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Books in Multimedia

    • Quality of Experience Paradigm in Multimedia Services

      • 1st Edition
      • November 16, 2017
      • Muhammad Sajid Mushtaq + 1 more
      • English
      • Hardback
        9 7 8 1 7 8 5 4 8 1 0 9 3
      • eBook
        9 7 8 0 0 8 1 0 1 1 7 3 7
      The analysis of QoE is not an easy task, especially for multimedia services, because all the factors (technical and non-technical) that directly or indirectly influence the user-perceived quality have to be considered. This book describes different methods to investigate users’ QoE from the viewpoint of technical and non-technical parameters using multimedia services. It discusses the subjective methods for both controlled and uncontrolled environments. Collected datasets are used to analyze users’ profiles, which sheds light on key factors to help network service providers understand end-users’ behavior and expectations. Important adaptive video streaming technologies are discussed that run on unmanaged networks to achieve certain QoS features. The authors present a scheduling method to allocate resources to the end-user based on users’ QoE and optimizes the power efficiency of users’ device for LTE-A. Lastly, two key aspects of 5G networks are presented: QoE using multimedia services (VoIP and video), and power-saving model for mobile device and virtual base station.
    • Formative Assessment, Learning Data Analytics and Gamification

      • 1st Edition
      • May 9, 2016
      • Santi Caballé + 1 more
      • English
      • Paperback
        9 7 8 0 1 2 8 0 3 6 3 7 2
      • eBook
        9 7 8 0 1 2 8 0 3 6 6 7 9
      Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification. This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance.
    • Texturing and Modeling

      • 1st Edition
      • May 19, 2014
      • David S. Ebert
      • English
      • Paperback
        9 7 8 1 4 9 3 3 0 5 9 4 0
      • eBook
        9 7 8 1 4 8 3 2 9 7 0 2 6
      Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored with this prestigious award.
    • Managing Image Collections

      • 1st Edition
      • February 3, 2011
      • Margot Note
      • English
      • Paperback
        9 7 8 1 8 4 3 3 4 5 9 9 2
      • eBook
        9 7 8 1 7 8 0 6 3 0 5 6 4
      This book explores issues surrounding all aspects of visual collection management, taken from real-world experience in creating management systems and digitizing core content. Readers will gain the knowledge to manage the digitization process from beginning to end, assess and define the needs of their particular project, and evaluate digitization options. Additionally, they will select strategies which best meet current and future needs, acquire the knowledge to select the best images for digitization, and understand the legal issues surrounding digitization of visual collections.
    • Digital Media Processing

      • 1st Edition
      • May 20, 2010
      • Hazarathaiah Malepati
      • English
      • Paperback
        9 7 8 1 8 5 6 1 7 6 7 8 1
      • eBook
        9 7 8 0 0 8 0 9 5 7 1 9 7
      Multimedia processing demands efficient programming in order to optimize functionality. Data, image, audio, and video processing, some or all of which are present in all electronic devices today, are complex programming environments. Optimized algorithms (step-by-step directions) are difficult to create but can make all the difference when developing a new application.This book discusses the most current algorithms available that will maximize your programming keeping in mind the memory and real-time constraints of the architecture with which you are working. A wide range of algorithms is covered detailing basic and advanced multimedia implementations, along with, cryptography, compression, and data error correction. The general implementation concepts can be integrated into many architectures that you find yourself working with on a specific project. Analog Devices' BlackFin technology is used for examples throughout the book.
    • Wireshark & Ethereal Network Protocol Analyzer Toolkit

      • 1st Edition
      • December 18, 2006
      • Jay Beale + 2 more
      • English
      • eBook
        9 7 8 0 0 8 0 5 0 6 0 1 2
      Ethereal is the #2 most popular open source security tool used by system administrators and security professionals. This all new book builds on the success of Syngress’ best-selling book Ethereal Packet Sniffing.Wireshark & Ethereal Network Protocol Analyzer Toolkit provides complete information and step-by-step Instructions for analyzing protocols and network traffic on Windows, Unix or Mac OS X networks. First, readers will learn about the types of sniffers available today and see the benefits of using Ethereal. Readers will then learn to install Ethereal in multiple environments including Windows, Unix and Mac OS X as well as building Ethereal from source and will also be guided through Ethereal’s graphical user interface. The following sections will teach readers to use command-line options of Ethereal as well as using Tethereal to capture live packets from the wire or to read saved capture files. This section also details how to import and export files between Ethereal and WinDump, Snort, Snoop, Microsoft Network Monitor, and EtherPeek. The book then teaches the reader to master advanced tasks such as creating sub-trees, displaying bitfields in a graphical view, tracking requests and reply packet pairs as well as exclusive coverage of MATE, Ethereal’s brand new configurable upper level analysis engine. The final section to the book teaches readers to enable Ethereal to read new Data sources, program their own protocol dissectors, and to create and customize Ethereal reports.
    • Scripting VMware Power Tools: Automating Virtual Infrastructure Administration

