both real and perceived, and reduces AutoCAD to easy-to-understand basic concepts. All concepts are explained first in theory, and then shown in practice, helping the reader understand what it is they are doing and why, before they do it. The book is divided into three parts, guiding students through the subject matter from the beginning stages of using the software through advanced AutoCAD, including 3D features. Chapters deal with topics such as: layers, colors, linetypes, and properties; text, Mtext, editing, and style; blocks, Wblocks, dynamic blocks, groups, and purge; importing and exporting data; Boolean operations; Dview, walk and fly, animation, and action recording; and lighting and rendering. Also included is an extensive Appendix for each part, detailing additional useful CAD-related information not often found in other text books. In addition, the book contains supporting graphics (screen shots); a summary with a self-test section at the end of each chapter; drawing examples and exercises; and two running "projects" that the student works on as he/she progresses through the chapters . This book will appeal to beginner through advanced users of AutoCAD; architectural engineers, drafting, civil/construction engineers, and mechanical engineers; and students taking drafting/engineering drawing courses in engineering and engineering technology programs.

Design for Emotion

  • 1st Edition
  • June 15, 2012
  • Trevor van Gorp + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 8 6 5 3 1 - 1
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 6 5 3 2 - 8
Design for Emotion introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and loyalty by incorporating emotion and personality into your design process. The conscious and unconscious origins of emotions are explained, while real-world examples show how the design you create affects the emotions of your users.This isn’t just another design theory book – it’s imminently practical. Design for Emotion introduces the A.C.T. Model (Attract/Converse/Transact) a tool for helping designers create designs that intentionally trigger emotional responses. This book offers a way to harness emotions for improving the design of products, interfaces and applications while also enhancing learning and information processing. Design for Emotion will help your designs grab attention and communicate your message more powerfully, to more people.

Information Visualization

  • 3rd Edition
  • May 18, 2012
  • Colin Ware
  • English
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 1 4 6 5 - 4
Most designers know that yellow text presented against a blue background reads clearly and easily, but how many can explain why, and what really are the best ways to help others and ourselves clearly see key patterns in a bunch of data? When we use software, access a website, or view business or scientific graphics, our understanding is greatly enhanced or impeded by the way the information is presented. This book explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications--resulting in visualization of improved clarity, utility, and persuasiveness. The book offers practical guidelines that can be applied by anyone: interaction designers, graphic designers of all kinds (including web designers), data miners, and financial analysts.

Grounded Innovation

  • 1st Edition
  • April 10, 2012
  • Lars Erik Holmquist
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 8 5 9 4 6 - 4
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 5 9 4 7 - 1
Grounded Innovation: Strategies for Creating Digital Products focuses on the innovation processes and technical properties of digital products. Drawing on case studies, the book looks at systematic ways to ground innovation in both technology and human needs, and it explores how digital products have become integrated in the real world. It provides guidelines to innovation in a new technical environment, including prototyping and testing, within the cultural or financial parameters of a business. The book is divided into two parts. Part 1 discusses the history and the basic properties of digital products; the different approaches to innovation; the concept of grounded innovation; and concepts and processes that are important for creating successful innovations such as inquiry, invention, and prototyping. Part 2 demonstrates how the basic properties of digital products can be used as raw material for new innovations, including interaction, networking, sensing, and proactivity. There is also a discussion on recent technology, such as rapid prototyping and mobile mash-ups. A wide variety of examples show how novel technical and conceptual innovations became commercial breakthroughs. Grounded Innovation is ideal for product designers, interaction designers, and design-oriented engineers. It will also be a valuable resource for anyone interested in understanding how digital products are created and in a general approach to information technology.