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Books in Computer human interaction

81-90 of 135 results in All results

Joe Celko's SQL for Smarties

  • 3rd Edition
  • July 26, 2010
  • Joe Celko
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 4 6 0 0 4 - 8
SQL for Smarties was hailed as the first book devoted explicitly to the advanced techniques needed to transform an experienced SQL programmer into an expert. Now, 10 years later and in the third edition, this classic still reigns supreme as the book written by an SQL master that teaches future SQL masters. These are not just tips and techniques; Joe also offers the best solutions to old and new challenges and conveys the way you need to think in order to get the most out of SQL programming efforts for both correctness and performance. In the third edition, Joe features new examples and updates to SQL-99, expanded sections of Query techniques, and a new section on schema design, with the same war-story teaching style that made the first and second editions of this book classics.

Effective Prototyping for Software Makers

  • 1st Edition
  • July 19, 2010
  • Jonathan Arnowitz + 2 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 4 6 8 9 6 - 9
Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping. This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools. This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers.

No Code Required

  • 1st Edition
  • April 5, 2010
  • Allen Cypher + 3 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 8 1 5 4 1 - 5
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 1 5 4 2 - 2
No Code Required presents the various design, system architectures, research methodologies, and evaluation strategies that are used by end users programming on the Web. It also presents the tools that will allow users to participate in the creation of their own Web. Comprised of seven parts, the book provides basic information about the field of end-user programming. Part 1 points out that the Firefox browser is one of the differentiating factors considered for end-user programming on the Web. Part 2 discusses the automation and customization of the Web. Part 3 covers the different approaches to proposing a specialized platform for creating a new Web browser. Part 4 discusses three systems that focus on the customized tools that will be used by the end users in exploring large amounts of data on the Web. Part 5 explains the role of natural language in the end-user programming systems. Part 6 provides an overview of the assumptions on the accessibility of the Web site owners of the Web content. Lastly, Part 7 offers the idea of the Web-active end user, an individual who is seeking new technologies.

Thoughts on Interaction Design

  • 1st Edition
  • March 27, 2010
  • Jon Kolko
  • English
  • eBook
    9 7 8 - 0 - 1 2 - 3 7 8 6 2 5 - 8
Thoughts on Interaction Design explores the theory behind the field of Interaction Design in a new way. It aims to provide a better definition of Interaction Design that encompasses the intellectual facets of the field and the particular methods used by practitioners in their day-to-day experiences. It also attempts to provide Interaction Designers with the vocabulary necessary to justify their existence to other team members. The book positions Interaction Design in a way that emphasizes the intellectual facets of the discipline. It discusses the role of language, argument, and rhetoric in the design of products, services, and systems. It examines various academic approaches to thinking about Design, and concludes that the Designer is a liberal artist left to infuse empathy in technologically driven products. The book also examines the tools and techniques used by practitioners. These include methods for structuring large quantities of data, ways of thinking about users, and approaches for thinking about human behavior as it unfolds over time. Finally, it introduces the idea of Interaction Design as an integral facet of the business development process.

The Essential Persona Lifecycle

  • 1st Edition
  • March 20, 2010
  • Tamara Adlin + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 8 1 4 1 8 - 0
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 1 4 1 9 - 7
The Essential Persona Lifecycle: Your Guide to Building and Using Personas offers a practical guide to the creation and use of personas, which can help product designers, their team, and their organization become more user focused. This book is for people who just need to know what to do and what order to do it in. It is completely focused on practical tools and methods, without much explanation on why the particular tool or method is the right one. The book discusses the five phases of persona lifecycle: Family planning — Basic ideas and a few tools that will help one get organized Conception and gestation — Step-by-step instructions to move from assumptions to completed personas Birth and maturation — Strategic techniques to get the right information about ones personas out to ones your teammates at the right time Adulthood — Specific tools that will ensure that ones personas are used by the right people at the right times and in the right ways during the product development cycle Lifetime achievement and retirement — Basic ideas and a few tools to you measure the success of the persona effort and prepare for the next one

Beyond the Usability Lab

  • 1st Edition
  • December 21, 2009
  • Bill Albert + 2 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 4 8 9 2 - 8
  • eBook
    9 7 8 - 0 - 0 8 - 0 9 5 3 8 5 - 4
Usability testing and user experience research typically take place in a controlled lab with small groups. While this type of testing is essential to user experience design, more companies are also looking to test large sample sizes to be able compare data according to specific user populations and see how their experiences differ across user groups. But few usability professionals have experience in setting up these studies, analyzing the data, and presenting it in effective ways. Online usability testing offers the solution by allowing testers to elicit feedback simultaneously from 1,000s of users. Beyond the Usability Lab offers tried and tested methodologies for conducting online usability studies. It gives practitioners the guidance they need to collect a wealth of data through cost-effective, efficient, and reliable practices. The reader will develop a solid understanding of the capabilities of online usability testing, when it’s appropriate to use and not use, and will learn about the various types of online usability testing techniques.

