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Entertainment Computing

  • Volume 4Issue 4

  • ISSN: 1875-9521
  • 5 Year impact factor: 2.5
  • Impact factor: 2.8

Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technolog… Read more

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Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.

Specific areas of interest include:

Computer, video, console and internet games

Cultural computing and cultural issues in entertainment

Digital new media for entertainment

Entertainment robots and robot like applications

Entertainment technology, applications, application program interfaces, and entertainment system architectures

Human factors of entertainment technology

Impact of entertainment technology on users and society

Integration of interaction and multimedia capabilities in entertainment systems

Interactive television and broadcasting

Interactive art and entertainment

Methodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applications

Mixed, augmented and virtual reality systems for entertainment

New genres of entertainment technology

Serious Games used in education, training, and research

Simulation/gaming methodologies used in education, training, and research

Social media for entertainment

In the area of empirical and experimental studies we are looking for contributions which are very well documented, innovative, and tested or evaluated in a particular entertainment domain.

Software publication
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