Skip to main content

Morgan Kaufmann

    • Graphics Gems V (IBM Version)

      • 1st Edition
      • May 9, 1995
      • Alan W. Paeth
      • English
      • Paperback
        9 7 8 0 1 2 3 9 9 1 8 4 3
      • Hardback
        9 7 8 0 1 2 5 4 3 4 5 5 3
      • eBook
        9 7 8 0 0 8 0 5 0 7 5 7 6
      Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers.
    • Graphics Gems II

      • 1st Edition
      • October 12, 1994
      • James Arvo
      • English
      • Hardback
        9 7 8 0 1 2 0 6 4 4 8 1 0
      • eBook
        9 7 8 0 0 8 0 5 0 7 5 4 5
      Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.
    • Usability Engineering

      • 1st Edition
      • September 23, 1994
      • Jakob Nielsen
      • English
      • Paperback
        9 7 8 0 1 2 5 1 8 4 0 6 9
      • eBook
        9 7 8 0 0 8 0 5 2 0 2 9 2
      Written by the author of the best-selling HyperText & HyperMedia, this book is an excellent guide to the methods of usability engineering. The book provides the tools needed to avoid usability surprises and improve product quality. Step-by-step information on which method to use at various stages during the development lifecycle are included, along with detailed information on how to run a usability test and the unique issues relating to international usability.
    • RISC System/6000 PowerPC System Architecture

      • 1st Edition
      • September 1, 1994
      • International Business Machines, Inc.
      • English
      • Hardback
        9 7 8 1 5 5 8 6 0 3 4 4 8
      • eBook
        9 7 8 0 0 8 0 5 1 6 3 1 8
      Offers support for a wide range of products for the RISC System/6000product line and AIX operating system, including Uni-processor (UP) andSymmetric Multiple Processor (SMP) systems. Provides important informationfor building many system features such as memory controllers with cachesand bus-to-bus bridges. RISC System/ 6000 PowerPC System Architecturedefines an architecture that allows each operating system--in particular,the AIX operating system--to run unchanged on all systems that comply withthis architecture. It provides a consistent software interface across abroad range of system implementations and offers all hardware/softwaredep... necessary for a successful system identification,confi... and performance tuning process.An important reference for all programmers and product developmentengineers who are developing software and hardware products for theRISC/System 6000 PowerPC systems. Also useful for system programmersinvolved in operating system design, system integrators building productsand parts for the system family, and anyone interested in porting otheroperating systems to the RISC System/6000 family.
    • Graphics Gems IV (IBM Version)

      • 1st Edition
      • June 17, 1994
      • Paul Heckbert
      • English
      • Hardback
        9 7 8 0 1 2 3 3 6 1 5 5 4
      • eBook
        9 7 8 0 0 8 0 5 0 7 5 6 9
      Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving toolsfor many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher
    • Parallel Computing Works!

      • 1st Edition
      • May 1, 1994
      • Geoffrey C. Fox + 2 more
      • English
      • Hardback
        9 7 8 1 5 5 8 6 0 2 5 3 3
      • eBook
        9 7 8 0 0 8 0 5 1 3 5 1 5
      A clear illustration of how parallel computers can be successfully appliedto large-scale scientific computations. This book demonstrates how avariety of applications in physics, biology, mathematics and other scienceswere implemented on real parallel computers to produce new scientificresults. It investigates issues of fine-grained parallelism relevant forfuture supercomputers with particular emphasis on hypercube architecture.The authors describe how they used an experimental approach to configuredifferent massively parallel machines, design and implement basic systemsoftware, and develop algorithms for frequently used mathematicalcomputat... They also devise performance models, measure the performancecharacter... of several computers, and create a high-performancecomp... facility based exclusively on parallel computers. By addressingall issues involved in scientific problem solving, Parallel ComputingWorks! provides valuable insight into computational science for large-scaleparallel architectures. For those in the sciences, the findings reveal theusefulness of an important experimental tool. Anyone in supercomputing andrelated computational fields will gain a new perspective on the potentialcontributio... of parallelism. Includes over 30 full-color illustrations.
    • Computability, Complexity, and Languages

      • 2nd Edition
      • February 3, 1994
      • Martin Davis + 2 more
      • English
      • Hardback
        9 7 8 1 4 9 3 3 0 0 3 4 1
      • Paperback
        9 7 8 0 1 2 2 0 6 3 8 2 4
      • eBook
        9 7 8 0 0 8 0 5 0 2 4 6 5
      Computability, Complexity, and Languages is an introductory text that covers the key areas of computer science, including recursive function theory, formal languages, and automata. It assumes a minimal background in formal mathematics. The book is divided into five parts: Computability, Grammars and Automata, Logic, Complexity, and Unsolvability.
    • Graphics Gems

      • 1st Edition
      • June 29, 1993
      • Andrew S. Glassner
      • English
      • Hardback
        9 7 8 0 1 2 2 8 6 1 6 6 6
      • eBook
        9 7 8 0 0 8 0 5 0 7 5 3 8
      "The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.
    • Practical Neural Network Recipies in C++

      • 1st Edition
      • March 31, 1993
      • Masters
      • English
      • Paperback
        9 7 8 0 1 2 4 7 9 0 4 0 7
      • eBook
        9 7 8 0 0 8 0 5 1 4 3 3 8
      This text serves as a cookbook for neural network solutions to practical problems using C++. It will enable those with moderate programming experience to select a neural network model appropriate to solving a particular problem, and to produce a working program implementing that network. The book provides guidance along the entire problem-solving path, including designing the training set, preprocessing variables, training and validating the network, and evaluating its performance. Though the book is not intended as a general course in neural networks, no background in neural works is assumed and all models are presented from the ground up.The principle focus of the book is the three layer feedforward network, for more than a decade as the workhorse of professional arsenals. Other network models with strong performance records are also included.Bound in the book is an IBM diskette that includes the source code for all programs in the book. Much of this code can be easily adapted to C compilers. In addition, the operation of all programs is thoroughly discussed both in the text and in the comments within the code to facilitate translation to other languages.
    • Foundations of Genetic Algorithms 1993 (FOGA 2)

      • 1st Edition
      • Volume 2
      • February 1, 1993
      • FOGA
      • English
      • Hardback
        9 7 8 1 5 5 8 6 0 2 6 3 2
      • Paperback
        9 7 8 1 4 9 3 3 0 5 9 1 9
      • eBook
        9 7 8 0 0 8 0 9 4 8 3 2 4
      Foundations of Genetic Algorithms, Volume 2 provides insight of theoretical work in genetic algorithms. This book provides a general understanding of a canonical genetic algorithm. Organized into six parts encompassing 19 chapters, this volume begins with an overview of genetic algorithms in the broader adaptive systems context. This text then reviews some results in mathematical genetics that use probability distributions to characterize the effects of recombination on multiple loci in the absence of selection. Other chapters examine the static building block hypothesis (SBBH), which is the underlying assumption used to define deception. This book discusses as well the effect of noise on the quality of convergence of genetic algorithms. The final chapter deals with the primary goal in machine learning and artificial intelligence, which is to dynamically and automatically decompose problems into simpler problems to facilitate their solution. This book is a valuable resource for theorists and genetic algorithm researchers.