Skip to main content

Books in Graphics cad hci

101-110 of 127 results in All results

Jim Blinn's Corner: Dixty Pixels

  • 1st Edition
  • May 1, 1998
  • Jim Blinn
  • English
  • Paperback
    9 7 8 - 1 - 5 5 8 6 0 - 4 5 5 - 1
"All problems in computer graphics can be solved with a matrix inversion."—Jim BlinnJim Blinn is Back!Dirty Pixels is Jim's second compendium of articles selected from his award-winning column, "Jim Blinn's Corner," in IEEE Computer Graphics and Applications. Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. Dirty Pixels is an invaluable resource for anyone in the computer graphics field.Teapots and MoreJim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling.

Parallel Computational Fluid Dynamics '97

  • 1st Edition
  • April 1, 1998
  • D. Emerson + 4 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 3 8 3 7 - 2
Computational Fluid Dynamics (CFD) is a discipline that has always been in the vanguard of the exploitation of emerging and developing technologies. Advances in both algorithms and computers have rapidly been absorbed by the CFD community in its quest for more accurate simulations and reductions in the time to solution. Within this context, parallel computing has played an increasingly important role. Moreover, the uptake of parallel computing has brought the CFD community into ever-closer contact with hardware vendors and computer scientists. The multidisciplinary subject of parallel CFD and its rapidly evolving nature, in terms of hardware and software, requires a regular international meeting of this nature to keep abreast of the most recent developments.Parallel CFD '97 is part of an annual conference series dedicated to the discussion of recent developments and applications of parallel computing in the field of CFD and related disciplines. This was the 9th in the series, and since the inaugural conference in 1989, many new developments and technologies have emerged. The intervening years have also proved to be extremely volatile for many hardware vendors and a number of companies appeared and then disappeared. However, the belief that parallel computing is the only way forward has remained undiminished. Moreover, the increasing reliability and acceptance of parallel computers has seen many commercial companies now offering parallel versions of their codes, many developed within the EC funded EUROPORT activity, but generally for more modest numbers of processors. It is clear that industry has not moved to large scale parallel systems but it has shown a keen interest in more modest parallel systems recognising that parallel computing will play an important role in the future. This book forms the proceedings of the CFD '97 conference, which was organised by the the Computational Engineering Group at Daresbury Laboratory and held in Manchester, England, on May 19-21 1997. The sessions involved papers on many diverse subjects including turbulence, reactive flows, adaptive schemes, unsteady flows, unstructured mesh applications, industrial applications, developments in software tools and environments, climate modelling, parallel algorithms, evaluation of computer architectures and a special session devoted to parallel CFD at the AEREA research centres. This year's conference, like its predecessors, saw a continued improvement in both the quantity and quality of contributed papers.Since the conference series began many significant milestones have been acheived. For example in 1994, Massively Parallel Processing (MPP) became a reality with the advent of Cray T3D. This, of course, has brought with it the new challenge of scalability for both algorithms and architectures. In the 12 months since the 1996 conference, two more major milestones were achieved: microprocessors with a peak performance of a Gflop/s became available and the world's first Tflop/s calculation was performed. In the 1991 proceedings, the editors indicated that a Tflop/s computer was likely to be available in the latter half of this decade. On December 4th 1996, Intel achieved this breakthrough on the Linpack benchmark using 7,264 (200MHz) Pentium Pro microprocessors as part of the ASCI Red project. With the developments in MPP, the rapid rise of SMP architectures and advances in PC technology, the future for parallel CFD looks both promising and challenging.

Color for Science, Art and Technology

  • 1st Edition
  • Volume 1
  • December 18, 1997
  • Kurt Nassau
  • English
  • Hardback
    9 7 8 - 0 - 4 4 4 - 8 9 8 4 6 - 3
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 2 9 3 7 - 0
The aim of this book is to assemble a series of chapters, written by experts in their fields, covering the basics of color - and then some more. In this way, readers are supplied with almost anything they want to know about color outside their own area of expertise. Thus, the color measurement expert, as well as the general reader, can find here information on the perception, causes, and uses of color. For the artist there are details on the causes, measurement, perception, and reproduction of color. Within each chapter, authors were requested to indicate directions of future efforts, where applicable. One might reasonably expect that all would have been learned about color in the more than three hundred years since Newton established the fundamentals of color science. This is not true because:• the measurement of color still has unresolved complexities (Chapter 2)• many of the fine details of color vision remain unknown (Chapter 3)• every few decades a new movement in art discovers original ways to use new pigments, and dyes continue to be discovered (Chapter 5)• the philosophical approach to color has not yet crystallized (Chapter 7)• new pigments and dyes continue to be discovered (Chapters 10 and 11)• the study of the biological and therapeutic effects of color is still in its infancy (Chapter 2).Color continues to develop towards maturity and the editor believes that there is much common ground between the sciences and the arts and that color is a major connecting bridge.

