
Jim Blinn's Corner: Dixty Pixels
- 1st Edition - May 1, 1998
- Imprint: Morgan Kaufmann
- Author: Jim Blinn
- Language: English
- Paperback ISBN:9 7 8 - 1 - 5 5 8 6 0 - 4 5 5 - 1
- eBook ISBN:9 7 8 - 0 - 0 8 - 0 5 0 9 6 1 - 7
"All problems in computer graphics can be solved with a matrix inversion."—Jim BlinnJim Blinn is Back!Dirty Pixels is Jim's second compendium of articles selected from his award-… Read more

Purchase options

Institutional subscription on ScienceDirect
Request a sales quote2. What We Need Around Here Is More Aliasing
3. Return of the Jaggy
4. How Many Different Curves Are There?
5. Dirty Pixels
6. Cubic Curve Update
7. Triage Tables
8. The Wonderful World of Video
9. Uppers and Downers
10. Uppers and Downers, Part II
11. The World of Digital Video
12. How I Spent My Summer Vacation—1976
13. NTSC: Nice Technology, Super Color
14. What's the Deal with the DCT?
15. Quantization Error and Dithering
16. Compositing—Theory
17. "Composting"—Practice
18. How to Attend a SIGGRAPH Conference
19. Three Wrongs Make a Right
20. Fun with Premultiplied Alpha
- Edition: 1
- Published: May 1, 1998
- Imprint: Morgan Kaufmann
- No. of pages: 256
- Language: English
- Paperback ISBN: 9781558604551
- eBook ISBN: 9780080509617
JB
Jim Blinn
For over three decades, eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager flyby animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn is the recipient of the SIGGRAPH Computer Graphics Achievement Award as well as the SIGGRAPH Coons Award, and has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling. In 2000, he was elected to the National Academy of Engineering. He currently works at Microsoft Research.