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Books in Computer human interaction

101-110 of 135 results in All results

Keeping Found Things Found: The Study and Practice of Personal Information Management

  • 1st Edition
  • November 1, 2007
  • William Jones
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 0 8 6 6 - 3
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 5 4 1 5 - 0
Keeping Found Things Found: The Study and Practice of Personal Information Management is the first comprehensive book on new 'favorite child' of R&D at Microsoft and elsewhere, personal information management (PIM). It provides a comprehensive overview of PIM as both a study and a practice of the activities people do, and need to be doing, so that information can work for them in their daily lives. It explores what good and better PIM looks like, and how to measure improvements. It presents key questions to consider when evaluating any new PIM informational tools or systems. This book is designed for R&D professionals in HCI, data mining and data management, information retrieval, and related areas, plus developers of tools and software that include PIM solutions.

GUI Bloopers 2.0

  • 2nd Edition
  • August 27, 2007
  • Jeff Johnson
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 0 6 4 3 - 0
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 5 2 1 4 - 9
GUI Bloopers 2.0, Second Edition, is the completely updated and revised version of GUI Bloopers. It looks at user interface design bloopers from commercial software, Web sites, Web applications, and information appliances, explaining how intelligent, well-intentioned professionals make these mistakes – and how you can avoid them. GUI expert Jeff Johnson presents the reality of interface design in an entertaining, anecdotal, and instructive way while equipping readers with the minimum of theory. This updated version reflects the bloopers that are common today, incorporating many comments and suggestions from first edition readers. It covers bloopers in a wide range of categories including GUI controls, graphic design and layout, text messages, interaction strategies, Web site design – including search, link, and navigation, responsiveness issues, and management decision-making. Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building. This book is recommended for software engineers, web designers, web application developers, and interaction designers working on all kinds of products.

Letting Go of the Words

  • 1st Edition
  • June 22, 2007
  • Janice (Ginny) Redish
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 5 5 3 8 - 6
"Redish has done her homework and created a thorough overview of the issues in writing for the Web. Ironically, I must recommend that you read her every word so that you can find out why your customers won't read very many words on your website -- and what to do about it."-- Jakob Nielsen, Principal, Nielsen Norman Group“There are at least twelve billion web pages out there. Twelve billion voices talking, but saying mostly nothing. If just 1% of those pages followed Ginny’s practical, clear advice, the world would be a better place. Fortunately, you can follow her advice for 100% of your own site’s pages, so pick up a copy of Letting Go of the Words and start communicating effectively today.”--Lou Rosenfeld, co-author, Information Architecture for the World Wide WebOn the web, whether on the job or at home, we usually want to grab information and use it quickly. We go to the web to get answers to questions or to complete tasks – to gather information, reading only what we need. We are all too busy to read much on the web.This book helps you write successfully for web users. It offers strategy, process, and tactics for creating or revising content for the web. It helps you plan, organize, write, design, and test web content that will make web users come back again and again to your site. Learn how to create usable and useful content for the web from the master − Ginny Redish. Ginny has taught and mentored hundreds of writers, information designers, and content owners in the principles and secrets of creating web information that is easy to scan, easy to read, and easy to use. This practical, informative book will help anyone creating web content do it better.Features* Clearly-explained guidelines with full color illustrations and examples from actual web sites throughout the book. * Written in easy-to-read style with many "befores" and "afters."* Specific guidelines for web-based press releases, legal notices, and other documents.* Tips on making web content accessible for people with special needs.Janice (Ginny) Redish has been helping clients and colleagues communicate clearly for more than 20 years. For the past ten years, her focus has been helping people create usable and useful web sites. She is co-author of two classic books on usability: A Practical Guide to Usability Testing (with Joseph Dumas), and User and Task Analysis for Interface Design (with JoAnn Hackos), and is the recipient of many awards.

User-Centered Design Stories

  • 1st Edition
  • April 19, 2007
  • Carol Righi + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 0 6 0 8 - 9
  • eBook
    9 7 8 - 0 - 0 8 - 0 4 8 1 5 5 - 5
User-Centered Design Stories is the first user-centered design casebook with cases covering the key tasks and issues facing UCD practitioners today. Intended for both students and practitioners, this book follows the Harvard Case study method, where the reader is placed in the role of the decision-maker in a real-life professional situation. In this book, the reader is asked to analyze dozens of UCD work situations and propose solutions for the problem set. The problems posed in the cases cover a wide variety of key tasks and issues faced by practitioners, including those related to organizational/managerial topics, UCD methods and processes, and technical/ project issues. The benefit of the casebook and its organization is that it offers new practitioners (as well as experienced practitioners working in new settings) valuable practice in decision-making that cannot be obtained by simply reading a book or attending a seminar.

Sketching User Experiences: Getting the Design Right and the Right Design

  • 1st Edition
  • April 10, 2007
  • Bill Buxton
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 4 0 3 7 - 3
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 5 2 9 0 - 3
Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.

