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Books in Computer human interaction

91-100 of 135 results in All results

User Experience Re-Mastered

  • 1st Edition
  • September 11, 2009
  • Chauncey Wilson
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 5 1 1 4 - 0
  • eBook
    9 7 8 - 0 - 1 2 - 3 7 5 1 1 5 - 7
User Experience Re-Mastered: Your Guide to Getting the Right Design provides an understanding of key design and development processes aimed at enhancing the user experience of websites and web applications. The book is organized into four parts. Part 1 deals with the concept of usability, covering user needs analysis and card sorting—a tool for shaping information architecture in websites and software applications. Part 2 focuses on idea generation processes, including brainstorming; sketching; persona development; and the use of prototypes to validate and extract assumptions and requirements that exist among the product team. Part 3 presents core design principles and guidelines for website creation, along with tips and examples on how to apply these principles and guidelines. Part 4 on evaluation and analysis discusses the roles, procedures, and documents needed for an evaluation session; guidelines for planning and conducting a usability test; the analysis and interpretation of data from evaluation sessions; and user interface inspection using heuristic evaluation and other inspection methods.

Mobile Technology for Children

  • 1st Edition
  • March 16, 2009
  • Allison Druin
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 4 9 0 0 - 0
  • eBook
    9 7 8 - 0 - 0 8 - 0 9 5 4 0 9 - 7
Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children.

Web Application Design Patterns

  • 1st Edition
  • February 23, 2009
  • Pawan Vora
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 4 2 6 5 - 0
  • eBook
    9 7 8 - 0 - 0 8 - 0 9 2 1 4 5 - 7
Ever notice that—in spite of their pervasiveness—designing web applications is still challenging? While their benefits motivate their creation, there are no well-established guidelines for design. This often results in inconsistent behaviors and appearances, even among web applications created by the same company. Design patterns for web applications, similar in concept to those for web sites and software design, offer an effective solution. In Web Application Design Patterns, Pawan Vora documents design patterns for web applications by not only identifying design solutions for user interaction problems, but also by examining the rationale for their effectiveness, and by presenting how they should be applied.

Effective Prototyping with Excel

  • 1st Edition
  • January 7, 2009
  • Nevin Berger + 3 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 0 8 8 5 8 2 - 4
  • eBook
    9 7 8 - 0 - 0 8 - 0 9 1 6 7 1 - 2
Although recognized as a key to the design process, prototyping often falls victim to budget cuts, deadlines, or lack of access to sophisticated tools. This can lead to sloppy and ineffective prototypes or the abandonment of them altogether. Rather than lose this important step, people are turning to Microsoft Excel® to create effective, simple, and inexpensive prototypes. Conveniently, the software is available to nearly everyone, and most are proficient in its basic functionality. Effective Prototyping with Excel offers how-to guidance on how everyone can use basic Excel skills to create prototypes – ranging from narrative wire frames to hi-fidelity prototypes. A wide array of software design problems and business demands are solved via practical step-by-step examples and illustrations.

Forms that Work

  • 1st Edition
  • November 7, 2008
  • Steve Krug + 2 more
  • English
  • Paperback
    9 7 8 - 1 - 5 5 8 6 0 - 7 1 0 - 1
  • eBook
    9 7 8 - 0 - 0 8 - 0 9 4 8 4 8 - 5
Forms that Work: Designing Web Forms for Usability clearly explains exactly how to design great forms for the web. The book provides proven and practical advice that will help you avoid pitfalls, and produce forms that are aesthetically pleasing, efficient and cost-effective. It features invaluable design methods, tips, and tricks to help ensure accurate data and satisfied customers. It includes dozens of examples - from nitty-gritty details (label alignment, mandatory fields) to visual designs (creating good grids, use of color). This book isn’t just about colons and choosing the right widgets. It’s about the whole process of making good forms, which has a lot more to do with making sure you’re asking the right questions in a way that your users can answer than it does with whether you use a drop-down list or radio buttons. In an easy-to-read format with lots of examples, the authors present their three-layer model - relationship, conversation, appearance. You need all three for a successful form - a form that looks good, flows well, asks the right questions in the right way, and, most important of all, gets people to fill it out. Liberally illustrated with full-color examples, this book guides readers on how to define requirements, how to write questions that users will understand and want to answer, and how to deal with instructions, progress indicators and errors. This book is essential reading for HCI professionals, web designers, software developers, user interface designers, HCI academics and students, market research professionals, and financial professionals.

Building Intelligent Interactive Tutors

  • 1st Edition
  • August 26, 2008
  • Beverly Park Woolf
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 9 2 0 0 4 - 7
Building Intelligent Interactive Tutors discusses educational systems that assess a student's knowledge and are adaptive to a student's learning needs. The impact of computers has not been generally felt in education due to lack of hardware, teacher training, and sophisticated software. and because current instructional software is neither truly responsive to student needs nor flexible enough to emulate teaching. Dr. Woolf taps into 20 years of research on intelligent tutors to bring designers and developers a broad range of issues and methods that produce the best intelligent learning environments possible, whether for classroom or life-long learning. The book describes multidisciplinary approaches to using computers for teaching, reports on research, development, and real-world experiences, and discusses intelligent tutors, web-based learning systems, adaptive learning systems, intelligent agents and intelligent multimedia. It is recommended for professionals, graduate students, and others in computer science and educational technology who are developing online tutoring systems to support e-learning, and who want to build intelligence into the system.

Evaluating Children's Interactive Products

  • 1st Edition
  • May 22, 2008
  • Panos Markopoulos + 3 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 4 1 1 1 - 0
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 5 8 2 5 - 7
Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children — whether toys, games, educational products, or websites — are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines for effective risk management. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. This book is recommended for usability experts, product developers, and researchers in the field.

HCI Beyond the GUI

  • 1st Edition
  • April 25, 2008
  • Philip Kortum
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 4 0 1 7 - 5
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 5 8 3 4 - 9
As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students.

Visual Thinking for Design

  • 1st Edition
  • April 4, 2008
  • Colin Ware
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 0 8 9 6 - 0
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 5 8 4 1 - 7
Visual Thinking brings the science of perception to the art of design. Designers increasingly need to present information in ways that aid their audience’s thinking process. Fortunately, results from the relatively new science of human visual perception provide valuable guidance. In this book, Colin Ware takes what we now know about perception, cognition, and attention and transforms it into concrete advice that designers can directly apply. He demonstrates how designs can be considered as tools for cognition – extensions of the viewer’s brain in much the same way that a hammer is an extension of the user’s hand. The book includes hundreds of examples, many in the form of integrated text and full-color diagrams. Experienced professional designers and students alike will learn how to maximize the power of the information tools they design for the people who use them.

Moderating Usability Tests

  • 1st Edition
  • February 29, 2008
  • Joseph S. Dumas + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 3 9 3 3 - 9
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 5 8 2 7 - 1
Moderating Usability Tests provides insight and guidance for usability testing. To a large extent, successful usability testing depends on the skills of the person facilitating the test. However, most usability specialists still learn how to conduct tests through an apprentice system with little formal training. This book is the resource for new and experienced moderators to learn about the rules and practices for interacting. Authors Dumas and Loring draw on their combined 40 years of usability testing experience to develop and present the most effective principles and practices – both practical and ethical – for moderating successful usability tests. The videos are available from the publisher's companion web site.