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Books in Computer human interaction

31-40 of 135 results in All results

Studying and Designing Technology for Domestic Life

  • 1st Edition
  • September 25, 2014
  • Tejinder K. Judge + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 8 0 0 5 5 5 - 2
  • eBook
    9 7 8 - 0 - 1 2 - 8 0 0 6 1 4 - 6
Conducting research and technology design for domestic life is by no means easy. Methods commonly used in the field of Human-Computer Interaction in settings like the workplace may not easily translate to the richness and complexity of domestic life. This book documents new ways in which researchers are studying domestic life, as well as designing and evaluating technology in the home. Each chapter is a candid discussion about methods that were successfully used for research studies with a focus on the challenges that the researchers faced and the best practices they learned.

There's Not an App for That

  • 1st Edition
  • September 14, 2014
  • Simon Robinson + 2 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 1 6 6 9 1 - 2
  • eBook
    9 7 8 - 0 - 1 2 - 4 1 6 6 9 9 - 8
There’s Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You’ll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they’re used. You’ll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you’ll find plenty of practical pointers and action items to help you in your day-to-day work.

Analysis, Design and Evaluation of Man-Machine Systems 1988

  • 1st Edition
  • June 28, 2014
  • J. Ranta
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 2 - 9 9 0 4 - 4
This volume provides a state-of-the-art review of the development and future use of man-machine systems in all aspects of business and industry. The papers cover such topics as human-computer interaction, system design, and the impact of automation in general, and also by the use of case studies describe a wide range of applications in such areas as office automation, transportation, power plants, machinery and manufacturing processes and defence systems. Contains 73 papers.

Coordinating User Interfaces for Consistency

  • 1st Edition
  • June 28, 2014
  • Jakob Nielsen
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 0 3 1 5 - 8
In the years since Jakob Nielsen's classic collection on interface consistency first appeared, much has changed, and much has stayed the same. On the one hand, there's been exponential growth in the opportunities for following or disregarding the principles of interface consistency-more computers, more applications, more users, and of course the vast expanse of the Web. On the other, there are the principles themselves, as persistent and as valuable as ever. In these contributed chapters, you'll find details on many methods for seeking and enforcing consistency, along with bottom-line analyses of its benefits and some warnings about its possible dangers. Most of what you'll learn applies equally to hardware and software development, and all of it holds real benefits for both your organization and your users.

Bridging UX and Web Development

  • 1st Edition
  • June 6, 2014
  • Jack Moffett
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 2 0 2 4 5 - 0
  • eBook
    9 7 8 - 0 - 1 2 - 8 0 0 7 8 7 - 7
The divide between UX and Web development can be stifling. Bridging UX and Web Development prepares you to break down those walls by teaching you how to integrate with your team’s developers. You examine the process from their perspective, discovering tools and coding principles that will help you bridge the gap between design and implementation. With these tried and true approaches, you’ll be able to capitalize on a more productive work environment. Whether you’re a novice UX professional finding your place in the software industry and looking to nail down your technical skills, or a seasoned UI designer looking for practical information on how to integrate your team with development, this is the must-have resource for your UX library.

The UX Five-Second Rules

  • 1st Edition
  • March 21, 2014
  • Paul Doncaster
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 8 0 0 5 3 4 - 7
  • eBook
    9 7 8 - 0 - 1 2 - 8 0 0 6 6 1 - 0
The five-second test is one of the most convenient rapid UX testing methods available, although its value can be compromised by ignoring the restrictions of the method. The Five-Second Rules uses detailed examples from a collection of more than 300 tests to describe the strengths and weaknesses of this rapid testing method. Readers will learn about the "five-second rules" for getting useful data, and will explore what types of design issues can be resolved by using the method. A five-second test (also known as "timeout test" and "exposure test") involves displaying a visual or informational design for five seconds, removing it from view, then asking what aspects were recalled most easily or vividly. The goal is to understand what stands out most about a design or product, and the impact on the viewer's perception of it.

Eye Tracking in User Experience Design

  • 1st Edition
  • March 12, 2014
  • Jennifer Romano Bergstrom + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 0 8 1 3 8 - 3
  • eBook
    9 7 8 - 0 - 1 2 - 4 1 6 7 0 9 - 4
Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users.

Designing with the Mind in Mind

  • 2nd Edition
  • December 17, 2013
  • Jeff Johnson
  • English
  • eBook
    9 7 8 - 0 - 1 2 - 4 1 1 5 5 6 - 9
In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow. Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout.

Interview Techniques for UX Practitioners

  • 1st Edition
  • November 23, 2013
  • Chauncey Wilson
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 1 0 3 9 3 - 1
  • eBook
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Much of the work of user-centered design practitioners involves some type of interviewing. While interviewing is an important skill, many colleagues have little or no formal training in interviewing methods and often learn on the job with limited feedback on the quality of their interviews. This book teaches readers about the three basic interview methods: structured interviews, semi-structured interviews, and unstructured interviews. The author discusses the various strengths, weaknesses, issues with each type of interview, and includes best practices and procedures for conducing effective and efficient interviews. The book dives into the detailed information about interviews that haven’t been discussed before – readers learn how and when to ask the "how" and "why" questions to get a deeper understanding of problems, concepts, and processes, as well as discussions on laddering and critical incident techniques. Because so much of what UX practitioners do involves good interviewing skills, this is your one-stop resource with the definitions, processes, procedures and best practices on the basic approaches.

User Interface Inspection Methods

  • 1st Edition
  • November 15, 2013
  • Chauncey Wilson
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 1 0 3 9 1 - 7
  • eBook
    9 7 8 - 0 - 1 2 - 4 1 0 4 4 8 - 8
User Interface Inspection Methods succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections. Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues assume the roles of personas and review the product based on the needs, background, tasks, and pain points of the different personas. The cognitive walkthrough focuses on ease of learning. Most of the inspection methods do not require users; the main exception is the pluralistic walkthrough, in which a user is invited to provide feedback while members of a product team listen, observe the user, and ask questions. After reading this book, you will be able to use these UI inspection methods with confidence and certainty.