Entertainment Computing
Volume 4 • Issue 4
- ISSN: 1875-9521
- 5 Year impact factor: 2.5
- Impact factor: 2.8
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technolog… Read more
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Request a sales quoteEntertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
Specific areas of interest include:
Computer, video, console and internet games
Cultural computing and cultural issues in entertainment
Digital new media for entertainment
Entertainment robots and robot like applications
Entertainment technology, applications, application program interfaces, and entertainment system architectures
Human factors of entertainment technology
Impact of entertainment technology on users and society
Integration of interaction and multimedia capabilities in entertainment systems
Interactive television and broadcasting
Interactive art and entertainment
Methodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applications
Mixed, augmented and virtual reality systems for entertainment
New genres of entertainment technology
Serious Games used in education, training, and research
Simulation/gaming methodologies used in education, training, and research
Social media for entertainment
In the area of empirical and experimental studies we are looking for contributions which are very well documented, innovative, and tested or evaluated in a particular entertainment domain.
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- ISSN: 1875-9521
- Volume 4
- Issue 4
- 5 Year impact factor: 2.5
- Impact factor: 2.8