Insights from Educational Neuroscience and Serious Games in Math Learning
- 1st Edition - January 1, 2027
- Latest edition
- Editors: Flávia H. Santos, Nikolaus Conrad, Flavia H. Santos
- Language: English
Insights from Educational Neuroscience and Serious Games in Math Learning presents how educational games can transform math education, also including support on the latest resear… Read more
Description
Description
Sections also examine the impact of AI in education and present strategies for effectively implementing serious games. By connecting neuroscience and gaming, this book helps teachers enhance their teaching methods and provides developers with guidance for creating impactful educational experiences. This resource is essential for anyone looking to harness the potential of serious games to improve math learning in diverse educational settings.
Key features
Key features
- Explores innovative methodologies that integrate serious games into traditional math curricula for enhanced learning outcomes
- Analyzes the cognitive processes involved in math learning to design more effective educational interventions
- Evaluates the impact of emotional factors on student performance in mathematics and how games can mitigate anxiety
- Investigates the role of cultural contexts in the design and implementation of math games, ensuring inclusivity and accessibility for all learners
Readership
Readership
Table of contents
Table of contents
2. Learning processes
3. Emotion Regulation and Learning
4. Early Maths Competencies
5. Working memory & Maths
6. Language & Maths
7. Spatial Cognition & Maths
8. The anxiety about teaching maths
9. Maths anxiety in students
10. Home Maths Learning Environment
11. Developmental Dyscalculia
12. Computational Thinking
13. Philosophical Perspective: AI andEducation
14. AI application in Middle School Mathematics
15. Technology-enhanced embodied learning
16. Maths Games: Engagement & motivation
17. Maths Games: Neuroscience research
18. Developers’ perspective: Games in developing countries
19. Critical Analysis of Technology in Math Instruction
20. Introduction to Serious Games
21. Scalable Technologies for Math Education
22. Role of Embodiment in Math Learning
Product details
Product details
- Edition: 1
- Latest edition
- Published: January 1, 2027
- Language: English
About the editors
About the editors
FS
Flávia H. Santos
Dr. Flávia H. Santos, PhD, is Assistant Professor at the School of Psychology, University College Dublin. She is an active neuroscientist at the UCD Affective, Behavioural and Cognitive Neuroscience, developing innovative translational research on neurodevelopmental disorders. Her research focuses on numerical cognition development and factors that affect its functioning, and she has carried out studies on interventions to stimulate and remediate mathematical performance using musical training and computerised tasks. At the School of Psychology, she leads the Music and Math Cognition Group, featured at the UCD Discovery Rising Star. Dr Santos is also a member of the UCD Childhood and Human Development Research Centre.
NC
Nikolaus Conrad
Nikolaus Conrad is a distinguished educator and technology leader with a Master's degree in Knowledge-Based Entrepreneurship, specializing in digital education and bridging the digital divide. Currently serving as the Academy Director for the Europass Teacher Academy Malta, he is also a Microsoft Global Education Training Partner focused on enhancing teachers' digital skills. As the founder and Managing Director of Headstart Technology Limited, Dr. Conrad is dedicated to integrating technology into education to prepare students for a tech-driven future. He has curated significant educational events, such as the Transform-ED symposium, and has a strong background in managing IT infrastructures for major organizations, ensuring high operational and data security standards.