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Morgan Kaufmann

  • High Dynamic Range Imaging

    Acquisition, Display, and Image-Based Lighting
    • 1st Edition
    • Erik Reinhard + 3 more
    • English
    High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design.
  • Distributed Systems Architecture

    A Middleware Approach
    • 1st Edition
    • Arno Puder + 2 more
    • English
    Middleware is the bridge that connects distributed applications across different physical locations, with different hardware platforms, network technologies, operating systems, and programming languages. This book describes middleware from two different perspectives: from the viewpoint of the systems programmer and from the viewpoint of the applications programmer. It focuses on the use of open source solutions for creating middleware and the tools for developing distributed applications. The design principles presented are universal and apply to all middleware platforms, including CORBA and Web Services. The authors have created an open-source implementation of CORBA, called MICO, which is freely available on the web. MICO is one of the most successful of all open source projects and is widely used by demanding companies and institutions, and has also been adopted by many in the Linux community.
  • Programming Language Pragmatics

    • 2nd Edition
    • Michael Scott
    • English
    The innovative approach of the first edition of Programming Language Pragmatics provided students with an integrated view of programming language design and implementation, while offering a solid teaching text on timely language topics in a rigorous yet accessible style. The new edition carries on these distinctive features as well as the signature tradition of illustrating the most recent developments in programming language design with a variety of modern programming languages.
  • Why Programs Fail

    A Guide to Systematic Debugging
    • 1st Edition
    • Andreas Zeller
    • English
    Why Programs Fail is about bugs in computer programs, how to find them, how to reproduce them, and how to fix them in such a way that they do not occur anymore. This is the first comprehensive book on systematic debugging and covers a wide range of tools and techniques ranging from hands-on observation to fully automated diagnoses, and includes instructions for building automated debuggers. This discussion is built upon a solid theory of how failures occur, rather than relying on seat-of-the-pants techniques, which are of little help with large software systems or to those learning to program. The author, Andreas Zeller, is well known in the programming community for creating the GNU Data Display Debugger (DDD), a tool that visualizes the data structures of a program while it is running.
  • Database Modeling and Design

    Logical Design
    • 4th Edition
    • Toby J. Teorey + 3 more
    • English
    Database Modeling and Design, Fourth Edition, the extensively revised edition of the classic logical database design reference, explains how you can model and design your database application in consideration of new technology or new business needs. It is an ideal text for a stand-alone data management course focused on logical database design, or a supplement to an introductory text for introductory database management. This book features clear explanations, lots of terrific examples and an illustrative case, and practical advice, with design rules that are applicable to any SQL-based system. The common examples are based on real-life experiences and have been thoroughly class-tested. The text takes a detailed look at the Unified Modeling Language (UML-2) as well as the entity-relationship (ER) approach for data requirements specification and conceptual modeling - complemented with examples for both approaches. It also discusses the use of data modeling concepts in logical database design; the transformation of the conceptual model to the relational model and to SQL syntax; the fundamentals of database normalization through the fifth normal form; and the major issues in business intelligence such as data warehousing, OLAP for decision support systems, and data mining. There are examples for how to use the most popular CASE tools to handle complex data modeling problems, along with exercises that test understanding of all material, plus solutions for many exercises. Lecture notes and a solutions manual are also available. This edition will appeal to professional data modelers and database design professionals, including database application designers, and database administrators (DBAs); new/novice data management professionals, such as those working on object oriented database design; and students in second courses in database focusing on design.
  • Grid Computing

    The Savvy Manager's Guide
    • 1st Edition
    • Pawel Plaszczak + 1 more
    • English
    A decade ago, the corporate world viewed grid computing as a curiosity. Today, it views it as an opportunity--a chance to reduce costs, improve performance, fund new projects, and take advantage of under-utilized capacity. The engineering behind this transformation has been amply documented. Until now, however, little has been written to prepare managers, executives, and other decision-makers to implement grid computing in a sensible and effective way.Grid Computing: The Savvy Manager's Guide examines the technology from a rigorous business perspective, equipping you with the practical knowledge you need to assess your options and determine what grid computing approach is right for your enterprise. This book is heavy on real-world experience, distilling from a rich assortment of case studies the best practices currently at work in a variety of industries. Always attentive to grid computing’s many competitive advantages, it is also realistic about the challenges of selling the idea to staff and making it a part of your company’s culture.
  • Complete Maya Programming Volume II

    An In-depth Guide to 3D Fundamentals, Geometry, and Modeling
    • 1st Edition
    • Volume 2
    • David Gould
    • English
    David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks.
  • SQL

    Practical Guide for Developers
    • 1st Edition
    • Michael J. Donahoo + 1 more
    • English
    SQL is a solid guide and reference to the key elements of SQL and how to use it effectively. Developed by authors who needed a good resource for students in their database class, this is an ideal supplement for database courses — no matter what main text you use or what flavor of SQL is required. It features a short and inexpensive introduction to SQL for students who have some programming experience and need to learn the main features of SQL; and suggested shortcuts for learning and practice, depending on the experience of the user. This book is recommended for novice developers, programmers, and database administrators as well as students in database courses, business courses, and IT-related courses.
  • Joe Celko's SQL for Smarties

    Advanced SQL Programming
    • 3rd Edition
    • Joe Celko
    • English
    SQL for Smarties was hailed as the first book devoted explicitly to the advanced techniques needed to transform an experienced SQL programmer into an expert. Now, 10 years later and in the third edition, this classic still reigns supreme as the book written by an SQL master that teaches future SQL masters. These are not just tips and techniques; Joe also offers the best solutions to old and new challenges and conveys the way you need to think in order to get the most out of SQL programming efforts for both correctness and performance. In the third edition, Joe features new examples and updates to SQL-99, expanded sections of Query techniques, and a new section on schema design, with the same war-story teaching style that made the first and second editions of this book classics.
  • MEL Scripting for Maya Animators

    • 2nd Edition
    • Mark R. Wilkins + 1 more
    • English
    Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.