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Books in Apple and macintosh

    • iPhone Application Development

      • 1st Edition
      • January 14, 2011
      • Jim Hahn
      • English
      • Paperback
        9 7 8 1 8 4 3 3 4 5 8 2 4
      • eBook
        9 7 8 1 7 8 0 6 3 0 5 4 0
      iPhone application development is explained here in an accessible treatment for the generalist Library and Information Science (LIS) practitioner. Future information-seeking practices by users will take place across a diverse array of ubiquitous computing devices. iPhone applications represent one of the most compelling new platforms for which to remediate and re-engineer library service. Strategies of efficient mobile design and delivery include adapting computing best practices of data independence and adhering to web standards as articulated by the W3C. These best practices apply across the diverse range of handheld devices and accompanying software development tools. This book is essentially a how-to guide for application development, laying out foundational principles and then moving toward practical implementations.
    • QuickTime for .NET and COM Developers

      • 1st Edition
      • January 17, 2006
      • John Cromie
      • English
      • Paperback
        9 7 8 0 1 2 7 7 4 5 7 5 6
      • eBook
        9 7 8 0 0 8 0 4 5 4 7 2 6
      At the heart of Apple's hugely popular iLife software suite—iMovie, iPhoto, iDVD, GarageBand, and iTunes—is QuickTime, the powerful media engine that drives elegant applications for managing movies, images, and audio files. The enduring success of QuickTime is in no small part attributable to its component architecture. This key feature has allowed it to embrace emerging digital media technologies and standards one by one as they have appeared over the 12 or so years since its launch. None of the competing technologies even comes close, let alone on both Mac OS X and Windows.QuickTime for .NET and COM Developers is the first guide to QuickTime for developers using popular RAD tools such a Visual Basic .NET, C#, and Visual Basic 6. A general introduction to QuickTime is followed by a detailed explanation of the QuickTime architecture from a.NET and COM perspective, liberally accompanied by code snippets. A number of implementation examples illustrate key QuickTime features, ranging from a simple movie player to a sophisticated interactive application. Also covered is QuickTime scripting in both QuickTime Player (using Windows Scripting) and in Microsoft Office applications (using VBA). Brief guides to developing with QuickTime in Delphi and ATL/WTL are also included.Part of the official Quicktime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.
    • Programming with Quartz

      • 1st Edition
      • December 14, 2005
      • David Gelphman + 2 more
      • English
      • eBook
        9 7 8 0 0 8 0 4 5 9 6 3 9
      Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems.
    • OS X for Hackers at Heart

      • 1st Edition
      • November 5, 2005
      • Chris Hurley + 4 more
      • English
      • Paperback
        9 7 8 1 5 9 7 4 9 0 4 0 5
      • eBook
        9 7 8 0 0 8 0 4 8 9 4 8 3
      The sexy, elegant design of the Apple PowerBook combined with the Unix-like OS X operating system based on FreeBSD, have once again made OS X the Apple of every hacker’s eye. In this unique and engaging book covering the brand new OS X 10.4 Tiger, the world’s foremost “true hackers” unleash the power of OS X for everything form cutting edge research and development to just plain old fun.OS X 10.4 Tiger is a major upgrade for Mac OS X for running Apple’s Macintosh computers and laptops. This book is not a reference to every feature and menu item for OS X. Rather, it teaches hackers of all types from software developers to security professionals to hobbyists, how to use the most powerful (and often obscure) features of OS X for wireless networking, WarDriving, software development, penetration testing, scripting administrative tasks, and much more.
    • QuickTime Toolkit Volume One

      • 1st Edition
      • June 21, 2004
      • Tim Monroe
      • English
      • eBook
        9 7 8 0 0 8 0 5 4 0 1 7 7
      "When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, Tim's well-crafted examples and clear descriptions are available in book form—a must-have for anyone writing applications that import, export, display, or interact with QuickTime movies." —Matthew Peterson; University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTimeQuickTime Toolkit Volume One is a programmer’s introduction to QuickTime, the elegant and potent media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This hands-on guide shows you how to harness the powerful capabilities of QuickTime for your own projects. The articles collected here from the author's highly regarded column in MacTech Magazine are packed with accessible code examples to get you quickly started developing applications that can display and create state-of-the-art digital content. This book begins by showing how to open and display QuickTime movies in a Macintosh or Windows application and progresses step by step to show you how to control movie playback and how to import and transform movies and images. QuickTime Toolkit also shows how to create movies with video data, text, time codes, sprites, and wired (interactive) elements.Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.