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Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding… Read more
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Dedication
Acknowledgements
About the Author
Introduction
Part I: Virtual Ontologies
Chapter 1: Mapping virtual worlds
Abstract
Theory v. reality
Our theoretical moorings
Hyperreality
Globalization
Gender and queering
Actor-Network Theory
Intertextuality
Transhumanism
Spaces and how to move in them
Running in virtual spacetime
Money moves worlds
Some definitions
Chapter 2: Types of virtual worlds
Abstract
Games
Gametypes
Perspective, aesthetics, clickiness
Non-games
Chapter 3: N00bz inworld
Abstract
Gendered initiation
Stories and tasks
Floating World, Active World: Islands in the Net
Back to initiation
Help from the man
Symbols of passage
Chapter 4: Inworld info desks: information initiation
Abstract:
Official Stuff
The unofficial stuff
Wikis and forums
Fan pages, Blog posts, Newsgroups
Further discussion
Chapter 5: Info service inworld: how to practice info services in virtual worlds
Abstract:
Let’s talk about librarians first
Inworld library attributes
Real skills for real patrons?
Who is the community? Who are the patrons?
Where to lurk
Viral you
Linden, Turing, and Kempelen’s Turk
Part II: Time Inworld
Introduction
Chapter 6: Hungry Ghosts in Second Life
Abstract:
Deep and dark
Official signage
Academically speaking
No action
Public, as in Tammanial Hall
I’m a Mac. And I’m a PC
Real Life again
Chapter 7: After virtual worlds
Abstract:
Thumbing into new turf
Chapter 8: Conclusions
Appendix I: SL librarianship
Appendix II: TOS
Bibliography
Index
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