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Books in Computer human interaction

121-130 of 135 results in All results

Paper Prototyping

  • 1st Edition
  • April 2, 2003
  • Carolyn Snyder
  • English
  • Paperback
    9 7 8 - 1 - 5 5 8 6 0 - 8 7 0 - 2
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 1 3 5 0 - 8
Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one

Persuasive Technology

  • 1st Edition
  • December 16, 2002
  • B.J. Fogg
  • English
  • Paperback
    9 7 8 - 1 - 5 5 8 6 0 - 6 4 3 - 2
  • eBook
    9 7 8 - 0 - 0 8 - 0 4 7 9 9 4 - 1
Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumers—anyone who wants to leverage or simply understand the persuasive power of interactive technology—will appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversial—and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.

Usability for the Web

  • 1st Edition
  • October 15, 2001
  • Tom Brinck + 2 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 2 0 3 1 - 5
Every stage in the design of a new web site is an opportunity to meet or miss deadlines and budgetary goals. Every stage is an opportunity to boost or undercut the site's usability.Usability for the Web tells you how to design usable web sites in a systematic process applicable to almost any business need. You get practical advice on managing the project and incorporating usability principles from the project's inception. This systematic usability process for web design has been developed by the authors and proven again and again in their own successful businesses. A beacon in a sea of web design titles, this book treats web site usability as a preeminent, practical, and realizable business goal, not a buzzword or abstraction. The book is written for web designers and web project managers seeking a balance between usability goals and business concerns.

Usability Engineering

  • 1st Edition
  • October 12, 2001
  • Mary Beth Rosson + 1 more
  • English
  • Hardback
    9 7 8 - 1 - 5 5 8 6 0 - 7 1 2 - 5
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 2 0 3 0 - 8
You don't need to be convinced. You know that usability is key to the success of any interactive system-from commercial software to B2B Web sites to handheld devices. But you need skills to make usability part of your product development equation. How will you assess your users' needs and preferences? How will you design effective solutions that are grounded in users' current practices? How will you evaluate and refine these designs to ensure a quality product?Usability Engineering: Scenario-Based Development of Human-Computer Interaction is a radical departure from traditional books that emphasize theory and address experts. This book focuses on the realities of product development, showing how user interaction scenarios can make usability practices an integral part of interactive system development. As you'll learn, usability engineering is not the application of inflexible rules; it's a process of analysis, prototyping, and problem solving in which you evaluate tradeoffs, make reasoned decisions, and maximize the overall value of your product.

Your Wish is My Command

  • 1st Edition
  • February 26, 2001
  • Henry Lieberman
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 2 1 4 5 - 9
As user interface designers, software developers, and yes-as users, we all know the frustration that comes with using "one size fits all" software from off the shelf. Repeating the same commands over and over again, putting up with an unfriendly graphical interface, being unable to program a new application that you thought of yourself-these are all common complaints. The inflexibility of today's computer interfaces makes many people feel like they are slaves to their computers. Shouldn't it be the other way around? Why can't technology give us more "custom-fitting" software?On the horizon is a new technology that promises to give ordinary users the power to create and modify their own programs. Programming by example (PBE) is a technique in which a software agent records a user's behavior in an interactive graphical interface, then automatically writes a program that will perform that behavior for the user.Your Wish is My Command: Programming by Example takes a broad look at this new technology. In these nineteen chapters, programming experts describe implemented systems showing that PBE can work in a wide variety of application fields. They include the following:The renowned authors and their editor believe that PBE will some day make it possible for interfaces to effectively say to the user, "Your wish is my command!"

The Usability Engineering Lifecycle

  • 1st Edition
  • March 22, 1999
  • Deborah J. Mayhew
  • English
  • Paperback
    9 7 8 - 1 - 5 5 8 6 0 - 5 6 1 - 9
A commitment to usability in user interface design and development offers enormous benefits, including greater user productivity, more competitive products, lower support costs, and a more efficient development process. But what does it mean to be committed to usability? Inside, a twenty-year expert answers this question in full, presenting the techniques of Usability Engineering as a series of product lifecycle tasks that result directly in easier-to-learn, easier-to-use software.You'll learn to perform a complete requirements analysis and then incorporate the resulting goals and constraints in a highly structured, iterative design and development process. This process doesn't end with installation but instead begins anew with the collection of user feedback that will guide further development. Also covered are organizational issues related to the implementation of Usability Engineering, including cost justification, project planning, and organizational structures.

