Computers and Education: X Reality (CEXR) affords a platform for researchers, developers, and educators to publish their research progress, share novel research ideas, and demonstrate pedagogical innovation on topics relating to mixed reality for educational purposes. In particular, CEXR is interested in immersive learning, personalized and adaptive learning, smart education, and interactive learning. CEXR's scope includes topics such as the following:VR/AR/MR in e-learning systemsCollaborative learning in VR/AR/MR environmentsMultiuser and distributed VR/AR/MR learning systemsThe social, business and human aspects of the virtual world for educationUsability and user experience in the virtual world for educationHuman-centred and learner-centred virtual learning3D interaction for VR/AR/MR for educationArtificial intelligence, IoT, Big data in VR/AR/MR e-learning applicationsImmersive gaming and VR/AR/MR-driven edutainmentVirtual environments for surgical, medical, and safety educationVirtual reality and Art technology for educationEthical issues in VR/AR/MR for educationMobile VR/AR/MR educational solutionsVR/AR/MR hardware/devices/infrastructure for education and trainingApplications of haptics technologies for teaching and learning innovationsSpherical video-based virtual reality for teaching and learningVR/AR/MR software applications for education and trainingBlockchain and NFTs applications in the Metaverse for educationVR/AR/MR techniques for smart campusThe integration of virtual communities (e.g., social media, online communities, and/or VR/MR/AR) for educationUser experience and interface design issues for educational experiences in VR/MR/AR and the MetaverseThe integration of VR/MR/AR and the Metaverse with traditional classroom learningExploring how VR/MR/AR and the Metaversecan make education more accessible to students with different needs and abilities