Skip to main content

Morgan Kaufmann

  • Coordinating User Interfaces for Consistency

    • 1st Edition
    • Jakob Nielsen
    • English
    In the years since Jakob Nielsen's classic collection on interface consistency first appeared, much has changed, and much has stayed the same. On the one hand, there's been exponential growth in the opportunities for following or disregarding the principles of interface consistency-more computers, more applications, more users, and of course the vast expanse of the Web. On the other, there are the principles themselves, as persistent and as valuable as ever. In these contributed chapters, you'll find details on many methods for seeking and enforcing consistency, along with bottom-line analyses of its benefits and some warnings about its possible dangers. Most of what you'll learn applies equally to hardware and software development, and all of it holds real benefits for both your organization and your users.
  • TCP/IP Sockets in C

    Practical Guide for Programmers
    • 1st Edition
    • Michael J. Donahoo + 1 more
    • English
    For example code from the text, Winsock adaptations of text code, sample programming exercises and more,click on the grey "COMPANION SITE" button to the right. Note: This title was formerly known as Pocket Guide to TCP/IP Socket Programming in C, ISBN 1-55860-686-6.TCP/IP Sockets in C: Practical Guide for Programmers is a quick and affordable way to gain the knowledge and skills you need to develop sophisticated and powerful networked-based programs using sockets. Written by two experienced networking instructors, this book provides a series of examples that demonstrate basic sockets techniques for clients and servers. Using plenty of real-world examples, this book is a complete beginner's guide to socket programming and a springboard to more advanced networking topics, including multimedia protocols.
  • Subdivision Methods for Geometric Design

    A Constructive Approach
    • 1st Edition
    • Joe Warren + 1 more
    • English
    Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concepts, techniques for manipulating subdivision algorithms to achieve specific effects, and a wide array of digital resources on a dynamic companion Web site. Subdivision Methods promises to be a groundbreaking book, important for both advanced students and working professionals in the field of computer graphics.
  • QuickTime for the Web

    For Windows and Macintosh, Second Edition
    • 2nd Edition
    • Apple
    • English
    QuickTime is the industry standard for creating and distributing multimedia content on the Web. This book includes QuickTime Pro 5 and a full set of development tools for both Windows and Macintosh. Like the best-selling and award-winning QuickTime for the Web, this second edition is a hands-on guide showing how to integrate video, recorded sound, Flash animation, virtual reality, MIDI, text, still images, live streams, games, and user interactivity into a website.Written for webmasters, site designers, HTML and multimedia authors and instructors, and anyone else--beginner or expert--who wants to incorporate sound or video into their website, this book offers clear and detailed instruction in an engaging style. This is the most complete and authoritative source for creating QuickTime content and putting it on the Web. The first edition has been selected as a textbook for several college-level multimedia courses.The first edition of this book won the Touchstone 2000 Merit Award for Books awarded annually by STC (Society for Technical Communications).Abou... the CD-ROM:The accompanying CD-ROM contains the full version of QuickTime Pro 5 (a $29.99 value) for Windows and Macintosh. Its powerful, extensible software architecture lets you deliver state-of-the-art digital content over the Web or on CD-ROM. It works equally well on Windows (95/98/NT/2000) and Mac OS. The CD-ROM also includes a variety of tools for creating and editing movies, along with cut-and-paste HTML and JavaScript examples.
  • Curves and Surfaces for CAGD

    A Practical Guide
    • 5th Edition
    • Gerald Farin
    • English
    This fifth edition has been fully updated to cover the many advances made in CAGD and curve and surface theory since 1997, when the fourth edition appeared. Material has been restructured into theory and applications chapters. The theory material has been streamlined using the blossoming approach; the applications material includes least squares techniques in addition to the traditional interpolation methods. In all other respects, it is, thankfully, the same. This means you get the informal, friendly style and unique approach that has made Curves and Surfaces for CAGD: A Practical Guide a true classic. The book's unified treatment of all significant methods of curve and surface design is heavily focused on the movement from theory to application. The author provides complete C implementations of many of the theories he discusses, ranging from the traditional to the leading-edge. You'll gain a deep, practical understanding of their advantages, disadvantages, and interrelationships, and in the process you'll see why this book has emerged as a proven resource for thousands of other professionals and academics.
  • Object-Oriented C++ Data Structures for Real Programmers

