Skip to main content

Understanding Motion Capture for Computer Animation

  • 2nd Edition - December 15, 2010
  • Author: Alberto Menache
  • Language: English
  • Paperback ISBN:
    9 7 8 - 0 - 1 2 - 3 8 1 4 9 6 - 8
  • eBook ISBN:
    9 7 8 - 0 - 1 2 - 3 8 1 4 9 7 - 5

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineeri… Read more

Understanding Motion Capture for Computer Animation

Purchase options

LIMITED OFFER

Save 50% on book bundles

Immediately download your ebook while waiting for your print delivery. No promo code needed.

Image of books

Institutional subscription on ScienceDirect

Request a sales quote

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents.

The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.