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Books in Human computer interaction

    • Observing the User Experience

      • 3rd Edition
      • January 1, 2026
      • Elizabeth Goodman + 1 more
      • English
      • Paperback
        9 7 8 0 1 2 8 1 5 5 6 9 1
      • eBook
        9 7 8 0 1 2 8 1 8 9 2 7 6
      Observing the User Experience: A Practitioner's Guide to User Research, Third Edition helps readers bridge the gap to understand what users want and need from their product. Filled with real-world experience and a wealth of practical information, the book presents a complete toolbox of techniques to help designers, developers, and other stakeholders see through the eyes of their users. Sections discuss the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products and present techniques for understanding people’s needs, desires, and abilities, providing a basis for developing better products, whether Web, software, or mobile-based.Final chapters explain the communication and application of research results.
    • Successful User Experience

      • 2nd Edition
      • October 1, 2025
      • Elizabeth Rosenzweig
      • English
      • Paperback
        9 7 8 0 4 4 3 2 9 0 8 2 4
      • eBook
        9 7 8 0 4 4 3 2 9 0 8 3 1
      Successful User Experience: Strategy and Roadmaps, Second Edition provides a hands-on guide for pulling all of the User Experience (UX) pieces together to create a strategy that includes tactics, tools, and methodologies. Leveraging material honed in user experience courses and over 35 years in the field, the author explains the value of strategic models to refine goals against available data and resources. You will learn how to think about UX from a high level, design the UX while setting goals for a product or project, and how to turn that into concrete actionable steps.This book demonstrates how to translate high-level planning into concrete, actionable steps. It explains the connection between Design Thinking and creating a great user experience, and guides the reader in setting effective UX goals for their product or project You’ll learn how to choose the right tools and methodologies at each stage of the product lifecycle. Starting with UX acceptance as a foundation, the book builds on this with practical steps and real-world case studies, helping you develop a comprehensive strategy-from the big picture of product design, development, and commercialization, to leveraging UX for stronger, more successful products.
    • Usability Testing Essentials: Ready, Set ...Test!

      • 2nd Edition
      • June 27, 2020
      • Carol M. Barnum
      • English
      • Paperback
        9 7 8 0 1 2 8 1 6 9 4 2 1
      • eBook
        9 7 8 0 1 2 8 1 6 9 4 3 8
      Usability Testing Essentials presents a practical, step-by-step approach to learning the entire process of planning and conducting a usability test. It explains how to analyze and apply the results and what to do when confronted with budgetary and time restrictions. This is the ideal book for anyone involved in usability or user-centered design—from students to seasoned professionals.Filled with new examples and case studies, Usability Testing Essentials, Second Edition is completely updated to reflect the latest approaches, tools and techniques needed to begin usability testing or to advance in this area.
    • Clinical Engineering Handbook

      • 2nd Edition
      • December 4, 2019
      • Ernesto Iadanza
      • English
      • Hardback
        9 7 8 0 1 2 8 1 3 4 6 7 2
      • eBook
        9 7 8 0 1 2 8 1 3 4 6 8 9
      Clinical Engineering Handbook, Second Edition, covers modern clinical engineering topics, giving experienced professionals the necessary skills and knowledge for this fast-evolving field. Featuring insights from leading international experts, this book presents traditional practices, such as healthcare technology management, medical device service, and technology application. In addition, readers will find valuable information on the newest research and groundbreaking developments in clinical engineering, such as health technology assessment, disaster preparedness, decision support systems, mobile medicine, and prospects and guidelines on the future of clinical engineering.As the biomedical engineering field expands throughout the world, clinical engineers play an increasingly important role as translators between the medical, engineering and business professions. In addition, they influence procedures and policies at research facilities, universities, and in private and government agencies. This book explores their current and continuing reach and its importance.
    • Healthcare Technology Management Systems

      • 1st Edition
      • July 17, 2017
      • Rossana Rivas + 1 more
      • English
      • Paperback
        9 7 8 0 1 2 8 1 1 4 3 1 5
      • eBook
        9 7 8 0 1 2 8 1 1 5 6 0 2
      Healthcare Technology Management Systems provides a model for implementing an effective healthcare technology management (HTM) system in hospitals and healthcare provider settings, as well as promoting a new analysis of hospital organization for decision-making regarding technology. Despite healthcare complexity and challenges, current models of management and organization of technology in hospitals still has evolved over those established 40-50 years ago, according to totally different circumstances and technologies available now. The current health context based on new technologies demands working with an updated model of management and organization, which requires a re-engineering perspective to achieve appropriate levels of clinical effectiveness, efficiency, safety and quality. Healthcare Technology Management Systems presents best practices for implementing procedures for effective technology management focused on human resources, as well as aspects related to liability, and the appropriate procedures for implementation.
    • Methods and Tools in User-Centred Design for Information Technology

