Skip to main content

Morgan Kaufmann

  • Disappearing Cryptography

    Information Hiding: Steganography & Watermarking
    • 2nd Edition
    • Peter Wayner
    • English
    Disappearing Cryptography, Second Edition describes how to take words, sounds, or images and hide them in digital data so they look like other words, sounds, or images. When used properly, this powerful technique makes it almost impossible to trace the author and the recipient of a message. Conversations can be submerged in the flow of information through the Internet so that no one can know if a conversation exists at all.This full revision of the best-selling first edition describes a number of different techniques to hide information. These include encryption, making data incomprehensible; steganography, embedding information into video, audio, or graphics files; watermarking, hiding data in the noise of image or sound files; mimicry, "dressing up" data and making it appear to be other data, and more. The second edition also includes an expanded discussion on hiding information with spread-spectrum algorithms, shuffling tricks, and synthetic worlds. Each chapter is divided into sections, first providing an introduction and high-level summary for those who want to understand the concepts without wading through technical explanations, and then presenting greater detail for those who want to write their own programs. To encourage exploration, the author's Web site www.wayner.org/books... contains implementations for hiding information in lists, sentences, and images.
  • Moving Objects Databases

    • 1st Edition
    • Ralf Hartmut Güting + 1 more
    • English
    Moving Objects Databases is the first uniform treatment of moving objects databases, the technology that supports GPS and RFID. It focuses on the modeling and design of data from moving objects — such as people, animals, vehicles, hurricanes, forest fires, oil spills, armies, or other objects — as well as the storage, retrieval, and querying of that very voluminous data. It includes homework assignments at the end of each chapter, exercises throughout the text that students can complete as they read, and a solutions manual in the back of the book. This book is intended for graduate or advanced undergraduate students. It is also recommended for computer scientists and database systems engineers and programmers in government, industry and academia; professionals from other disciplines, e.g., geography, geology, soil science, hydrology, urban and regional planning, mobile computing, bioterrorism and homeland security, etc.
  • Relational Database Design Clearly Explained

    • 2nd Edition
    • Jan L. Harrington
    • English
    Fully revised and updated, Relational Database Design, Second Edition is the most lucid and effective introduction to relational database design available. Here, you'll find the conceptual and practical information you need to develop a design that ensures data accuracy and user satisfaction while optimizing performance, regardless of your experience level or choice of DBMS.Supporting the book's step-by-step instruction are three case studies illustrating the planning, analysis, and design steps involved in arriving at a sound design. These real-world examples include object-relational design techniques, which are addressed in greater detail in a new chapter devoted entirely to this timely subject.
  • Non-Photorealistic Computer Graphics

    Modeling, Rendering, and Animation
    • 1st Edition
    • Thomas Strothotte + 1 more
    • English
    Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization.Non-Ph... Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques.Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals.
  • Coordinating User Interfaces for Consistency

    • 1st Edition
    • Jakob Nielsen
    • English
    In the years since Jakob Nielsen's classic collection on interface consistency first appeared, much has changed, and much has stayed the same. On the one hand, there's been exponential growth in the opportunities for following or disregarding the principles of interface consistency-more computers, more applications, more users, and of course the vast expanse of the Web. On the other, there are the principles themselves, as persistent and as valuable as ever. In these contributed chapters, you'll find details on many methods for seeking and enforcing consistency, along with bottom-line analyses of its benefits and some warnings about its possible dangers. Most of what you'll learn applies equally to hardware and software development, and all of it holds real benefits for both your organization and your users.
  • TCP/IP Sockets in C

