Books in Computer graphics
Books in Computer graphics

Understanding Motion Capture for Computer Animation
- 2nd Edition
- December 15, 2010
- Alberto Menache
- English

Networked Graphics
Building Networked Games and Virtual Environments- 1st Edition
- October 30, 2009
- Anthony Steed + 1 more
- English

In Silico
3D Animation and Simulation of Cell Biology with Maya and MEL- 1st Edition
- June 16, 2008
- Jason Sharpe + 2 more
- English

Mobile 3D Graphics
with OpenGL ES and M3G- 1st Edition
- November 19, 2007
- Kari Pulli + 4 more
- English

Visualization in Medicine
Theory, Algorithms, and Applications- 1st Edition
- July 7, 2006
- Bernhard Preim + 1 more
- English

MEL Scripting for Maya Animators
- 2nd Edition
- July 25, 2005
- Mark R. Wilkins + 1 more
- English

Graphics with Mathematica
Fractals, Julia Sets, Patterns and Natural Forms- 1st Edition
- September 29, 2004
- Chonat Getz + 1 more
- English

Physically Based Rendering
From Theory to Implementation- 2nd Edition
- September 28, 2004
- Matt Pharr + 1 more
- English

Physically Based Rendering
From Theory to Implementation- 1st Edition
- July 28, 2004
- Pat Hanrahan + 2 more
- English