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Books in Graphics cad hci general

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Essential Mathcad for Engineering, Science, and Math

  • 2nd Edition
  • May 22, 2009
  • Brent Maxfield
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 9 1 2 2 9 - 5
Using the author's considerable experience of applying Mathcad to engineering problems, Essential Mathcad introduces the most powerful functions and features of the software and teaches how to apply these to create comprehensive calculations for any quantitative subject. The simple, step-by-step approach makes this book an ideal Mathcad text for professional engineers as well as engineering , science, and math students. Examples from a variety of fields demonstrate the power and utility of Mathcad's tools, while also demonstrating how other software, such as Excel spreadsheets, can be incorporated effectively. A full version of Mathcad v15 is available by using the registration code included in the front of the book (North America only). The included software is for educational purposes only.

Advanced Computer-Aided Fixture Design

  • 1st Edition
  • May 9, 2005
  • Yiming (Kevin) Rong + 1 more
  • English
  • Hardback
    9 7 8 - 0 - 1 2 - 5 9 4 7 5 1 - 0
  • eBook
    9 7 8 - 0 - 0 8 - 0 4 8 8 2 7 - 1
Fixtures--the component or assembly that holds a part undergoing machining--must be designed to fit the shape of that part and the type of machining being done. This book discusses the fundamentals of Computer-Aided Fixture Design (CAFD) techniques and covers fixture planning, fixture design (both modular and dedicated fixtures), fixture design verifications, and the overall integration with CAD/CAM. The book shows how CAFD may lead to a significant reduction of product and process development time and production cost, and how CAFD can increase quality assurance through simulation and science-based technical specification and cost estimation in business quoting, especially in current supplier-based manufacturing. It also provides case study examples.

Handbook of Process Algebra

  • 1st Edition
  • March 16, 2001
  • J.A. Bergstra + 2 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 3 3 6 7 - 4
Process Algebra is a formal description technique for complex computer systems, especially those involving communicating, concurrently executing components. It is a subject that concurrently touches many topic areas of computer science and discrete math, including system design notations, logic, concurrency theory, specification and verification, operational semantics, algorithms, complexity theory, and, of course, algebra.This Handbook documents the fate of process algebra since its inception in the late 1970's to the present. It is intended to serve as a reference source for researchers, students, and system designers and engineers interested in either the theory of process algebra or in learning what process algebra brings to the table as a formal system description and verification technique. The Handbook is divided into six parts spanning a total of 19 self-contained Chapters. The organization is as follows. Part 1, consisting of four chapters, covers a broad swath of the basic theory of process algebra. Part 2 contains two chapters devoted to the sub-specialization of process algebra known as finite-state processes, while the three chapters of Part 3 look at infinite-state processes, value-passing processes and mobile processes in particular. Part 4, also three chapters in length, explores several extensions to process algebra including real-time, probability and priority. The four chapters of Part 5 examine non-interleaving process algebras, while Part 6's three chapters address process-algebra tools and applications.

Contextual Design

  • 1st Edition
  • September 1, 1997
  • Karen Holtzblatt + 1 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 0 3 0 4 - 2
This book introduces a customer-centered approach to business by showing how data gathered from people while they work can drive the definition of a product or process while supporting the needs of teams and their organizations. This is a practical, hands-on guide for anyone trying to design systems that reflect the way customers want to do their work. The authors developed Contextual Design, the method discussed here, through their work with teams struggling to design products and internal systems. In this book, you'll find the underlying principles of the method and how to apply them to different problems, constraints, and organizational situations.Contextual Design enables you to+ gather detailed data about how people work and use systems + develop a coherent picture of a whole customer population + generate systems designs from a knowledge of customer work+ diagram a set of existing systems, showing their relationships, inconsistencies, redundancies, and omissions

Handbook of Human-Computer Interaction

  • 2nd Edition
  • August 18, 1997
  • M.G. Helander + 2 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 3 2 8 8 - 2
This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in 1988. The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes. It is intended to summarize the research and provide recommendations for how the information can be used by designers of computer systems. The volume may also be used as a reference for teaching and research. Professionals who are involved in design of HCI will find this volume indispensable, including: computer scientists, cognitive scientists, experimental psychologists, human factors professionals, interface designers, systems engineers, managers and executives working with systems development. Much of the information in the handbook may also be generalized to apply to areas outside the traditional field of HCI.

Graphics Gems V (IBM Version)

  • 1st Edition
  • May 9, 1995
  • Alan W. Paeth
  • English
  • Hardback
    9 7 8 - 0 - 1 2 - 5 4 3 4 5 5 - 3
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 0 7 5 7 - 6
Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.

Readings in Human-Computer Interaction

  • 1st Edition
  • April 1, 1995
  • Ronald M. Baecker
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 1 5 7 4 - 8
The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design.