    Practical Guide for Programmers
    • 1st Edition
    • Michael J. Donahoo + 1 more
    • English
    For example code from the text, Winsock adaptations of text code, sample programming exercises and more,click on the grey "COMPANION SITE" button to the right. Note: This title was formerly known as Pocket Guide to TCP/IP Socket Programming in C, ISBN 1-55860-686-6.TCP/IP Sockets in C: Practical Guide for Programmers is a quick and affordable way to gain the knowledge and skills you need to develop sophisticated and powerful networked-based programs using sockets. Written by two experienced networking instructors, this book provides a series of examples that demonstrate basic sockets techniques for clients and servers. Using plenty of real-world examples, this book is a complete beginner's guide to socket programming and a springboard to more advanced networking topics, including multimedia protocols.
  • Subdivision Methods for Geometric Design

    A Constructive Approach
    • 1st Edition
    • Joe Warren + 1 more
    • English
    Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concepts, techniques for manipulating subdivision algorithms to achieve specific effects, and a wide array of digital resources on a dynamic companion Web site. Subdivision Methods promises to be a groundbreaking book, important for both advanced students and working professionals in the field of computer graphics.
  • QuickTime for the Web

    For Windows and Macintosh, Second Edition
    • 2nd Edition
    • Apple
    • English
    QuickTime is the industry standard for creating and distributing multimedia content on the Web. This book includes QuickTime Pro 5 and a full set of development tools for both Windows and Macintosh. Like the best-selling and award-winning QuickTime for the Web, this second edition is a hands-on guide showing how to integrate video, recorded sound, Flash animation, virtual reality, MIDI, text, still images, live streams, games, and user interactivity into a website.Written for webmasters, site designers, HTML and multimedia authors and instructors, and anyone else--beginner or expert--who wants to incorporate sound or video into their website, this book offers clear and detailed instruction in an engaging style. This is the most complete and authoritative source for creating QuickTime content and putting it on the Web. The first edition has been selected as a textbook for several college-level multimedia courses.The first edition of this book won the Touchstone 2000 Merit Award for Books awarded annually by STC (Society for Technical Communications).Abou... the CD-ROM:The accompanying CD-ROM contains the full version of QuickTime Pro 5 (a $29.99 value) for Windows and Macintosh. Its powerful, extensible software architecture lets you deliver state-of-the-art digital content over the Web or on CD-ROM. It works equally well on Windows (95/98/NT/2000) and Mac OS. The CD-ROM also includes a variety of tools for creating and editing movies, along with cut-and-paste HTML and JavaScript examples.
  • Curves and Surfaces for CAGD

    A Practical Guide
    • 5th Edition
    • Gerald Farin
    • English
    This fifth edition has been fully updated to cover the many advances made in CAGD and curve and surface theory since 1997, when the fourth edition appeared. Material has been restructured into theory and applications chapters. The theory material has been streamlined using the blossoming approach; the applications material includes least squares techniques in addition to the traditional interpolation methods. In all other respects, it is, thankfully, the same. This means you get the informal, friendly style and unique approach that has made Curves and Surfaces for CAGD: A Practical Guide a true classic. The book's unified treatment of all significant methods of curve and surface design is heavily focused on the movement from theory to application. The author provides complete C implementations of many of the theories he discusses, ranging from the traditional to the leading-edge. You'll gain a deep, practical understanding of their advantages, disadvantages, and interrelationships, and in the process you'll see why this book has emerged as a proven resource for thousands of other professionals and academics.
  • Object-Oriented C++ Data Structures for Real Programmers

    • 1st Edition
    • Jan L. Harrington
    • English
    Data structures play a key role in any serious development project, determining how the program acquires, stores, updates, and processes its in-memory data. Many of the basic techniques for constructing and governing access to data structures are well-documented, but most are structured programming techniques that do not translate well in an object-oriented environment.Object-O... C++ Data Structures for Real Programmers corrects this imbalance, teaching experienced C++ and Java developers the most effective methods for designing and implementing highly functional data structures in any type of object-oriented programming effort. The first part of the book introduces the various approaches, focusing on the purposes for which each is most suited. From there, the author examines advanced functionality that can be achieved in a number of ways, helping readers choose and apply the optimal technique.