    • 1st Edition
    • Jan L. Harrington
    • English
    Data structures play a key role in any serious development project, determining how the program acquires, stores, updates, and processes its in-memory data. Many of the basic techniques for constructing and governing access to data structures are well-documented, but most are structured programming techniques that do not translate well in an object-oriented environment.Object-O... C++ Data Structures for Real Programmers corrects this imbalance, teaching experienced C++ and Java developers the most effective methods for designing and implementing highly functional data structures in any type of object-oriented programming effort. The first part of the book introduces the various approaches, focusing on the purposes for which each is most suited. From there, the author examines advanced functionality that can be achieved in a number of ways, helping readers choose and apply the optimal technique.
  • TCP/IP Sockets in Java

    Practical Guide for Programmers
    • 1st Edition
    • Kenneth L. Calvert + 1 more
    • English
    Most Internet applications use sockets to implement network communication protocols. TCP/IP Sockets in Java: Practical Guide for Programmers, with its focused, tutorial-based coverage, helps you master the tasks and techniques essential to virtually all client-server projects using sockets in Java. Later chapters teach you to implement more specialized functionality; incisive discussions of programming constructs and protocol implementations equip you with a deeper understanding that is invaluable for meeting future challenges. No other resource presents so concisely or so effectively the exact material you need to get up and running with Java sockets programming right away.For those who program using the C language, be sure to check out this book's companion, TCP/IP Sockets in C: Practical Guide for Programmers.
  • Digital Watermarking

    • 1st Edition
    • Ingemar Cox + 3 more
    • English
    Digital watermarking is a key ingredient to copyright protection. It provides a solution to illegal copying of digital material and has many other useful applications such as broadcast monitoring and the recording of electronic transactions. Now, for the first time, there is a book that focuses exclusively on this exciting technology. Digital Watermarking covers the crucial research findings in the field: it explains the principles underlying digital watermarking technologies, describes the requirements that have given rise to them, and discusses the diverse ends to which these technologies are being applied. As a result, additional groundwork is laid for future developments in this field, helping the reader understand and anticipate new approaches and applications.
  • Mac OSX Developer's Guide

    • 1st Edition
    • Jesse Feiler
    • English
    Mac OS X, Apple's newest operating system for the Macintosh platform, is profoundly different from its earlier versions because of its similarity to the UNIX operating system. For developers writing software for OS X this means adjusting to two new environments to create applications and to access the enhanced features of the new OS, Cocoa and Carbon. Cocoa is an object-oriented API in which all future OS X programs will be written. Carbon is a transitional technology allowing compatibility of applications written for earlier versions of the Mac OS with Mac OS X.Mac OS X Developer's Guide focuses equally on Cocoa and Carbon, guiding the reader through these technologies and showing how to write applications in both. It is the first book for Mac OS X developers written for those who are already working on applications, as well as new developers just getting started. It starts off describing the new OS and its development tools then focuses on specific programming issues, providing tips on making the transition from classic Mac OS code to Mac OS X.
  • Usability for the Web

    Designing Web Sites that Work
    • 1st Edition
    • Tom Brinck + 2 more
    • English
    Every stage in the design of a new web site is an opportunity to meet or miss deadlines and budgetary goals. Every stage is an opportunity to boost or undercut the site's usability.Usability for the Web tells you how to design usable web sites in a systematic process applicable to almost any business need. You get practical advice on managing the project and incorporating usability principles from the project's inception. This systematic usability process for web design has been developed by the authors and proven again and again in their own successful businesses. A beacon in a sea of web design titles, this book treats web site usability as a preeminent, practical, and realizable business goal, not a buzzword or abstraction. The book is written for web designers and web project managers seeking a balance between usability goals and business concerns.