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Is Justice Real When “Reality” is Not?
Constructing Ethical Digital Environments
1st Edition - July 6, 2023
Authors: Katherine B. Forrest, Jerrold Wexler
Paperback ISBN:9780323956208
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eBook ISBN:9780323956215
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Is Justice Real When “Reality” is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at… Read more
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Is Justice Real When “Reality” is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at researchers working in, or with an interest in virtual reality, as well as those interested in the fields of artificial intelligence and justice, this book covers research regarding impacts on human psychological states existing within alternative ethical frameworks. With chapters dedicated to behavioral impacts of virtual events, robotics and "unconscious", and human psychological states of role playing and existing, readers will be well-equipped to navigate the virtual worlds in which millions of people currently spend time.
Provides an introduction into virtual worlds in which humans increasingly spend significant time
Analyzes the psychological impact on humans of spending time in virtual worlds
Discusses ethical and justice frameworks, robotics, the psychology of role playing and future virtual worlds
Neuroscientists, psychologists, researchers working in virtual reality and/or artificial intelligence
Cover image
Title page
Table of Contents
Front Matter
Is Justice Real When “Reality” Is Not?
Copyright
Dedication
Preface
Introduction
Chapter One: A primer on digital environments
Abstract
What Is “Real”?
Immersive digital environments: 2D and 3D environments (nonvirtual)
Immersive digital environments: Large social media platforms
Immersive digital environments: Virtual environments
Then versus Now
Chapter Two: Ethical systems
Abstract
Obeying rules in environments of anonymity
Theories of ethical systems
Lacking a “true north” on the moral compass
Chapter Three: When rules become ethical frameworks
Abstract
The evolution of moral codes in the physical world
Legal principles applicable to the internet
How corporations became the rule makers
Rule categories
Enforcing the rules
The transformation of corporate rules into moral codes
Hotel California
Chapter Four: Avatars as representative moral agents
Abstract
A short history of the avatar
Avatar creation and potential today
Moral issues with NPC sentience
Chapter Five: Immersion and presence_ You do take it with you
Abstract
Chapter Six: Rule-based digital environments
Abstract
Elder scrolls online
Entropia universe
Eve online
Final fantasy XIV: A realm reborn
Grand theft auto V
Guild wars 2
Minecraft
New World
Roblox
Runescape (old school)
Second life
VRChat
World of Warcraft
Chapter Seven: Worlds without rules
Abstract
Minecraft anarchy servers
Chapter Eight: Decentralized worlds
Abstract
The metaverse
The economy of DAOs
Chapter Nine: Social media platforms
Abstract
Self-presentation on social media
Social media platforms as information disseminators
Social media platforms and political manipulation
Chapter Ten: VR turbo-charging the blurring of ethical frameworks
Abstract
Use in training law enforcement and the military
Conclusion
Bibliography
Bibliography
Index
No. of pages: 300
Language: English
Published: July 6, 2023
Imprint: Academic Press
Paperback ISBN: 9780323956208
eBook ISBN: 9780323956215
KF
Katherine B. Forrest
Katherine B. Forrest is a former United States District Judge of the United States District Court for the Southern District of New York. Nominated by former President Barack Obama on the recommendation of U.S. Senator Charles Schumer (NY), she received her judicial commission in October 2011 and presided over several thousand cases, including more than 100 trials, and, in 2016, became chair of the Grievance Committee for the Southern District. After retiring from the federal bench, she returned to practice at Cravath, as a partner in the firm’s litigation department. She is a regular technology contributor to the New York Law Journal in the area of AI and Justice; and frequently lectures in the same area. She provides annual lectures to the New York Judicial Institute and the National Judicial Institute on AI. She has spoken at the E3 conference on the topic of Virtual Reality, Ethics, and Justice. In addition, Forrest continues to practice law with a particular focus on issues in the digital environment.
Affiliations and expertise
Former United States District Judge, United States District Court for the Southern District of New York, NY, USA
JW
Jerrold Wexler
Jerrold Wexler is a Researcher at the Rochester Institute of Technology examining the psychology of virtual reality experiences. With certification in game design from the Rochester Institute of Technology, he has spent significant time teaching students game design and computer programming. He has a particular interest in the behavioral impacts of increasing time spent in virtual worlds.
Affiliations and expertise
Researcher, Rochester Institute of Technology, NY, USA