Contextual Design

  • 1st Edition
  • September 1, 1997
  • Karen Holtzblatt + 1 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 0 3 0 4 - 2
This book introduces a customer-centered approach to business by showing how data gathered from people while they work can drive the definition of a product or process while supporting the needs of teams and their organizations. This is a practical, hands-on guide for anyone trying to design systems that reflect the way customers want to do their work. The authors developed Contextual Design, the method discussed here, through their work with teams struggling to design products and internal systems. In this book, you'll find the underlying principles of the method and how to apply them to different problems, constraints, and organizational situations.Contextual Design enables you to+ gather detailed data about how people work and use systems + develop a coherent picture of a whole customer population + generate systems designs from a knowledge of customer work+ diagram a set of existing systems, showing their relationships, inconsistencies, redundancies, and omissions

Handbook of Human-Computer Interaction

  • 2nd Edition
  • August 18, 1997
  • M.G. Helander + 2 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 3 2 8 8 - 2
This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in 1988. The handbook is concerned with principles for design of the Human-Computer Interface, and has both academic and practical purposes. It is intended to summarize the research and provide recommendations for how the information can be used by designers of computer systems. The volume may also be used as a reference for teaching and research. Professionals who are involved in design of HCI will find this volume indispensable, including: computer scientists, cognitive scientists, experimental psychologists, human factors professionals, interface designers, systems engineers, managers and executives working with systems development. Much of the information in the handbook may also be generalized to apply to areas outside the traditional field of HCI.

Parallel Computational Fluid Dynamics '96

  • 1st Edition
  • December 1, 1996
  • P. Schiano + 3 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 3 8 4 6 - 4
In the last decade parallel computing has been put forward as the only computational answer to the increasing computational needs arising from very large and complex fluid dynamic problems. Considerable efforts are being made to use parallel computers efficiently to solve several fluid dynamic problems originating in aerospace, climate modelling and environmental applications.Parallel CFD Conferences are international and aim to increase discussion among researchers worldwide.Topics covered in this particular book include typical CFD areas such as turbulence, Navier-Stokes and Euler solvers, reactive flows, with a good balance between both university and industrial applications. In addition, other applications making extensive use of CFD such as climate modelling and environmental applications are also included.Anyone involved in the challenging field of Parallel Computational Fluid Dynamics will find this volume useful in their daily work.

Jim Blinn's Corner: A Trip Down the Graphics Pipeline

  • 1st Edition
  • July 1, 1996
  • Jim Blinn
  • English
  • Paperback
    9 7 8 - 1 - 5 5 8 6 0 - 3 8 7 - 5
For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling.Blinn shares his insight and experience in "Jim Blinn's Corner," an award-winning column in the technical magazine IEEE Computer Graphics and Applications in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the "graphics pipeline" offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed.An invaluable resource for any graphics professionalIn his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares:easy to understand explanations of difficult concepts gleaned from years of teachinginteresting examples of tricky special cases that cause conventional algorithms to failhighly refined algorithms for clipping, viewing, lighting, and rendering

Parallel Computational Fluid Dynamics '95

  • 1st Edition
  • January 25, 1996
  • A. Ecer + 3 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 3 8 4 4 - 0
Parallel Computational Fluid Dynamics(CFD) is an internationally recognised fast-growing field. Since 1989, the number of participants attending Parallel CFD Conferences has doubled.In order to keep track of current global developments, the Parallel CFD Conference annually brings scientists together to discuss and report results on the utilization of parallel computing as a practical computational tool for solving complex fluid dynamic problems. This volume contains the results of research conducted during the past year.Subject areas covered include: novel parallel algorithms, parallel Euler and Navier-Stokes solvers, parallel Direct Simulation Monte Carlo method and parallel multigrid techniques. The content of the book also demonstrates that considerable effort is being made to utilize parallel computing to solve a variety of fluid dynamics problems in topics such as climate modeling, consultation, aerodynamics and in many other areas.Readers of this book will gain a valid insight into the exciting recent developments in Parallel CFD research.

Computer Applications in Biotechnology

  • 1st Edition
  • September 5, 1995
  • A. Munack + 1 more
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 2 - 9 6 9 0 - 6
The 6th Computer Applications in Biotechnology (CAB6) conference was a continuation of 2 series of events: the IFAC symposia on Modelling and Control of Biotechnical Processes and the International Conferences on Computer Applications in Fermentation Technology. This conference provided the opportunity for both sides, leading researchers and industrial practitioners, in this interdisciplinary field to exchange new ideas and technology; concepts and solutions. This postprint volume contains all those papers which were presented at the conference.

Computer Graphics

  • 1st Edition
  • June 21, 1995
  • Rae Earnshaw
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 2 - 9 7 4 5 - 3
The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems.In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors.Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area.