Text Entry Systems

  • 1st Edition
  • March 12, 2007
  • I. Scott MacKenzie + 1 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 4 8 9 7 9 - 7
Text Entry Systems covers different aspects of text entry systems and offers prospective researchers and developers global guidelines for conducting research on text entry, in terms of design strategy, evaluation methodology, and requirements; a discussion of the history and current state of the art of entry systems; and specific guidelines for designing entry systems for a specific target, depending on devices, modalities, language, and different physical conditions of users. Text entry has never been so important as it is today. This is in large part due to the phenomenal, relatively recent success of mobile computing, text messaging on mobile phones, and the proliferation of small devices like the Blackberry and Palm Pilot. Compared with the recent past, when text entry was primarily through the standard "qwerty" keyboard, people today use a diverse array of devices with the number and variety of such devices ever increasing. The variety is not just in the devices, but also in the technologies used: entry modalities have become more varied and include speech recognition and synthesis, handwriting recognition, and even eye-tracking using image processing on web-cams. Statistical language modeling has advanced greatly in the past ten years and so therein is potential to facilitate and improve text entry — increasingly, the way people communicate.

Multilingual Speech Processing

  • 1st Edition
  • April 21, 2006
  • Tanja Schultz + 1 more
  • English
  • Hardback
    9 7 8 - 0 - 1 2 - 0 8 8 5 0 1 - 5
  • eBook
    9 7 8 - 0 - 0 8 - 0 4 5 7 6 2 - 8
Tanja Schultz and Katrin Kirchhoff have compiled a comprehensive overview of speech processing from a multilingual perspective. By taking this all-inclusive approach to speech processing, the editors have included theories, algorithms, and techniques that are required to support spoken input and output in a large variety of languages. Multilingual Speech Processing presents a comprehensive introduction to research problems and solutions, both from a theoretical as well as a practical perspective, and highlights technology that incorporates the increasing necessity for multilingual applications in our global community. Current challenges of speech processing and the feasibility of sharing data and system components across different languages guide contributors in their discussions of trends, prognoses and open research issues. This includes automatic speech recognition and speech synthesis, but also speech-to-speech translation, dialog systems, automatic language identification, and handling non-native speech. The book is complemented by an overview of multilingual resources, important research trends, and actual speech processing systems that are being deployed in multilingual human-human and human-machine interfaces. Researchers and developers in industry and academia with different backgrounds but a common interest in multilingual speech processing will find an excellent overview of research problems and solutions detailed from theoretical and practical perspectives.

Understanding Mobile Human-Computer Interaction

  • 1st Edition
  • September 9, 2005
  • Steve Love
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 4 5 5 8 0 - 8
Taking a psychological perspective, this book examines the role of Human-Computer Interaction in the field of Information Systems research. The introductory section of the book covers the basic tenets of the HCI discipline, including how it developed and an overview of the various academic disciplines that contribute to HCI research. The second part of the book focuses on the application of HCI to Information Systems research, and reviews ways in which HCI techniques, methodologies and other research components have been used to date in the IS field. The third section of the book looks at the research areas where HCI has not yet been fully exploited in relation to IS, such as broadening user groups and user acceptance of technology. The final section of the book comprises of a set of guidelines for students to follow when undertaking an HCI based research project.

User Interface Design and Evaluation

  • 1st Edition
  • March 22, 2005
  • Debbie Stone + 3 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 0 8 8 4 3 6 - 0
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 2 0 3 2 - 2
User Interface Design and Evaluation provides an overview of the user-centered design field. It illustrates the benefits of a user-centered approach to the design of software, computer systems, and websites. The book provides clear and practical discussions of requirements gathering, developing interaction design from user requirements, and user interface evaluation. The book's coverage includes established HCI topics—for example, visibility, affordance, feedback, metaphors, mental models, and the like—combined with practical guidelines for contemporary designs and current trends, which makes for a winning combination. It provides a clear presentation of ideas, illustrations of concepts, using real-world applications. This book will help readers develop all the skills necessary for iterative user-centered design, and provides a firm foundation for user interface design and evaluation on which to build. It is ideal for seasoned professionals in user interface design and usability engineering (looking for new tools with which to expand their knowledge); new people who enter the HCI field with no prior educational experience; and software developers, web application developers, and information appliance designers who need to know more about interaction design and evaluation.

Understanding Your Users

  • 1st Edition
  • December 28, 2004
  • Kathy Baxter + 1 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 2 0 0 8 - 7
Today many companies are employing a user-centered design (UCD) process, but for most companies, usability begins and ends with the usability test. Although usability testing is a critical part of an effective user-centered life cycle, it is only one component of the UCD process. This book is focused on the requirements gathering stage, which often receives less attention than usability testing, but is equally as important. Understanding user requirements is critical to the development of a successful product. Understanding Your Users is an easy to read, easy to implement, how-to guide on usability in the real world. It focuses on the "user requirements gathering" stage of product development and it provides a variety of techniques, many of which may be new to usability professionals. For each technique, readers will learn how to prepare for and conduct the activity, as well as analyze and present the data —all in a practical and hands-on way. In addition, each method presented provides different information about the user and their requirements (e.g., functional requirements, information architecture, task flows). The techniques can be used together to form a complete picture of the users’ requirements or they can be used separately to address specific product questions. These techniques have helped product teams understand the value of user requirements gathering by providing insight into how users work and what they need to be successful at their tasks. Case studies from industry-leading companies demonstrate each method in action. In addition, readers are provided with the foundation to conduct any usability activity (e.g., getting buy-in from management, legal and ethical considerations, setting up your facilities, recruiting, moderating activities) and to ensure the incorporation of the results into their products.