      • 1st Edition
      • November 7, 2006
      • Al Muller
      • English
      • Paperback
        9 7 8 1 5 9 7 4 9 0 5 9 7
      • eBook
        9 7 8 0 0 8 0 5 1 6 7 7 6
      This book contains simple and advanced scripting using both ESX and Linux commands to provide awesome virtual tools to automate administrative tasks of ESX Server.This book will cover the native tools that VMware provides with ESX Server. It will then discuss in detail the different scripting API’s and how they can be leveraged to provide some very useful, practical and time saving tools to manage a virtual infrastructure. From virtual server provisioning to backups and everything in between, this book is a one stop shop for virtual tools.
    • Syngress IT Security Project Management Handbook

      • 1st Edition
      • July 4, 2006
      • Susan Snedaker
      • English
      • Paperback
        9 7 8 1 5 9 7 4 9 0 7 6 4
      • eBook
        9 7 8 0 0 8 0 4 8 9 7 7 3
      The definitive work for IT professionals responsible for the management of the design, configuration, deployment, and maintenance of enterprise wide security projects. Provides specialized coverage of key project areas including Penetration Testing, Intrusion Detection and Prevention Systems, and Access Control Systems. The first and last word on managing IT security projects, this book provides the level of detail and content expertise required to competently handle highly complex security deployments. In most enterprises, be they corporate or governmental, these are generally the highest priority projects and the security of the entire business may depend on their success.
    • How to Cheat at Windows System Administration Using Command Line Scripts

      • 1st Edition
      • October 9, 2006
      • Pawan K Bhardwaj
      • English
      • Paperback
        9 7 8 1 5 9 7 4 9 1 0 5 1
      • eBook
        9 7 8 0 0 8 0 5 0 8 2 6 9
      How to Cheat at Windows Systems Administrators using Command Line Scripts teaches system administrators hundreds of powerful, time-saving tips for automating daily system administration tasks using Windows command line scripts. With every new version of Windows, Microsoft is trying to ease the administration jobs by adding more and more layers of graphical user interface (GUI) or configuration wizards (dialog boxes). While these ‘wizards’ are interactive and make the administrator’s job easier, they are not always the most convenient and efficient way to accomplish the everyday administration tasks. These wizards are time consuming and, at times, may seem a bit confusing. The purpose of the book is to teach administrators how to use command-line scripts to complete everyday administration jobs, solve recurring network problems and at the same time improve their efficiency.
    • QuickTime for .NET and COM Developers

      • 1st Edition
      • January 17, 2006
      • John Cromie
      • English
      • Paperback
        9 7 8 0 1 2 7 7 4 5 7 5 6
      • eBook
        9 7 8 0 0 8 0 4 5 4 7 2 6
      At the heart of Apple's hugely popular iLife software suite—iMovie, iPhoto, iDVD, GarageBand, and iTunes—is QuickTime, the powerful media engine that drives elegant applications for managing movies, images, and audio files. The enduring success of QuickTime is in no small part attributable to its component architecture. This key feature has allowed it to embrace emerging digital media technologies and standards one by one as they have appeared over the 12 or so years since its launch. None of the competing technologies even comes close, let alone on both Mac OS X and Windows.QuickTime for .NET and COM Developers is the first guide to QuickTime for developers using popular RAD tools such a Visual Basic .NET, C#, and Visual Basic 6. A general introduction to QuickTime is followed by a detailed explanation of the QuickTime architecture from a.NET and COM perspective, liberally accompanied by code snippets. A number of implementation examples illustrate key QuickTime features, ranging from a simple movie player to a sophisticated interactive application. Also covered is QuickTime scripting in both QuickTime Player (using Windows Scripting) and in Microsoft Office applications (using VBA). Brief guides to developing with QuickTime in Delphi and ATL/WTL are also included.Part of the official Quicktime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.