      • 1st Edition
      • Volume 9
      • July 29, 2016
      • Margaret Galer + 3 more
      • English
      • eBook
        9 7 8 1 4 8 3 2 9 1 3 0 7
      This book is concerned with the development of human factorsinputs to software design. The aim is to create products whichmatch the requirements and characteristics of users and whichoffer usable user interfaces. The HUFIT project - Human Factorsin Information Technology - was carried out within the EuropeanStrategic Programme for Research and Development in InformationTechnolog... (ESPRIT) with the objective of enhancing the qualityof software design within the European Community. The variety ofactivities undertaken to achieve this goal are reflected in thisbook. It describes human factors knowledge and tools forintegration in information technology supplier organisations.
    • Observing the User Experience

      • 2nd Edition
      • September 1, 2012
      • Elizabeth Goodman + 1 more
      • English
      • Paperback
        9 7 8 0 1 2 3 8 4 8 6 9 7
      • eBook
        9 7 8 0 1 2 3 8 4 8 7 0 3
      Observing the User Experience: A Practitioner’s Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience. Individuals engaged in digital product and service development often fail to conduct user research. The book presents concepts and techniques to provide an understanding of how people experience products and services. The techniques are drawn from the worlds of human-computer interaction, marketing, and social sciences. The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people’s needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable. This book is meant for people involved with their products’ user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors.
    • Quantifying the User Experience

      • 1st Edition
      • March 16, 2012
      • Jeff Sauro + 1 more
      • English
      • Paperback
        9 7 8 0 1 2 3 8 4 9 6 8 7
      • eBook
        9 7 8 0 1 2 3 8 4 9 6 9 4
      Quantifying the User Experience: Practical Statistics for User Research offers a practical guide for using statistics to solve quantitative problems in user research. Many designers and researchers view usability and design as qualitative activities, which do not require attention to formulas and numbers. However, usability practitioners and user researchers are increasingly expected to quantify the benefits of their efforts. The impact of good and bad designs can be quantified in terms of conversions, completion rates, completion times, perceived satisfaction, recommendations, and sales.The book discusses ways to quantify user research; summarize data and compute margins of error; determine appropriate samples sizes; standardize usability questionnaires; and settle controversies in measurement and statistics. Each chapter concludes with a list of key points and references. Most chapters also include a set of problems and answers that enable readers to test their understanding of the material. This book is a valuable resource for those engaged in measuring the behavior and attitudes of people during their interaction with interfaces.
    • It's Our Research

      • 1st Edition
      • March 19, 2012
      • Tomer Sharon
      • English
      • Paperback
        9 7 8 0 1 2 3 8 5 1 3 0 7
      • eBook
        9 7 8 0 1 2 3 8 5 1 3 1 4
      It’s Our Research: Getting Stakeholder Buy-in for User Experience Research Projects discusses frameworks, strategies, and techniques for working with stakeholders of user experience (UX) research in a way that ensures their buy-in. This book consists of six chapters arranged according to the different stages of research projects. Topics discussed include the different roles of business, engineering, and user-experience stakeholders; identification of research opportunities by developing empathy with stakeholders; and planning UX research with stakeholders. The book also offers ways of teaming up with stakeholders; strategies to improve the communication of research results to stakeholders; and the nine signs that indicate that research is making an impact on stakeholders, teams, and organizations. This book is meant for UX people engaged in usability and UX research. Written from the perspective of an in-house UX researcher, it is also relevant for self-employed practitioners and consultants who work in agencies. It is especially directed at UX teams that face no-time-no-money-for... situations.
    • The UX Book

      • 1st Edition
      • January 25, 2012
      • Rex Hartson + 1 more
      • English
      • Hardback
        9 7 8 0 1 2 3 8 5 2 4 1 0
      • eBook
        9 7 8 0 1 2 3 8 5 2 4 2 7
      The UX Book: Process and Guidelines for Ensuring a Quality User Experience aims to help readers learn how to create and refine interaction designs that ensure a quality user experience (UX). The book seeks to expand the concept of traditional usability to a broader notion of user experience; to provide a hands-on, practical guide to best practices and established principles in a UX lifecycle; and to describe a pragmatic process for managing the overall development effort. The book provides an iterative and evaluation-centered UX lifecycle template, called the Wheel, for interaction design. Key concepts discussed include contextual inquiry and analysis; extracting interaction design requirements; constructing design-informing models; design production; UX goals, metrics, and targets; prototyping; UX evaluation; the interaction cycle and the user action framework; and UX design guidelines. This book will be useful to anyone interested in learning more about creating interaction designs to ensure a quality user experience. These include interaction designers, graphic designers, usability analysts, software engineers, programmers, systems analysts, software quality-assurance specialists, human factors engineers, cognitive psychologists, cosmic psychics, trainers, technical writers, documentation specialists, marketing personnel, and project managers.