
MPEG-V
Bridging the Virtual and Real World
- 1st Edition - February 20, 2015
- Imprint: Academic Press
- Authors: Kyoungro Yoon, Sang-Kyun Kim, Jae Joon Han, Seungju Han, Marius Preda
- Language: English
- Hardback ISBN:9 7 8 - 0 - 1 2 - 4 2 0 1 4 0 - 8
- eBook ISBN:9 7 8 - 0 - 1 2 - 4 2 0 2 0 3 - 0
This book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by… Read more

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Request a sales quoteThis book is the first to cover the recently developed MPEG-V standard, explaining the fundamentals of each part of the technology and exploring potential applications. Written by experts in the field who were instrumental in the development of the standard, this book goes beyond the scope of the official standard documentation, describing how to use the technology in a practical context and how to combine it with other information such as audio, video, images, and text. Each chapter follows an easy-to-understand format, first examining how each part of the standard is composed, then covers intended uses and applications for each particular effect.
With this book, you will learn how to:
- Use the MPEG-V standard to develop applications
- Develop systems for various use cases using MPEG-V
- Synchronize the virtual world and real world
- Create and render sensory effects for media
- Understand and use MPEG-V for the research of new types of media related technology and services
- The first book on the new MPEG-V standard, which enables interoperability between virtual worlds and the real world
- Provides the technical foundations for understanding and using MPEG-V for various virtual world, mirrored world, and mixed world use cases
- Accompanying website features schema files for the standard, with example XML files, source code from the reference software and example applications
Chapter 1. Introduction to MPEG-V Standards
- 1.1 Introduction to Virtual Worlds
- 1.2 Advances in Multiple Sensorial Media
- 1.3 History of MPEG-V
- 1.4 Organizations of MPEG-V
- 1.5 Conclusion
- References
Chapter 2. Adding Sensorial Effects to Media Content
- 2.1 Introduction
- 2.2 Sensory Effect Description Language
- 2.3 Sensory Effect Vocabulary: Data Formats for Creating SEs
- 2.4 Creating SEs
- 2.5 Conclusion
- References
Chapter 3. Standard Interfacing Format for Actuators and Sensors
- 3.1 Introduction
- 3.2 Interaction Information Description Language
- 3.3 DCV: Data Format for Creating Effects Using Actuators
- 3.4 SIV: Data Format for Sensing Information Using Sensors
- 3.5 Creating Commands and Accepting Sensor Inputs
- 3.6 Conclusion
- References
Chapter 4. Adapting Sensory Effects and Adapted Control of Devices
- 4.1 Introduction
- 4.2 Control Information Description Language
- 4.3 Device Capability Description Vocabulary
- 4.4 Sensor Capability Description Vocabulary
- 4.5 User’s Sensory Effect Preference Vocabulary
- 4.6 Sensor Adaptation Preference Vocabulary
- 4.7 Conclusion
- References
Chapter 5. Interoperable Virtual World
- 5.1 Introduction
- 5.2 Virtual-World Object Metadata
- 5.3 Avatar Metadata
- 5.4 Virtual Object Metadata
- 5.5 Conclusion
- References
Chapter 6. Common Tools for MPEG-V and MPEG-V Reference SW with Conformance
- 6.1 Introduction
- 6.2 Common Types and Tools
- 6.3 Classification Schemes
- 6.4 Binary Representations
- 6.5 Reference Software
- 6.6 Conformance Test
- 6.7 Conclusion
- References
Chapter 7. Applications of MPEG-V Standard
- 7.1 Introduction
- 7.2 Information Adaptation from VW to RW
- 7.3 Information Adaptation From the RW into a VW
- 7.4 Information Exchange Between VWs
- References
Terms, Definitions, and Abbreviated Terms
- Terms and Definitions
- Abbreviated Terms
- Edition: 1
- Published: February 20, 2015
- No. of pages (Hardback): 210
- No. of pages (eBook): 210
- Imprint: Academic Press
- Language: English
- Hardback ISBN: 9780124201408
- eBook ISBN: 9780124202030
KY
Kyoungro Yoon
SK
Sang-Kyun Kim
JH
Jae Joon Han
SH
Seungju Han
MP
Marius Preda
After being part of various research groups and networks, in 2010 he founded a research team within Institut MINES-Telecom, called GRIN - GRaphics and INteractive media. The team is conducting research at the international level cooperating academic partners worldwide and industrial ICT leaders. Selected results are showcased on www.MyMultimediaWorld.com.
Academically, Marius received a Degree in Engineering from Politehnica Bucharest, a PhD in Mathematics and Informatics from University Paris V and an eMBA from Telecom Business School, Paris.