Spoken Dialogue With Computers

  • 1st Edition
  • April 6, 1998
  • Renato De Mori
  • English
  • Hardback
    9 7 8 - 0 - 1 2 - 2 0 9 0 5 5 - 4
A comprehensive reference on the exciting growth area of spoken dialogs with computers, this text describes the components of a computer-based spoken dialog system, and will prove invaluable to researchers in industry and academia working on speech communication systems and for applications developers. This state-of-the-art book reviews the complete chain from microphone to speech synthesis. It provides methods, models, and algorithms for building a working system. Renato De Mori is coauthor of each chapter ensuring coherence and homogeneity throughout the text.Spoken Dialogs with Computers covers in detail: transducers and microphone arrays, speech analysis and transformation, acoustic modeling and model training, language modeling, and knowledge integration for automatic speech recognition (ASR). The book also presents generation of word hypotheses, speaker adaptation, robustness and telephone application, use of syntactic and semantic knowledge, speech interpretation and dialog strategies, speech generation, and software system architectures for practical implementation.

Contextual Design

  • 1st Edition
  • September 1, 1997
  • Karen Holtzblatt + 1 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 0 3 0 4 - 2
This book introduces a customer-centered approach to business by showing how data gathered from people while they work can drive the definition of a product or process while supporting the needs of teams and their organizations. This is a practical, hands-on guide for anyone trying to design systems that reflect the way customers want to do their work. The authors developed Contextual Design, the method discussed here, through their work with teams struggling to design products and internal systems. In this book, you'll find the underlying principles of the method and how to apply them to different problems, constraints, and organizational situations.Contextual Design enables you to+ gather detailed data about how people work and use systems + develop a coherent picture of a whole customer population + generate systems designs from a knowledge of customer work+ diagram a set of existing systems, showing their relationships, inconsistencies, redundancies, and omissions

Computerization and Controversy

  • 2nd Edition
  • February 22, 1996
  • Rob Kling
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 1 5 0 4 0 - 9
The Second Edition of Computerization and Controversy: Value Conflicts and Social Choices is a collection of 78 articles that examine the social aspects of computerization from a variety of perspectives, many presenting important viewpoints not often discussed in the conventional literature. A number of paired articles comprise thought-provoking head-on debate. Fields represented include computer science, information systems, management, journalism, psychology, law, library science, and sociology. This volume introduces some of the major controversies surrounding the computerization of society and helps readers recognize the social processes that drive and shape computerization. Division into eight provocatively titled sections facilitates course planning for classroom or seminar use. A lead article for each section frames the major controversies, locates the selections within the debates, and points to other relevant literature.

Cognitive Technology

  • 1st Edition
  • Volume 113
  • December 1, 1995
  • J.L. Mey + 1 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 2 9 3 1 - 8
In this book the editors have gathered a number of contributions by persons who have been working on problems of Cognitive Technology (CT). The present collection initiates explorations of the human mind via the technologies the mind produces. These explorations take as their point of departure the question What happens when humans produce new technologies? Two interdependent perspectives from which such a production can be approached are adopted:• How and why constructs that have their origins in human mental life are embodied in physical environments when people fabricate their habitat, even to the point of those constructs becoming that very habitat• How and why these fabricated habitats affect, and feed back into, human mental life.The aim of the CT research programme is to determine, in general, which technologies, and in particular, which interactive computer-based technologies, are humane with respect to the cognitive development and evolutionary adaptation of their end users. But what does it really mean to be humane in a technological world? To shed light on this central issue other pertinent questions are raised, e.g.• Why are human minds externalised, i.e., what purpose does the process of externalisation serve?• What can we learn about the human mind by studying how it externalises itself? • How does the use of externalised mental constructs (the objects we call 'tools') change people fundamentally?• To what extent does human interaction with technology serve as an amplification of human cognition, and to what extent does it lead to a atrophy of the human mind?The book calls for a reflection on what a tool is. Strong parallels between CT and environmentalism are drawn: both are seen as trends having originated in our need to understand how we manipulate, by means of the tools we have created, our natural habitat consisting of, on the one hand, the cognitive environment which generates thought and determines action, and on the other hand, the physical environment in which thought and action are realised. Both trends endeavour to protect the human habitat from the unwanted or uncontrolled impact of technology, and are ultimately concerned with the ethics and aesthetics of tool design and tool use.Among the topics selected by the contributors to the book, the following themes emerge (the list is not exhaustive): using technology to empower the cognitively impaired; the ethics versus aesthetics of technology; the externalisation of emotive and affective life and its special dialectic ('mirror') effects; creativity enhancement: cognitive space, problem tractability; externalisation of sensory life and mental imagery; the engineering and modelling aspects of externalised life; externalised communication channels and inner dialogue; externalised learning protocols; relevance analysis as a theoretical framework for cognitive technology.