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Is Justice Real When “Reality” is Not?
Constructing Ethical Digital Environments
- 1st Edition - July 6, 2023
- Authors: Katherine B. Forrest, Jerrold Wexler
- Language: English
- Paperback ISBN:9 7 8 - 0 - 3 2 3 - 9 5 6 2 0 - 8
- eBook ISBN:9 7 8 - 0 - 3 2 3 - 9 5 6 2 1 - 5
Is Justice Real When “Reality” is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at res… Read more
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Request a sales quoteIs Justice Real When “Reality” is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at researchers working in, or with an interest in virtual reality, as well as those interested in the fields of artificial intelligence and justice, this book covers research regarding impacts on human psychological states existing within alternative ethical frameworks. With chapters dedicated to behavioral impacts of virtual events, robotics and "unconscious", and human psychological states of role playing and existing, readers will be well-equipped to navigate the virtual worlds in which millions of people currently spend time.
- Provides an introduction into virtual worlds in which humans increasingly spend significant time
- Analyzes the psychological impact on humans of spending time in virtual worlds
- Discusses ethical and justice frameworks, robotics, the psychology of role playing and future virtual worlds
Neuroscientists, psychologists, researchers working in virtual reality and/or artificial intelligence
- Cover image
- Title page
- Table of Contents
- Front Matter
- Is Justice Real When “Reality” Is Not?
- Copyright
- Dedication
- Preface
- Introduction
- Chapter One: A primer on digital environments
- Abstract
- What Is “Real”?
- Immersive digital environments: 2D and 3D environments (nonvirtual)
- Immersive digital environments: Large social media platforms
- Immersive digital environments: Virtual environments
- Then versus Now
- Chapter Two: Ethical systems
- Abstract
- Obeying rules in environments of anonymity
- Theories of ethical systems
- Lacking a “true north” on the moral compass
- Chapter Three: When rules become ethical frameworks
- Abstract
- The evolution of moral codes in the physical world
- Legal principles applicable to the internet
- How corporations became the rule makers
- Rule categories
- Enforcing the rules
- The transformation of corporate rules into moral codes
- Hotel California
- Chapter Four: Avatars as representative moral agents
- Abstract
- A short history of the avatar
- Avatar creation and potential today
- Moral issues with NPC sentience
- Chapter Five: Immersion and presence_ You do take it with you
- Abstract
- Chapter Six: Rule-based digital environments
- Abstract
- Elder scrolls online
- Entropia universe
- Eve online
- Final fantasy XIV: A realm reborn
- Grand theft auto V
- Guild wars 2
- Minecraft
- New World
- Roblox
- Runescape (old school)
- Second life
- VRChat
- World of Warcraft
- Chapter Seven: Worlds without rules
- Abstract
- Minecraft anarchy servers
- Chapter Eight: Decentralized worlds
- Abstract
- The metaverse
- The economy of DAOs
- Chapter Nine: Social media platforms
- Abstract
- Self-presentation on social media
- Social media platforms as information disseminators
- Social media platforms and political manipulation
- Chapter Ten: VR turbo-charging the blurring of ethical frameworks
- Abstract
- Use in training law enforcement and the military
- Conclusion
- Bibliography
- Bibliography
- Index
- No. of pages: 300
- Language: English
- Edition: 1
- Published: July 6, 2023
- Imprint: Academic Press
- Paperback ISBN: 9780323956208
- eBook ISBN: 9780323956215
KF
Katherine B. Forrest
Katherine B. Forrest is a former United States District Judge of the United States District Court for the Southern District of New York. Nominated by former President Barack Obama on the recommendation of U.S. Senator Charles Schumer (NY), she received her judicial commission in October 2011 and presided over several thousand cases, including more than 100 trials, and, in 2016, became chair of the Grievance Committee for the Southern District. After retiring from the federal bench, she returned to practice at Cravath, as a partner in the firm’s litigation department. She is a regular technology contributor to the New York Law Journal in the area of AI and Justice; and frequently lectures in the same area. She provides annual lectures to the New York Judicial Institute and the National Judicial Institute on AI. She has spoken at the E3 conference on the topic of Virtual Reality, Ethics, and Justice. In addition, Forrest continues to practice law with a particular focus on issues in the digital environment.
Affiliations and expertise
Former United States District Judge, United States District Court for the Southern District of New York, NY, USAJW
Jerrold Wexler
Jerrold Wexler is a Researcher at the Rochester Institute of Technology examining the psychology of virtual reality experiences. With certification in game design from the Rochester Institute of Technology, he has spent significant time teaching students game design and computer programming. He has a particular interest in the behavioral impacts of increasing time spent in virtual worlds.
Affiliations and expertise
Researcher, Rochester Institute of Technology, NY, USA