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Books in Graphics cad hci

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Digital Video and HD

  • 2nd Edition
  • January 24, 2012
  • Charles Poynton
  • English
  • Hardback
    9 7 8 - 0 - 1 2 - 3 9 1 9 2 6 - 7
  • eBook
    9 7 8 - 0 - 1 2 - 3 9 1 9 3 2 - 8
Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally accessible to video engineers and those working in computer graphics, Charles Poynton’s revision to his classic text covers emergent compression systems, including H.264 and VP8/WebM, and augments detailed information on JPEG, DVC, and MPEG-2 systems. This edition also introduces the technical aspects of file-based workflows and outlines the emerging domain of metadata, placing it in the context of digital video processing.

Understanding Motion Capture for Computer Animation

  • 2nd Edition
  • December 15, 2010
  • Alberto Menache
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 8 1 4 9 6 - 8
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 1 4 9 7 - 5
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.

Up and Running with AutoCAD 2011

  • 1st Edition
  • August 10, 2010
  • Elliot J. Gindis
  • English
  • eBook
    9 7 8 - 0 - 1 2 - 3 7 5 7 1 8 - 0
Up and Running with AutoCAD 2011: 2D and 3D Drawing and Modeling provides an introduction to the fundamental concepts of AutoCAD. These concepts have been distilled down to basic, easy to understand explanations for the benefit of beginner students. Each chapter explains the new concept or command and why it is important. Readers are given the chance to apply just-learned knowledge to a real-life exercise, drawing, or model. They can also test their knowledge with end-of-chapter quizzes and drawing exercises. The book is organized into three parts: Level 1, Level 2, and Level 3. Level 1 offers a wide breadth of knowledge on many topics. Its chapters comprise the complete essential knowledge set of an intermediate user. Students can then work on, if not necessarily set up and manage, moderate to complex drawings. Level 2 is meant for advanced users who are CAD managers, full-time AutoCAD draftspersons, architects, or self-employed and must do everything themselves. The goal here is depth, and several features not deemed critically important in Level 1 are revisited to explore additional advanced options. Also introduced are advanced topics necessary to set up and manage complex drawings. Level 3 is all about 3D. Solid knowledge of the previous two levels is highly recommended before starting these chapters. The 3D material covers all aspects of AutoCAD solid modeling, including lights and rendering.

Programming with Quartz

  • 1st Edition
  • July 26, 2010
  • David Gelphman + 2 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 4 5 9 6 3 - 9
Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems.

Simulation Modeling and Analysis with ARENA

  • 1st Edition
  • July 26, 2010
  • Tayfur Altiok + 1 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 4 8 9 5 - 1
Simulation Modeling and Analysis with Arena is a highly readable textbook which treats the essentials of the Monte Carlo discrete-event simulation methodology, and does so in the context of a popular Arena simulation environment.” It treats simulation modeling as an in-vitro laboratory that facilitates the understanding of complex systems and experimentation with what-if scenarios in order to estimate their performance metrics. The book contains chapters on the simulation modeling methodology and the underpinnings of discrete-event systems, as well as the relevant underlying probability, statistics, stochastic processes, input analysis, model validation and output analysis. All simulation-related concepts are illustrated in numerous Arena examples, encompassing production lines, manufacturing and inventory systems, transportation systems, and computer information systems in networked settings.

The Essential Persona Lifecycle

  • 1st Edition
  • March 20, 2010
  • Tamara Adlin + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 8 1 4 1 8 - 0
  • eBook
    9 7 8 - 0 - 1 2 - 3 8 1 4 1 9 - 7
The Essential Persona Lifecycle: Your Guide to Building and Using Personas offers a practical guide to the creation and use of personas, which can help product designers, their team, and their organization become more user focused. This book is for people who just need to know what to do and what order to do it in. It is completely focused on practical tools and methods, without much explanation on why the particular tool or method is the right one. The book discusses the five phases of persona lifecycle: Family planning — Basic ideas and a few tools that will help one get organized Conception and gestation — Step-by-step instructions to move from assumptions to completed personas Birth and maturation — Strategic techniques to get the right information about ones personas out to ones your teammates at the right time Adulthood — Specific tools that will ensure that ones personas are used by the right people at the right times and in the right ways during the product development cycle Lifetime achievement and retirement — Basic ideas and a few tools to you measure the success of the persona effort and prepare for the next one

Networked Graphics

  • 1st Edition
  • October 30, 2009
  • Anthony Steed + 1 more
  • English
  • Hardback
    9 7 8 - 0 - 1 2 - 3 7 4 4 2 3 - 4
  • eBook
    9 7 8 - 0 - 0 8 - 0 9 2 2 2 3 - 2
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.

Computer Animation Complete

  • 1st Edition
  • September 2, 2009
  • David Gould + 14 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 5 0 7 8 - 5
  • eBook
    9 7 8 - 0 - 1 2 - 3 7 8 5 6 4 - 0
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

Essential Mathcad for Engineering, Science, and Math

  • 2nd Edition
  • May 22, 2009
  • Brent Maxfield
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 9 1 2 2 9 - 5
Using the author's considerable experience of applying Mathcad to engineering problems, Essential Mathcad introduces the most powerful functions and features of the software and teaches how to apply these to create comprehensive calculations for any quantitative subject. The simple, step-by-step approach makes this book an ideal Mathcad text for professional engineers as well as engineering , science, and math students. Examples from a variety of fields demonstrate the power and utility of Mathcad's tools, while also demonstrating how other software, such as Excel spreadsheets, can be incorporated effectively. A full version of Mathcad v15 is available by using the registration code included in the front of the book (North America only). The included software is for educational purposes only.