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Light and Skin Interactions

Simulations for Computer Graphics Applications

  • 1st Edition - March 4, 2010
  • Latest edition
  • Authors: Gladimir V. G. Baranoski, Aravind Krishnaswamy
  • Language: English

Light and Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundam… Read more

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Description

Light and Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. Despite its wide scope of simulation approaches, the book’s content is presented in a concise manner, focusing on relevant practical aspects. What’s more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water.

Key features

  • Allows you to understand and predict the qualitative and quantitative behavior of complex natural systems
  • A general background on tissue optics clarifies several confusing conceptual issues, saving you valuable time in the early stages of research
  • Includes complete code and data sources for the BioSpec model

Readership

Professionals and practitioners interested in modeling of appearances, image synthesis, colorimetry, computational biology, tissue optics, biomedical (diagnostics) devices, and cosmetic design/validation tools

Table of contents

Chapter 1: Introduction

Chapter 2: Light, Optics and Appearance 2.1 Light as Radiation2.2 OpticsConcepts2.3 Light Interactions with Matter 2.4 RadiometricQuantities 2.5 Tissue Optics Definitions and Terminology2.6 MeasurementofAppearance

Chapter 3: Image Synthesis Context3.1 Global Light Transport 3.2 Local Light Transport3.3 Techniques for Model Evaluation3.4 Color Conversion

Chapter 4: Bio-Optical Properties of Human Skin 4.1 Structural and Biophysical Characteristics 4.2 Spectral Signatures4.3 Scattering Profiles4.4 Interactions with Invisible Light

Chapter 5: Simulations in Health and Life Sciences 5.1 Scope of Applications5.2 Kubelka-Munk Theory Based Models5.3 Diffusion Theory Based Models5.4 Radiative Transport Models5.5 Monte Carlo Based Models

Chapter 6: Biophysically Inspired Approach6.1 The Multiple-Layer Scattering Model 6.2 The Discrete-Ordinate Model

Chapter 7: First Principles Approach 7.1 Overview 7.2 Scattering Simulation 7.3 Absorption Simulation 7.4 Implementation Issues 7.5 Strengths and Limitations

Chapter 8: Diffusion Approximation Approach 8.1 Overview 8.2 Scattering Simulation 8.3 Implementation Issues 8.4 Strengths and Limitations8.5 Evolution of Diffusion Approximation Based Models

Chapter 9: Simulation Challenges9.1 Input Data Issues 9.2 Modeling Issues9.3 Evaluation Issues 9.4 Performance Issues

Chapter 10: Beyond Computer Graphics Applications

Product details

  • Edition: 1
  • Latest edition
  • Published: March 4, 2010
  • Language: English

About the authors

GB

Gladimir V. G. Baranoski

Gladimir V. G. Baranoski received a Ph.D. in Computer Science from the University of Calgary in 1998. He is currently an Associate Professor at the School of Computer Science and the leader of the Natural Phenomena Simulation Group at the University of Waterloo, Canada. He is also a senior member of IEEE and a member of the editorial board of the Elsevier journal Computers & Graphics.
Affiliations and expertise
Associate Professor and leader of the Natural Phenomena Simulation Group, University of Waterloo

AK

Aravind Krishnaswamy

Aravind Krishnaswamy received his BMath and MMath in Computer Science from the University of Waterloo. He is currently a Senior Computer Scientist with the Visual Computing Lab at Adobe Systems Inc. During his time there, he has been involved in the research and development of real-time photo realistic image synthesis technology (incorporated into Adobe Photoshop®, Bridge®, and After Effects®) as well as the development of new material models.
Affiliations and expertise
Senior Computer Scientist, Visual Computing Lab at Adobe Systems Inc.

View book on ScienceDirect

Read Light and Skin Interactions on ScienceDirect