Design to Thrive

  • 1st Edition
  • December 8, 2009
  • Tharon Howard
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 4 9 2 1 - 5
  • eBook
    9 7 8 - 0 - 0 8 - 0 9 5 7 2 0 - 3
Social networks and online communities are reshaping the way people communicate, both in their personal and professional lives. What makes some succeed and others fail? What draws a user in? What makes them join? What keeps them coming back? Entrepreneurs and businesses are turning to user experience practitioners to figure this out. Though they are well-equipped to evaluate and create a variety of interfaces, social networks require a different set of design principles and ways of thinking about the user in order to be successful. Design to Thrive presents tried and tested design methodologies, based on the author’s decades of research, to ensure successful and sustainable online communities -- whether a wiki for employees to share procedures and best practices or for the next Facebook. The book describes four criteria, called "RIBS," which are necessary to the design of a successful and sustainable online community. These concepts provide designers with the tools they need to generate informed creative and productive design ideas, to think proactively about the communities they are building or maintaining, and to design communities that encourage users to actively contribute.

Multimodal Signal Processing

  • 1st Edition
  • November 11, 2009
  • Jean-Philippe Thiran + 2 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 8 8 8 6 9 - 9
Multimodal signal processing is an important research and development field that processes signals and combines information from a variety of modalities – speech, vision, language, text – which significantly enhance the understanding, modelling, and performance of human-computer interaction devices or systems enhancing human-human communication. The overarching theme of this book is the application of signal processing and statistical machine learning techniques to problems arising in this multi-disciplinary field. It describes the capabilities and limitations of current technologies, and discusses the technical challenges that must be overcome to develop efficient and user-friendly multimodal interactive systems. With contributions from the leading experts in the field, the present book should serve as a reference in multimodal signal processing for signal processing researchers, graduate students, R&D engineers, and computer engineers who are interested in this emerging field.

The Handbook of Global User Research

  • 1st Edition
  • September 30, 2009
  • Robert Schumacher
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 4 8 5 2 - 2
  • eBook
    9 7 8 - 0 - 0 8 - 0 8 8 9 7 2 - 6
User research is global – yet despite its pervasiveness, practitioners are not all well equipped to work globally. What may have worked in Nigeria may not be accepted in Russia, may be done differently in Brazil, may partly work in China, and may completely fail in Kuwait. And what often goes less noticed, but can be equally vexing are technical, logistical and planning issues such as hiring qualified translators, payment procedures, travel issues, setting up facilities and finding test participants.The Handbook of Global User Research is the first book to focus on global user research. The book collects insight from UX professionals from nine countries and, following a typical project timeline, presents practical insights into the preparation, fieldwork, analysis and reporting, and overall project management for global user research projects. Any user experience professional that works on global projects -- including those new to the field, UX veterans who need information on this expanding aspect of user research, and students -- will need this book to do their job effectively.

Human-Centric Interfaces for Ambient Intelligence

  • 1st Edition
  • September 25, 2009
  • Hamid Aghajan + 2 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 8 7 8 5 0 - 8
To create truly effective human-centric ambient intelligence systems both engineering and computing methods are needed. This is the first book to bridge data processing and intelligent reasoning methods for the creation of human-centered ambient intelligence systems. Interdisciplinary in nature, the book covers topics such as multi-modal interfaces, human-computer interaction, smart environments and pervasive computing, addressing principles, paradigms, methods and applications. This book will be an ideal reference for university researchers, R&D engineers, computer engineers, and graduate students working in signal, speech and video processing, multi-modal interfaces, human-computer interaction and applications of ambient intelligence. Hamid Aghajan is a Professor of Electrical Engineering (consulting) at Stanford University, USA. His research is on user-centric vision applications in smart homes, assisted living / well being, smart meetings, and avatar-based social interactions. He is Editor-in-Chief of "Journal of Ambient Intelligence and Smart Environments", has chaired ACM/IEEE ICDSC 2008, and organized workshops/sessions/tutorials at ECCV, ACM MM, FG, ECAI, ICASSP, CVPR. Juan Carlos Augusto is a Lecturer at the University of Ulster, UK. He is conducting research on Smart Homes and Classrooms. He has given tutorials at IJCAI’07 and AAAI’08. He is Editor-in-Chief of the Book Series on "Ambient Intelligence and Smart Environments" and the "Journal of Ambient Intelligence and Smart Environments". He has co-Chaired ICOST’06, AITAmI’06/07/08, and is Workshops Chair for IE’09. Ramón López-Cózar Delgado is a Professor at the Faculty of Computer Science and Telecommunications of the University of Granada, Spain. His research interests include speech recognition and understanding, dialogue management and Ambient Intelligence. He is a member of ISCA (International Speech Communication Association), SEPLN (Spanish Society on Natural Language Processing) and AIPO (Spanish Society on HCI).