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Books in Graphics cad hci

31-40 of 127 results in All results

Computer Aided Design in Control and Engineering Systems

  • 1st Edition
  • May 17, 2014
  • P. Martin Larsen + 1 more
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 1 - 5 2 9 5 - 0
Computer Aided Design in Control and Engineering Systems contains the proceedings of the 3rd International Federation of Automatic Control/International Federation for Information Processing Symposium held in Lyngby, Denmark, from July 31 to August 2, 1985. The papers review the state of the art and the trends in development of computer aided design (CAD) of control and engineering systems, techniques, procedures, and concepts. This book is comprised of 74 chapters divided into 17 sections and begins with a description of a prototype computer environment that combines expert control system analysis and design tools. The discussion then turns to decision support systems which could be used to address problems of management and control of large-scale multiproduct multiline batch manufacturing outside the mechanical engineering industries. The following chapters focus on the use of CAD in control education, industrial applications of CAD, and hardware/software systems. Some examples of universal and specialized CAD packages are presented, and applications of CAD in electric power plants, process control systems, and transportation systems are highlighted. The remaining chapters look at CAD/computer aided engineering/computer aided manufacturing systems as well as the use of mathematical methods in CAD. This monograph will be of interest to practitioners in computer science, computer engineering, and industrial engineering.

Computer-Aided Design Techniques

  • 1st Edition
  • May 15, 2014
  • E. Wolfendale
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 1 - 0 1 1 4 - 9
Computer-aided Design Techniques deals with the tools used in computer-aided design, problems associated with software development for design, and techniques applied in the development of the REDAC system. The book covers topics such as program design, requirements of a program for general use, and representation of the circuit in a computer; device modeling, general linear modeling, and linear and non-linear transistor modeling; and non-linear transient analysis. Also covered are topics such as layout capacitances and inductances computation; the use of graphic display as a drawing aid for circuit layout; and the writing of design programs. The text is recommended for engineers and physicists who would like to know how computers can aid them in design, as well as computer experts who aim to write programs intended for design.

Eye Tracking in User Experience Design

  • 1st Edition
  • March 12, 2014
  • Jennifer Romano Bergstrom + 1 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 0 8 1 3 8 - 3
  • eBook
    9 7 8 - 0 - 1 2 - 4 1 6 7 0 9 - 4
Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users.

Digital Picture Processing

  • 2nd Edition
  • Volume 1
  • July 28, 1982
  • Azriel Rosenfeld + 1 more
  • English
  • eBook
    9 7 8 - 0 - 3 2 3 - 1 3 9 9 1 - 5
The rapid rate at which the field of digital picture processing has grown in the past five years had necessitated extensive revisions and the introduction of topics not found in the original edition.

Visual Computing for Medicine

  • 2nd Edition
  • November 7, 2013
  • Bernhard Preim + 1 more
  • English
  • Hardback
    9 7 8 - 0 - 1 2 - 4 1 5 8 7 3 - 3
Visual Computing for Medicine, Second Edition, offers cutting-edge visualization techniques and their applications in medical diagnosis, education, and treatment. The book includes algorithms, applications, and ideas on achieving reliability of results and clinical evaluation of the techniques covered. Preim and Botha illustrate visualization techniques from research, but also cover the information required to solve practical clinical problems. They base the book on several years of combined teaching and research experience. This new edition includes six new chapters on treatment planning, guidance and training; an updated appendix on software support for visual computing for medicine; and a new global structure that better classifies and explains the major lines of work in the field.

Up and Running with AutoCAD 2014

  • 1st Edition
  • July 24, 2013
  • Elliot J. Gindis
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 1 0 4 9 2 - 1
  • eBook
    9 7 8 - 0 - 1 2 - 4 1 0 4 2 1 - 1
Get "Up and Running" with AutoCAD using Gindis’s combination of step-by-step instruction, examples, and insightful explanations. The emphasis from the beginning is on core concepts and practical application of AutoCAD in architecture, engineering and design. Equally useful in instructor-led classroom training, self-study, or as a professional reference, the book is written with the user in mind by a long-time AutoCAD professional and instructor based on what works in the industry and the classroom.

High Performance Deformable Image Registration Algorithms for Manycore Processors

  • 1st Edition
  • June 28, 2013
  • James Shackleford + 2 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 0 7 7 4 1 - 6
  • eBook
    9 7 8 - 0 - 1 2 - 4 0 7 8 8 0 - 2
High Performance Deformable Image Registration Algorithms for Manycore Processors develops highly data-parallel image registration algorithms suitable for use on modern multi-core architectures, including graphics processing units (GPUs). Focusing on deformable registration, we show how to develop data-parallel versions of the registration algorithm suitable for execution on the GPU. Image registration is the process of aligning two or more images into a common coordinate frame and is a fundamental step to be able to compare or fuse data obtained from different sensor measurements. Extracting useful information from 2D/3D data is essential to realizing key technologies underlying our daily lives. Examples include autonomous vehicles and humanoid robots that can recognize and manipulate objects in cluttered environments using stereo vision and laser sensing and medical imaging to localize and diagnose tumors in internal organs using data captured by CT/MRI scans.

Human Motion Simulation

  • 1st Edition
  • May 30, 2013
  • Karim Abdel-Malek + 1 more
  • English
  • Hardback
    9 7 8 - 0 - 1 2 - 4 0 5 1 9 0 - 4
  • eBook
    9 7 8 - 0 - 1 2 - 4 0 4 6 0 1 - 6
Simulate realistic human motion in a virtual world with an optimization-based approach to motion prediction. With this approach, motion is governed by human performance measures, such as speed and energy, which act as objective functions to be optimized. Constraints on joint torques and angles are imposed quite easily. Predicting motion in this way allows one to use avatars to study how and why humans move the way they do, given specific scenarios. It also enables avatars to react to infinitely many scenarios with substantial autonomy. With this approach it is possible to predict dynamic motion without having to integrate equations of motion -- rather than solving equations of motion, this approach solves for a continuous time-dependent curve characterizing joint variables (also called joint profiles) for every degree of freedom.

Measuring the User Experience

  • 2nd Edition
  • May 23, 2013
  • Bill Albert + 1 more
  • English
  • eBook
    9 7 8 - 0 - 1 2 - 4 1 5 7 9 2 - 7
Measuring the User Experience was the first book that focused on how to quantify the user experience. Now in the second edition, the authors include new material on how recent technologies have made it easier and more effective to collect a broader range of data about the user experience. As more UX and web professionals need to justify their design decisions with solid, reliable data, Measuring the User Experience provides the quantitative analysis training that these professionals need. The second edition presents new metrics such as emotional engagement, personas, keystroke analysis, and net promoter score. It also examines how new technologies coming from neuro-marketing and online market research can refine user experience measurement, helping usability and user experience practitioners make business cases to stakeholders. The book also contains new research and updated examples, including tips on writing online survey questions, six new case studies, and examples using the most recent version of Excel.

Understanding Augmented Reality

  • 1st Edition
  • April 26, 2013
  • Alan B. Craig
  • English
  • Paperback
    9 7 8 - 0 - 2 4 0 - 8 2 4 0 8 - 6
  • eBook
    9 7 8 - 0 - 2 4 0 - 8 2 4 1 0 - 9
Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology.