Social Game Design
Monetization Methods and Mechanics
- 1st Edition - November 29, 2011
- Latest edition
- Authors: Tim Fields, Brandon Cotton
- Language: English
Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these g… Read more
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Description
Description
Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling, and why people will pay to play them. This book will inspire you to apply these principles in order to meet the challenges of this new space, creating original games that both delight players and generate profit. We'll talk about different business models, how to acquire and keep players, how to sell virtual goods, and how to keep players coming back day after day.
Key features
Key features
With Social Game Design, you'll:
- Discover how and why a social game design makes money, using real-world examples, including Farmville, Empires & Allies, Ravenwood Fair, League of Legends, Jimmy Buffet's Margaritaville, Pocket Legends, Words With Friends, World of Warcraft, and more.
- Gain insight in a collection of interviews with industry professionals from Zynga, Microsoft, Spacetime, OMGPop, and other top companies.
- Get inspired to create your own unique game
- Learn how to launch profitable games and harvest user analytics to make them even better.
Readership
Readership
Secondary: students of game design.
Level: All levels of game designers/developers.
Table of contents
Table of contents
Introduction; A brief history of online game monetization; Industry terms; Game type vs monetization strategy; What can you do in design to help a one-time purchase game?; Design tactics for advergames; Designing for episodic content and paid unlocks; Design tactics for a purely subscription game; How to design for a free to play game with a subscription option; How to design virtual goods for your game; Currencies; Game Economy; Design considerations for combination systems; Why free-to-play is the present and future of online gaming; Review / Summary
Product details
Product details
- Edition: 1
- Latest edition
- Published: November 29, 2011
- Language: English
About the authors
About the authors
TF
Tim Fields
BC