Skip to main content

Physically Based Rendering

From Theory to Implementation

  • 1st Edition - July 28, 2004
  • Authors: Matt Pharr, Pat Hanrahan, Greg Humphreys
  • Language: English
  • Paperback ISBN:
    9 7 8 - 0 - 1 2 - 3 9 0 8 5 6 - 8
  • eBook ISBN:
    9 7 8 - 0 - 0 8 - 0 5 3 8 9 6 - 9

Rendering is a crucial component of computer graphics— the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and… Read more

Physically Based Rendering

Purchase options

LIMITED OFFER

Save 50% on book bundles

Immediately download your ebook while waiting for your print delivery. No promo code needed.

Image of books

Institutional subscription on ScienceDirect

Request a sales quote
Rendering is a crucial component of computer graphics— the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. Focusing on realistic images, physically based rendering incorporates ideas from a range of disciplines, including physics, biology, psychology, cognitive science, and mathematics. This book presents the algorithms of modern photorealistic rendering and follows step by step the creation of a complete rendering system. As each new rendering concept is introduced it is also shown implemented in code—there is no better way to understand the subtle and complex process of rendering. The code itself is highly readable, written in the literate programming style that mixes text describing the system with the code that implements it. The result is a stunning achievement in graphics education for students, professionals, and researchers.