Game Design Bundle
- 1st Edition - November 20, 2008
- Latest edition
- Authors: Tracy Fullerton, Katherine Isbister
- Language: English
Two definitive reference books on the theory of classic and contemporary game design for aspiring and professional game designers to return to again and again – no programming or… Read more
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Game Design Workshop provides a step-by-step introduction to the art of designing, prototyping and playtesting innovative games that has been proven to help beginners and professionals alike.
Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.
Bundled together for the first time - helping you get ahead in game design as cheaply and easily as possible.
- Edition: 1
- Latest edition
- Published: November 20, 2008
- Language: English
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Tracy Fullerton
Prior to joining the USC faculty, she was president and founder of the interactive television game developer, Spiderdance, Inc. Spiderdance’s games included NBC’s Weakest Link, MTV’s webRIOT, The WB’s No Boundaries, History Channel’s History IQ, Sony Game Show Network’s Inquizition and TBS’s Cyber Bond. Before starting Spiderdance, Tracy was a founding member of the New York design firm R/GA Interactive. As a producer and creative director she created games and interactive products for clients including Sony, Intel, Microsoft, AdAge, Ticketmaster, Compaq, and Warner Bros. among many others.
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Katherine Isbister
Isbister has worked in both research and commercial settings on HCI and usability aspects of games and other products. This background, combined with strong connections to game industry practitioners, makes her well suited to put together an edited volume on games usability that is both rigorous and useful to developers in their everyday work.