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Essential Mathematics for Games and Interactive Applications

A Programmer's Guide

  • 2nd Edition - May 19, 2008
  • Latest edition
  • Authors: James M. Van Verth, Lars M. Bishop
  • Language: English

Essential Mathematics for Games and Interactive Applications, 2nd Edition, presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simula… Read more

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Essential Mathematics for Games and Interactive Applications, 2nd Edition, presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. It includes a CD-ROM with exercises and a test bank for the academic market and code examples built around a shared code base for the professionals, including a math library covering all the topics presented in the book. There is also a website with updates, patches, and PowerPoint slides.