Books in Computer graphics
Books in Computer graphics

Understanding Motion Capture for Computer Animation
- 2nd Edition
- Alberto Menache
- English

Networked Graphics
Building Networked Games and Virtual Environments- 1st Edition
- Anthony Steed + 1 more
- English

In Silico
3D Animation and Simulation of Cell Biology with Maya and MEL- 1st Edition
- Jason Sharpe + 2 more
- English

Mobile 3D Graphics
with OpenGL ES and M3G- 1st Edition
- Kari Pulli + 4 more
- English

Visualization in Medicine
Theory, Algorithms, and Applications- 1st Edition
- Bernhard Preim + 1 more
- English

MEL Scripting for Maya Animators
- 2nd Edition
- Mark R. Wilkins + 1 more
- English

Graphics with Mathematica
Fractals, Julia Sets, Patterns and Natural Forms- 1st Edition
- Chonat Getz + 1 more
- English

Physically Based Rendering
From Theory to Implementation- 2nd Edition
- Matt Pharr + 1 more
- English

Physically Based Rendering
From Theory to Implementation- 1st Edition
- Pat Hanrahan + 2 more
- English