Essential Mathematics for Games and Interactive Applications
A Programmer's Guide
- 2nd Edition - May 19, 2008
- Latest edition
- Authors: James M. Van Verth, Lars M. Bishop
- Language: English
Essential Mathematics for Games and Interactive Applications, 2nd Edition, presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simula… Read more
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Essential Mathematics for Games and Interactive Applications, 2nd Edition, presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. It includes a CD-ROM with exercises and a test bank for the academic market and code examples built around a shared code base for the professionals, including a math library covering all the topics presented in the book. There is also a website with updates, patches, and PowerPoint slides.
--Simple game engine with math, rendering, and input libraries on the CD-ROM, so that game developers can immediately start applying the techniques they learn in a basic codebase.
--Exercises on the CD-ROM for educators to use for course m
--Exercises on the CD-ROM for educators to use for course m
3D programmers, game developers
Vectors and Points, Matrices and Linear Transformations, Affine Transformations, Real-World Computer Number Representation, Viewing and Projection, Lighting and Color, Geometry, Shading and Texturing, Rasterization and Antialiasing, Animation of Position, Animation of Orientation, Intersection Testing, Physical Simulation, Random Numbers
- Edition: 2
- Latest edition
- Published: May 19, 2008
- Language: English
JV
James M. Van Verth
James M. Van Verth is a founding member of Red Storm Entertainment, a division of Ubisoft, where he has been a lead engineer for nine years. For the past eight years he has also been a regular speaker at the Game Developers Conferences, teaching the all-day tutorial “Math for Game Programmers,” on which this book is based. He has a B.A. in mathematics and computer science from Dartmouth College and M.S. degrees in computer science from the State University of New York at Buffalo and the University of North Carolina at Chapel Hill.
Affiliations and expertise
James M. Van Verth is a founding member of Red Storm Entertainment, a division of Ubisoft, where he has been a lead engineer for nine years.LB
Lars M. Bishop
Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in Math/Computer Science from Brown University and an MS in Computer Science from the University of North Carolina at Chapel Hill. His outside interests include photography, drumming, and playing bass guitar.
Affiliations and expertise
Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Previously, he worked for nine years at NDL, makers of the Gamebryo 3D engine.Read Essential Mathematics for Games and Interactive Applications on ScienceDirect